Button In Mc To Display Image On Main Timeline
Nov 10, 2009
I have a movie clip (mc_menu) that sits on the main timeline. Inside mc_menu I have several buttons that display items inside the mc. I also need to display an image on the main timeline. I have converted the image to a movie clip (mc_01). I am using AS2.
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Nov 22, 2011
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
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Jul 27, 2010
I am new to AS3.0 and I am starting to create an application using flash. I always get an error:
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Feb 17, 2009
I am just about to give up on this whole as3 thing altogether. It is so complex that it is becoming prohibitive for designers, event technical ones ike me (I program easily in perl/php/javascript/sql). All I am trying to do start the main timeline from a button. The button's "up" state is also a movie clip.
Here's the process I am looking for:
1) the main timeline progresses until a certain point where I have inserted a stop();
2) I then display a "continue" button (which is an animated movie clip).
3) the user will "click" the button and the main timeline continues.
My simple Code:
this.stop();
function closeIt(event:MouseEvent):void
{
[code]....
My problem: when the button is clicked it just starts the button over again.
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Jul 30, 2010
I've a problem about AS2 on button within a MC.
In my working flash, there are 2 MCs
1. a MC called content, full size as the movie, act as a blank platform to load external swf
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Code:
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[Code]....
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Dec 17, 2008
I have a movie Clip on my main timeline and with in that movie clip is a button. That button has a CLICK event that I want o go back and refer to a "frame" on the main time line. How would I go about doing that?
Here is what I thought I should do
import flash.events.MouseEvent;
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what I am missing or how I can properly refer to the main time line?
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Jun 19, 2010
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Oct 6, 2009
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ActionScript Code:
stop();
stuff = 0;
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[code]....
There is an error with line 9- the one in bold. its a syntax error- but whats wrong with it!
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Jan 9, 2010
I'm pretty new to flash and i'm trying to figure out how to hide a button that is on the main time line in one part of my movie clip. I tried doing "btn_return.visible = false" on the mc but its coming back saying btn_return is undefined.
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Jul 1, 2004
I have 2 scene, using button to swap in between file. If the button is in maintime line i can swap in between but my button is inside a movieclip in scene_1. After I click it reload the scene_1 and my script on button is:
on (release) {
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Is it using
_root or
this.(dot)
.
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Jul 21, 2008
I am so frustrated now - I'm trying to clean up my code, but I just don't understand this issue.
I understand that on(release)[code]...
- But there are two things I just don't manage to convert;
1) How do I move the following from the btn_volumeSlider to the main-timeline?[code]...
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Jul 1, 2004
i hav 2 scene, using button to swap in between file.if the button is in maintime line i can swap in betweenbut my button is inside a movieclip in scene_1. After i click it reload the scene_1,and my script on button is
on (release) {
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}
[code].....
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Jan 16, 2006
basically i would like to dynamically display and preload an image onto my main movie clip. this image would be the first item in my xml file. on my main timeline i would like to have a few buttons that a user could click to change the default image on the page.
when they select a new image, i would like to have the preloader appear above the default image and then tween between the old and new image (one fading out and one in kinda thing).i sourced some code but i've been having problems preloading the first image. the image loads but the preloader doesn't do anything. it seems like the preloader doesn't seem to recognise that i'm trying to load an image. it thinks it's fully loaded and carries on before the load can begin!i would also like attach a different preloader for the first image displayed than the ones being loaded via the buttons.
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Aug 13, 2011
I have a movieclip inside the OVER on a button, right now I have an animation that causes the button's brightness increases from 0 to 10 over 24 frames and then come stops because of a stop (). I now intend to add an animation after stop () which gets the button's brightness goes back to 0 again when you no longer hold the mouse over the button. I would therefore like to make some kind of mouseOut event that allows Movieclip go to the next frame. I have tried to insert a target path but it seems that it can't reach the movie clip inside the button.
