Media Server :: Buffer All The Video Content Before Playing It?
Oct 5, 2010
I just had a very bad user experience here: [URL] The Loading... text appears every 1 second. Is it possible to buffer all the video content before playing it? Or at least a portion of the video content when playback, and at the same time display the percentage of video content loaded?
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Aug 16, 2010
We purchased the Adobe Flash Media Sreaming Server 3.5.
My question is, the client wants to set the buffer to 30 seconds, so if an error is encountered the live feed feed will not be interupted.
Is this set from the Adobe client that is recording the video or is this a setting on the server?
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Aug 27, 2011
I'm new to all this, so please forgive my lack of knowledge My purpose of this is to do high quality video conference. I've set up flash media server, and installed media encoder on another computer, input and output looks very much the same, but on the media player, it has about 1 second delay even on LAN,
is this because of the buffer of the flash player? how can i disable buffer completely?
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Dec 26, 2010
I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:Starting with Flash Player 9.0.115.0, Flash Player no longer clears the buffer when NetStream.pause() is called. This behavior is called "smart pause". Before Flash Player 9.0.115.0, Flash Player waited for the buffer to fill up before resuming playback, which often caused a delay.I'm using Flash Professional to do the debugging, and the traced version number is: MAC 10,0,22,91, and the streaming server is FMS4
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May 6, 2009
I have buffer of video and want to pass it to server and then republish it to the client and display that as live video.
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Jun 16, 2010
I'm currently working on a webcam recorder to record high quality video. I had the recorder working before, but the video quality was quite poor. Instead I'm trying to use a client side buffer and then upload the buffer after recording has stopped. I thought after I unattached the video and audio from the NetStream that either a NetStream.Buffer.Empty or NetStream.Record.Stop event would be sent when the buffer was finished uploading.
What is actually happening after I start recording is two NetStream.Record.Stop events are being sent in a row, so recording never really happens. Also, on the server side I'm trying to save a user name and password into a variable, but I'm not sure how to go about doing that since the application script is just a bunch of callback functions.
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Feb 8, 2011
I need to increase my buffer size in FMS. My video is running from RTMP and I faces the problem to load. Video stalled between the running. So I need to increase buffer size for running video smoothly.
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Jun 11, 2010
Some users are unable to access any of our video content, getting a Server Not Found error.We have our FMS configured to use ports 1935, 433, 80. Our firewall is allowing RTMP traffic to each of these ports. Is there something more I can do from my end to make sure users can access our FMS?
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May 13, 2010
I bought Adobe Flash Media Streaming Server 3.5 and I have problems with large video.After 70 minutes, the video stops playing.
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Jul 4, 2010
How can I tell after issuing a NetStream::play call when there is any video arrived which I can render (Video::attachNetStream)? I can see that most of that stuff is asynchronous and highly dependent on a number of variables like FMS latency, client latency and bandwidth, server load, weather etc. I however need a reliable dependent way of figuring when there is any picture to show. I administrate our service and need to monitor content people are publishing, for that I need to browse a hundre or so streams as fast as possible. What I do is I have a number of "player" streams that play a stream name (I use Administration API to get an array of these) , wait until there is picture, show it in a video object, disconnect video from stream, create new video object, play another stream, wait until picture, show it, and so on.
I found out that I can achieve a way to check whether video has arrived by NetStream::info.videoBufferByteLength, alternatively perhaps 'videoByteCount'. I cannot create a new stream for new video object, that is too much overhead, so I reuse streams. I close a stream, play new stream name, and wait until the either of the properties above is non zero. This has been working quite alright, but still occasionally I get stale data in the subsequent video objects, even when a stream is supposed to be playing new content. I need to avoid these.
So my question boils down to the already mentioned: what would be a reliable way to do what I am doing? It's just a stream of compressed data, there must be a way for Flash Player to know what is new data and what is stale data. In fact I don't think there is supposed to be stale data in a NetStream that is already playing something else! I know this is hardcore stuff, but we are pushing it :-)
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May 17, 2010
We are using FMS3.5 for VOD streaming. It's spotted that when we are using Flash Player Version = WIN 10.0.42.34/10,0,45,2, it is encountered that the video picture is hang but audio keeps playing after our commercial break point. we will first pause the video content and then use the same object to play the instream ad. After that, the video is resume when instream ad complete.
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Jul 10, 2009
Finding faults in my reasoning, or expanding the discussion further. We are benchmarking FMS 3.5.x for live dynamic streaming and we have run across an issue. When throttling the client from a high bandwidth (1500kbps) to a low bandwidth (325kbps) via a bandwidth shaper (a physical firewall) it takes a very long (real-) time for the client to see the new stream-quality.
During the investigation of this issue we have narrowed this down to:
1. when transition is requested from client, the client-side buffer is 1/2 i.e. 4-5seconds.
2. if transition is request on a client with unlimited bandwidth, it takes about 6 seconds for the server to process, find an acceptable switching position and send a "transition.complete" event.
3. on the throttled client however, this event takes much longer.
[Code]...
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Sep 12, 2010
I have this sample code from the e-book: "Learning Flash Media Server 3". The purpose of the code is to create a FLV. The code is not running as it should. When I click on the 'record' button, the label is to change to 'recording', that dosen't seem to happen and also when I click on the 'Stop Record' button, I get the following error:
"TypeError: Error #1009: Cannot access a property or method of a null object reference.at MinRecord/stopRecord()"
[Code]....
