ActionScript 2.0 :: Checking If Movie User Trying To Load Really Exists?
Apr 21, 2003
You all know the "loadMovie" command but is there a way to tell if the movie you want to load really exists? For example: I have a movie on my server names "asdf.swf" and I want to use loadMovie to open it. Well what If I want it to check if it exists before I try to load it? Also, can you load picture files to a movie? (gif/png)
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May 26, 2009
I have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.
I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.
[AS]
if (MovieClip.mainPicArea){
trace("exists");
//removeChild(mainPicArea);
[code]....
When I test, it comes back with the trace "doesent exist", even though it does exist.
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Feb 15, 2010
I have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.
code:
if (MovieClip.mainPicArea){
trace("exists");
//removeChild(mainPicArea);
[code]....
this is my code. When I test, it comes back with the trace "doesent exist", even though it does exist.
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Feb 8, 2009
My page has 2 tab menus. When the page first loads, it defaults to the first tab, but when the second tab is hit, an image is loaded to the stage. I want to remove the image from the stage once the first tab is hit again.I keep getting the error "Access of undefined property Image1" but the whole point is to check if this child exists with the if statement.
//Tab 1
if (Image1 != undefined) {
stage.removeChild(Image1);
[code]....
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Jan 4, 2011
i have a function as following:
private function seatClickHandler(e:MouseEvent):void{
var check:Check = new Check();
if(e.target.contains(check)){
[code]........
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Aug 6, 2010
In my script I create a button that when clicked, creates a blue square. However, I want to remove any blue squares that exist before creating the new square (because as it is a low opacity square creating another one will make it more solid, as well it's just more objects that the system has to keep track of).Here is my code:.as
ActionScript Code:
package{
//importing required classes for this to work
[code].....
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Jul 25, 2009
I´m trying to check if one xml element has a child-element or not, i´ve tried things like if(myxml.doubtelement != null) ; if(myxml.doubtelement != undefined) ; and if(myxml.doubtelement != 'undefined') wich where the solutions i found in forums... but they don´t work at all. i´ve been looking at the xml methods and i found contains() method, but I found out that it works with the element content and not with the node itself.
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Jul 12, 2007
How would you check if a file on a server exists and if not, check XX Times l8er again til ya find it and then go ahead with the script ..
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Sep 18, 2011
I am trying to check if a MC is on the screen but it says: 1120: Access of undefined property newBullet.
The code that is giving the error is in engine.as
Code:
if(stage.getChildByName(newBullet)) {newBullet.y = gtip.y;
newBullet.x = gtip.x;
}
gtip is an instance name of a movie clip that is in the character when it gets loaded.Here is the code from the files;
Engine.as
Code:
package code {
import flash.display.MovieClip;
import flash.display.Stage;[code]...
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Aug 13, 2007
My situation is thus: I have an XML file with entries, each of which contains a handle (linkage ID) to the movie clip that represents that entry onstage. So I dynamically load these symbols in from the library accordingly. Only problem is, I need to be able to count how many of those entries are valid, that is, how many of the XML entries have handles that actually do correctly correspond to the names of the symbols in the library. So right now in order to count the entries I am using the value of how many entries were in the XML file but this is wrong, I need a value of how many entries in the XML correspond correctly to a library symbol.
As it stands now, if all the names in the XML file match those in the .fla, all is good. Otherwise, issues. The thing is, I want this setup to be robust so the program takes responsibility and resolves issues if there are errors in the XML. Now, the only way I can see to fixing this simply, is if there is a way to check if a symbol exists in the library -- without actually trying to load it. That way I can count just those symbols from the XML file that also do exist in the library.
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Jun 11, 2009
in AS3 to check if a file exists before loading it. There was not very much about so I wrote these classes to do it. There are two classes, the FileLoaderUtils and the UtilEvent. the FileLoaderUtils has the function doesFileExist(url:String) and when called the class uses the URLStream class to attempt to load the file. If the file exists a UtilEvent.FILE_EXISTS event is dispatched. If the URL is incorrect or the file doesn not exist a UtilEvent.FILE_NOT_FOUND event is dispatched.
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Feb 10, 2010
I have a name for the object, but it doesn't seem to work.Anyone know why this doesn't work?
Code:
if (sprite) {
removeChild(sprite);
[code]......
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Oct 12, 2005
Is there any way to check if an external sound file exists? I've searched the net and found stuff on checking if files exist using LoadVars. But it doesnt work for sound.
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Nov 28, 2011
I'm attempting to make a platform game. Each level is contained within it's own MovieClip, which has it's own class. Each of these classes extend the Level class, which provides basic functionality for all levels.
Each individual level has a numPlatforms variable which stores the number of platforms in that particular level. I currently have a for loop that runs from 1-numPlatforms and sets the level area (the image, more or less) the platform contains:
[Code]....
Is there any way to check if a variable exists within a MoveClip? I've trying comparing it to null and also to undefined, but neither works.
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Dec 6, 2009
I have a form that is being created at the point the user clicks on. The algorithm is checking to see if a form exists in the same spot- if it doesnt, new object is created, if it does- result is traced. If no objects are on the stage- a new object is added. For some reason in this code- I get no results for the Mouse_Down event on the form itself. Method being called in main timeline:
[Code]...