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Jan 4, 2012
I'm in the process of designing this site as a portfolio for my art and am in the process of creating and laying out the galleries. My idea was to create movie clip animated buttons that would react to the roll over stuff. I got that part to work the way I wanted it. But now, I can't seem to figure out how to put a "Gotoandplay" type of code on the buttons so that the timeline would jump to the appropriate frame and play. (I put an "on(release) gotoandplay" on it the way I would put it on a button but it never responds. I have a couple of buttons that work fine with a "geturl". so I thought a "gotoandplay" would work fine. If this can be figured out in a way that I can easily use it for all buttons with just the frame number needing alteration, that would be best. After you click the splashpage door jpg, there will be a piece of paper on the floor. That is a button which should trigger the animation that starts at frame 114. When clicked, the page lifts up and spread open to two pages. But it never reacts
[URL]
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I have a Flash project which has about 90% of its code in the first frame, on a layer called 'actions'. the remeainder of the code is attached to several buttons throughout the project. I want to take the code attached to the buttons, and paste it into the first frame, 'actions' layer. what I want to know is how to do it, and still have the buttons function properly. This is in AS2, and will eventually be converted to AS3, when I get all the working code on the first frame. I don't know how to reference it, from the first frame of 'actions' layer.
[Code]...
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Oct 2, 2009
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as always, this seemed simple in AS2, but i am stumped with this simple command in AS3.
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it appears that i can get my button to go to the frame, but the movie contained in the frame will not load and or play. [i have 2 frames dedicated to each movie, the second frame, in the actions layer has a stop command]. the following is the actionscript and the errors i am getting.
AS3:
food_btn.addEventListener(MouseEvent.CLICK, playfood);
function playfood(event:MouseEvent):void {
gotoAndPlay("food");
}
[Code].....
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stop();
//handle events for buttons...
index.addEventListener(MouseEvent.CLICK, clickSection);
about.addEventListener(MouseEvent.CLICK, clickSection);
wind.addEventListener(MouseEvent.CLICK, clickSection);
[Code].....
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Does _root.stop(24) need to be in quotes?
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function a1a(event:MouseEvent):void {
}
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I have been fighting with Flash for the past week attempting to change my code so that when you click on the movieclip photo_mc, the playhead will advance on the main timeline. I have tried everything:
eg: (code on mc)
on (release){
_root.gotoAndPlay("options");
[code].....
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i've made a drop down menu that works fine as it goes for dropping down when moused over the button which triggers is menu. but when im trying to add functionality which is triggered by the nested buttons that drop down i cant control the frame position of the main timeline does anyone know how i can do this.
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I am trying to do a simple thing in theory. In my main timeline I have a series of images with frame labels for each. In a movieclip (with its own labels) below the images, I have two panels of butttons that flop back and forth (to save space). The idea is to simply have the maintime play the frame specified by the corresponding button in the movieclip. [code]...
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Dec 16, 2010
The issue I'm having is that I have a main "wrapper" 100x100 (but it could be any size) - it's just there to hold and display whatever content, swf, gif, etc we may want to throw into it. As long as the loaded content doesn't have 3D animation like rotationY going on, it displays fine. But when it does, the 3D "anchor" properties (like projectionCenter) of the loaded swf inherit those of the main timeline (i.e. 100x100 (main) vs 728x90 (loaded)). If I change the dimension of the main "wrapper" in Flash IDE to match what's coming in - the 3D behaves fine, but I won't know what the dimensions of the content will be until it comes, so I need a way (if there is one) to dynamically alter the main "wrapper" or root display object through AS. Stuff like "this.width = loader.width" or "stage.width = loader.width" or "root.width = loader.width" etc doesn't work. Flex has the hBox and vBox
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I have a scrollPane on my stage, and I have a movieClip inside of it with a bunch of buttons. When you click on one of the buttons, I need it to gotoAndPlay a frame label on the main timeline. So far I cannot get this to work.
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If I have a movieclip on the main timeline, and a button in that movie clip. How would I go about getting it to advance the main timeline to its next frame? I understand that in AS3 movie clips are not connected to the timeline in the same way as they are in AS2 but I dont understand why the following works, or if there is a better way?
stop();
next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent) {
MovieClip(this.root).nextFrame();
}
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Sep 30, 2009
How would I reference a button instance on the main timeline in the actionscript within a movie clip symbol?For example: btn1.addEventListener (MouseEvent.ROLL_OVER, main1Over);where btn1 is an instance of a button on the main timeline but is not found within the symbol itself.I will then be dragging that movie clip onto the main timeline when it's finished.
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Oct 1, 2009
I have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline. I feel like I am so close.
Also is this an ok way to set this up? I couldn't figure out how to do it in one frame. I didn't realize this basic framework was going to be so difficult.
[Code].....
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