My deduction is that the 'if' statement in the 'startRecord' function is not resolving to 'true' and hence the label is not changing to 'Recording'. Also I feel that the assingment to the variable 'ns' of type NetStream is not being done and hence in the function 'stopRecord' I get the above mentioned error message when I click on the stop button. How do I rectify these problems?
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Feb 3, 2012
I have created an swf where I can record the webcam picture as H264 video to a FMS 4.5 (I am using the developer version).My code is looking like this:
var h264Settings = new H264VideoStreamSettings();
h264Settings.setProfileLevel("baseline", "1.2");[code]....
I can then replay the video from FMS just fine, but if I try to copy the video from the FMS application directory into a local project and try to play the video with the FLVPlayback component, or with the Adobe Media Player, it is not playing at all.Is this to be expected? Can't I record a webcam video with FMS in H264 and use that video later without FMS?
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Mar 22, 2012
How to record a live video stream playing on an FLVPlayback?
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Jun 26, 2009
I have a video in my web background, and I was wondering could I buffer the next video (if the current has finished downloading) while the current one is playing?
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Mar 9, 2011
I want to play an f4v file in flash, however when I play it I want it to already be loaded and buffered before I send the commands to play it.
my purpose is to have some events going on in the SWF movie then it immediately switches to playing a video but it has to be very synchronised. I dont want to play the video and have the person waiting ont he video to load.. I want to load the video in the background beforehand... then when it's time for the video sequence I send the commands to play it and everything is good to go.
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Jul 30, 2010
So far , I only found tutorials on control these attributes while publishing the stream
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Feb 15, 2011
I am developing Video Chat over Ip (including audio and text too). But I am unable to get the proper startup material for my desktop application.
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Feb 5, 2010
I am publishing the video over FMS and viewing it on other PC through display video. Now when I stop publishing the video, I am getting the last buffer as still image on the other PC(viewer). I want to know how we can delete that last buffer on viewr PC when publishing stops.
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Aug 20, 2009
Should I buffer a live webcam stream?
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Feb 15, 2010
I have a service running off a FMS and I was wondering how I would get a stream to keep downloading the rest of the file even while streaming. For example, like YouTube downloads the entire video while you're watching it, much like Progressive Download does but I want that from my streaming server.Or even better than that, if I could buffer at least 20 seconds ahead of the current stream position. If I use NetStream.setBufferTime(20) - the stream doesn't play until at least 20 seconds has been buffered, but I want it so that it will play even though it hasn't buffered completely, but will keep buffering while streaming.
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Mar 25, 2010
Is it possible to listen to ProgressEvent when streaming?
I want to display the buffer progress by listening to the NetStream ProgressEvent, but the event does not dispatch...
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Jun 8, 2009
we are using FMS 2.0. I need to patch the buffer overlfow vulnerabilities. The doc that Abobe supplies with the patch/upgrade releases is confusing. The doc for the 2.0.1 recommends uninstalling 2.0 prior to the 2.0.1 installation. Upgrades 2.0.2 and up do not state this.. However, installing 2.0.5 specifically mentions patching v 2.0 vulerabilities, but does not mention uninstalling first OR that prior patches need be applied...And, finally version 2.0.2 - 2.0.5 do not mention is the patches are cumulative - are they?
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Apr 14, 2010
We are experiences a phenomena that flash clients connecting to a live (pre recoreded)stream served from FMS (we use 3.5.2), have their buffer grow out of proportionit is alsoccompanied mostly with a complete video freeze, until the browser crashes.(you can expect a crash after having more then 4000 seconds of video buffer active in memory)The more we switch streams via a playlist,the more this seems to happen,Thus, streaming long video feeds keeps the system stable, but when injectingfeeds into a main stream and switching back increases the probability
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Feb 27, 2011
I am developing a C++ program to connect FMS via RTMP, and then publish a live stream I can't use FMLE here because I need collect the H.264 NALU from somewhere and forward them to the FMS.I write a demo app, which parses H.264 encoded FLV file, and send the VideoTag in the FLV as RTMP Message content for publishing.Finally, I make it run and I can see some frames of video!But the problem is: The video does not play smoothly and it just updates some frames.
Then I looked at the NetStream event and found that:Everytime when there is a NetStream.Buffer.Full event, the frame in the video is updated and display correctly But immediately there is another NetStream.Buffer.Empty event followed and the video is frozen.
[code]...
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Mar 16, 2012
I'm sure this has been asked and answered a million times, but searching for "application" "buffer" "cache" "live" and "hls" isn't giving me any answers, so let's get to it. After I end a live stream (which I do using FMLE 3.2 and FMS 4.5) and I then start a new live stream with the same application name, the HLS stream just loops the last 30 seconds of the old stream. To prevent this, after I end a stream, I have to go to applicationslivepkgstreams\_definst_ and delete the buffered data there. Only then can I start a new stream with the same name as the old stream. Now... that can't be normal, can it? Is there a switch somewhere I can set to tell FMS to cut it out and stop buffering old streams?
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Jul 2, 2011
dvrcast is a live service.mp4: as the service record and I look over to the dvr sample player debug output messages while out NetStream.Buffer.Empty will stop.Screenshot is shown below. Is it possible to do without stopping the service?
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Jul 22, 2010
I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.
I checked the stream sent from Wirecast, the stream seems not to be H.264 raw data because those data are not started from 0x17 instead of H.264 start code. With those situation, I am wondering what kind of container format I should use for H.264/AAC data to the flash media server.
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Sep 23, 2011
is it possible fast forward, rewind video in flash media server through flash action script ?
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