ActionScript 2.0 :: Display A Timeline On A Flash Movie?
Oct 12, 2006
Can someone point me to an action script that can display a timeline on a flash movie. I don't want to use a component. I would like to learn how to program this using actions script.
It need to be able to move the slider back and forth to move the flash movies timeline back and forth. It almost needs to look and act like the Timeline in the flash editor.
Is it possible to change the seconds counter displayed below the Flash CS3 timeline to something more detailed/comprehensive? I'm doing some work for some guys that need very specifically lengthed scenes to fit in predertmined gaps in a project they're working with and when I get notes for a scene to be like 04:16 seconds long it's a little hard to translate that to the one decimal point that Flash provides...I need a reading more like the Premiere timeline. I looked in the preferences and didn't see anything but I could've sworn I saw an option like this once before.
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I'm working on an autorun CD, and the first step that I tried to do was to publish the file I have. I've made a small index for a catelog I'm working on, and when disc is put in the persons computer, what is suposed to happen is a flash made index comes up with options to view catelog or exit or go to website etc. I just published the file, selected windows projector (exe) and published it. I found the file easily enough, but whenever I double click to open it, the screen for the index flashes once and then closes. I've never used Flash before, so I'm not sure why its doing this.
The only idea that I possibly have is that there is an issue with the timeline. I dont really know how to use timelines. The only thign that is supposed to really move in the index is a line of scrolling text at the top (which I edited within the actual animation itself so nothing shows up for duration on the main timeline, but the scrolling is supposed to last for 40 seconds). When I test it in Flash it works fine, the screen comes up, text scrolls over and over, and it stays open.
I am trying to embedded an flv into a flash movie timeline that runs at 12fps.My source avi is 60 seconds in duration. However using cs3 video encoder with the frame rate set to 12 fps results in an flv that uses up 1440 frames of my timeline.In fact any frame rate selected always results in an flv of this frame length? Assuming that I need the flv to be 720 frames total (60 seconds * 12 frames), and not twice that duration as that would still have to be played at 24 fps. I undertand that there is a relationship to the original fps the movie was shot in (in this case 24fps) but will/does the encoder not produce an flv with the frame rate altered to match my timeline fps? or do you basically have to use a camera that shoots the original avi at 12fpsto get it to play in 12 fps timeline??
I'm trying to control the timeline in my Flash movie. How I have my movie set up is:
1. The main timeline with AS, sound, some text that appears at the end of the movie (credits), and a movie clip of an entire scene with background. Inside the movieclip background, I have several other movie clips of parts of a duck animating, the background scene changing color, and a mask that opens and closes the scene (at the begining it opens and at the end it closes), and an object that I just added ( a ball). I gave the ball an instance name of ball_mc and all I want to do is to make that ball stop from looping the animation when the ball's movieclip is done playing.
I've tried to put a stop(); at the end of the timeline in the ball's movieclip, but that did not work. I'm missing something, but I'm totally clueless when it comes to ActionScript. I've only been working with Flash for about 6 months and haven't really gotten into AS a whole lot.
I have been doing some searching around some and have come up with import flash.display.MovieClip; and this.stop(); or this.gotoAndStop(); and/or gotoAndPlay(); and ball_mc stop(); I've tried using these codes, but I'm still missing something. Sometimes, I get an error that comes up and says that my varable isn't defined. I have no idea how to define a varable?what i need to do to control the timeline to make my movieclip ball_mc stop playing at the end of the ball's movieclip on the timeline?
I'm trying to export a little animated logo to a video file.
Thing is, I'm using tweener animations, and it's all animated in actionscript. So there's nothing going on on the timeline, except for the first frame that contains the actionscript code and my objects in their starting position.
So when I export, it's just showing a static messed up image of all my elements, which should be hidden from start (due to itemMc.alpha = 0; on basically every item).
JPG file sometime can be loaded into flash MC, sometime cannot from a server.for example XML Gallery/SlideShow .there is no problem if all the image file are loading locally, but if I loading image from a server, by MC.loadMovie(http:url....)the flash movie display nothing sometimes, but occasionally it displays the picture.
I'm editing a flash web template in Flash pro (cs5.5 master collection) . I have a horz scrolling calendar with event and direction links in each day. The calendar is Html/css/ and jQuery. If I Build a single Html page that loads the CSS and jQuery and contains all the calls and Content text and I call/display this in a flash box in my "movie"
I have a movie clip (mc_menu) that sits on the main timeline. Inside mc_menu I have several buttons that display items inside the mc. I also need to display an image on the main timeline. I have converted the image to a movie clip (mc_01). I am using AS2.