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Nov 17, 2010
I try to make a simple login. I use the code
Code:
function sendVars_login(event:MouseEvent):void
{
var scriptRequest_login:URLRequest = new URLRequest("http://******.aspx");[code]...
when i send the vars i get back that user doesn't exists although i have checked that it exists.A funny thing is that when i change the following
Code:
scriptVars_login.u_pass = "somePass"
scriptVars_login.u_email ="someEmail"
I get correct results. So the .aspx script works and the way i'm sending the variable works. when i trace
scriptRequest_login.data
i get a url encoded string, so i tried to unescape the value
Code:
var unescapedString = unescape(String(scriptVars_login));
scriptRequest_login.data = unescapedString;
scriptLoader_login.load(scriptRequest_login);
now when i trace(scriptRequest_login.data) i get an unescaped value but it still doesn't work
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Jun 18, 2011
I am just trying to check the contents of text field that the user can enter text into.
Here's the code:
btn_check.addEventListener(MouseEvent.CLICK, checkAnswer);
function checkAnswer(evt:MouseEvent):void {
if (answer.text=="48%") {
messageBox.text="CORRECT";
} else {
messageBox.text="INCORRECT. TRY AGAIN.";
}}
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Jul 26, 2004
how do i check the answer that enter by user.... the marks is given by checking whether they user key in the keywords or not... i m thinking of using string method...but i not able to do it...
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Apr 13, 2011
I have a flash movie, that shows a message to a user when it first loads up. When the users mouse enters the stage or moves the mouse the message disappears. However I would like to hide the message if the users mouse starts over the flash movie on the page load. Is this possible or does it need an interaction first?
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Oct 11, 2010
From a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
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Oct 4, 2009
This is my script:
[Code]...
Basically it loads a mc when the web starts and when i press buttns it unloads previous mc and loads a next one BUT, it gives me an error when i press the gigs buttn, when contact clip was not loaded before How can i tell that IF certain MC exists, then unload it and load next one, and if not, just unload the other one. Or is there other way to do it? Here is the error i get:
[Code]...
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Nov 11, 2009
I'm using AS3 in timeline. I'm trying to duplicate a movie clip that exists on stage. I'm unsuccessfully using the following code:name of movie clip on stage = ball_mc.[code]how to duplicate a movie clip not using its class name.
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May 6, 2008
is there an:
If unloadMovieNum("23") == true ?
Would that work or is the anything equivenlent to checking to see if a movie is being unloaded?
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Apr 28, 2010
Is it possible to check if a button instances is available on a certain frame?
i.e.
Frame 1 has the following movie clips
a_btn
b_btn
c_btn
Frame 2 has the following movie clips
a_btn
c_btn
I want to check if buttons a, b, c is available on Frame 2 and run a corresponding function if condition 1 or condition 2 is met
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Feb 20, 2004
I'm checking for the name of the parent movie clip which is something like MyClip2 or MyClip3 ...when i trace the variable MyID, it displays the right number but when i try to do basic operation on it, it acts like a string not a number..
[AS]
on (press) {
if (this._name.substr(0, 6) == "MyClip") {
MyID = this._name.substr(6, 6);[c
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Jun 15, 2009
im making a sort of a game and depending on what u choose u may load 1 of 3 or 4 options of movies into a specific level for each option. Meaning: the different toy hands are allways loaded on level 3, no matter which u choose and so on. At the end i need to make a list of the choices the user did, so i need to know if "hands_blue.swf" is loaded in level 3, and if so then push."hand blue" into an array. Im trying this on the _root frame,but no matter what option i take, i allways get the same option:
Code:
list=new Array();
if (_level(3)==="hands_blue.swf") {
list.push("Selecci�n: hand blue");
[Code].....
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Aug 3, 2011
I have few movie clips that are added and removed automaticly by users choice. The problam is I can't find a correct "if" condition that will check if the movie clip exists before I remove it. This is the part of the code:
function removeAnimation():void { if(Boolean(getChildByName('wheelChair'))){ removeChild(wheelChair); chairTimer.stop(); }}
I tryed getChildByName and everything I could find in google and came up empty
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Jan 31, 2009
I am making a game where you are attacked by a waves of zombies. The first 'wave' is just one zombie and when this is off stage (either gone passed you or been killed) i use this code to check if it's gone and then instigate the 2nd wave of enemies (ie, change wave2ready variable to true)
ActionScript Code:
if( _root.Zombie1)
{
wave1Timer = wave1Timer + 1;
[Code]....
However this sets wave3ready to true when any one of Zombie 2 3 or 4 are destroyed.
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Apr 26, 2006
So i am trying to use an OnRelease on a button in a nested movie but check if it's been pressed from the parent timeline..i have used the target path button and it got me this but it doesn't work..
this.titletabs.evolution.onRelease = function() {
this._parent[current].gotoAndPlay(2);
this._parent[current].alpha(5, 0);
[code].....
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Apr 11, 2006
I have to make a flash movie that would allow the user to control the framerate of the movie. Unfortunately I'm not that good with flash and I don't know how that could be done ..I thought about something like
"on(press){
movieclip.increaseframerate(*2);
}"
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