I've got a movieclip called "rotatorProxy" that spans the entire timeline. I've got nav buttons that jump to various frames on that timeline. I need to get the display depth of rotatorProxy each time the nav buttons move the playhead. The AS3 code is easy enough:
var zIndex:int = this.getChildIndex(getChildByName("rotatorProxy")) ;
my problem is where to put it. If I put this code in any script that executes in the target frame, it works, but only if I hit the nav buttons slowly. If I bang on a single nav button rapidly, getChildByName("rotatorProxy") can return null. I don't know much about how the display list works but I assume the display list is rebuilt after every jump and the frame scripts are executing asynchronously, so it's possible my getChildByName call is executed before the display list is complete. Is there an event or some other handle that would allow me to call my code before the frame is rendered but after the display list is complete?
I am trying to find a script which displays my frames on a timeline randomly (and shows them for a second or so).
I did find a script but when i place the movieclip a couple of times over my stage - what happens is that the random script is not working anymore.[url]...
the website that im working on has 5 main buttons which then navigate you to a certain frame on the timeline which will display its respective information. but within one of those pages/frames i have 3 more buttons that i want to be active and take you to another frame on the timeline.
but when i try activating them with the same as3 code that i used on the other 5 main buttons, they do not work.
I want to display a tooltip whenever the mouse is over the flash movie, when the mouse leaves the movie I want the tooltip to disappear. So how do I tell when the mouse enters and leaves the movie?
So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).
Right now I have the typical timeline where I have several layers but the problem is all the content doesnot display permanently after its run through the timeline.For example layer 1 will play then disappear and then layer 2 will play through and disappear.
Is there an ActionScript that I can have for example layer 1 play through and display permanently then layer 2 plays and does the same thing, layer 3... so on and so forth one after the other until all the images are shown?I've searched all over but every ActionScript code pauses the entire timeline.
I have followed the XML Video tutorial and everything works fine however Lee says you can use a movie clip to display the contents of the XML file instead of one of Flash's built in components. Is there a way to create your own drop down menu or simple text field?
I need to display a word passed to the flash movie through flashvars. My objective is to display this word centered inside a black rectangle which length adapts to the word length. The box should be on top of everything, aligned with the right margin of the Flash Movie and 100px from the top margin.
I have been trying to create a play/pause button for the main timeline in my flash movie. Created a movie clip with 1st frame - a pause graphic, then on 2nd frame - play graphic, labelled the frames 'pause' and 'play' consecutively and put a stop action on the first frame of the movieclip. Then put the following code in the actions layer of the main timeline (and gave instance name of 'ppBtn' to the movieclip):
var pp:Boolean = true; function ppState(event:MouseEvent) { if(pp) { stop(); event.target.gotoAndStop('pause'); [Code] ....
It works in stopping and starting the movie but the actual movieclip doesn't toggle between the pause and the play graphics (just stays on the 'pause' state - 1st frame).
For the life of me I can't figure out how to trace out the current label in my movie's main timeline. This is in AS3. I have a button on stage that spans the timeline of the movie. It detects keypresses. I want to trace the current frame label that the play head is on.
[Code].....
I get "_level0" for this...and undefined for the rest. What am I doing wrong here?
I've looked through similar question on this site and can't find a solution, so here is my problem: I have a save function that saves some data.This function is in 1 movie clip in another movie clip. After the save I want to gotoAndStop(1) of the main time line not the current nested one. Below is the code:
I have a Flash movie that attaches a .as defined MovieClip in the first frame of the timeline.In my MovieClip class, I attach a background image movie and a couple of buttons and whatnot - basically building a screen.If the user clicks a certain button on the screen (the button is defined entirely in actionscript and isn't on the flash stage at all), then I want to pop up a Window component.In my class file, I define _win:Window; but do not instanciate it initially.I defined the button's onPress event inside a load listener - this is that definition.
I have the Dynamic Text field that has an instance name on a mid-timeline frame in Flash CS4. I have a class that inherits from Sprite, and which is always added to the stage on instantiation. How can I get a reference to my Dynamic Text instance from this class?
Example: My Main class (linked in Flash's publish settings) goes like this: protected function beginGame(e:MouseEvent){ gotoAndStop(8); var game:GameContainer = new GameContainer(41,8); addChild(game); game.x=36; game.y=128; }
Game Container extends MovieClip, and draws some pretty gfx. On Frame 8, in the Flash IDE, there is a Dynamic Text element instance named "scoreText". I want to access this from the GameContainer class. Possible?