ActionScript 3.0 :: Control The Timeline In Flash Movie?
Apr 3, 2012
I'm trying to control the timeline in my Flash movie. How I have my movie set up is:
1. The main timeline with AS, sound, some text that appears at the end of the movie (credits), and a movie clip of an entire scene with background. Inside the movieclip background, I have several other movie clips of parts of a duck animating, the background scene changing color, and a mask that opens and closes the scene (at the begining it opens and at the end it closes), and an object that I just added ( a ball). I gave the ball an instance name of ball_mc and all I want to do is to make that ball stop from looping the animation when the ball's movieclip is done playing.
I've tried to put a stop(); at the end of the timeline in the ball's movieclip, but that did not work. I'm missing something, but I'm totally clueless when it comes to ActionScript. I've only been working with Flash for about 6 months and haven't really gotten into AS a whole lot.
I have been doing some searching around some and have come up with import flash.display.MovieClip; and this.stop(); or this.gotoAndStop(); and/or gotoAndPlay(); and ball_mc stop(); I've tried using these codes, but I'm still missing something. Sometimes, I get an error that comes up and says that my varable isn't defined. I have no idea how to define a varable?what i need to do to control the timeline to make my movieclip ball_mc stop playing at the end of the ball's movieclip on the timeline?
I am simply trying to tell my main timeline to go to the next frame when a movie clip reaches the end of its timeline (using AS3). Here is what I have which does not work.
I have a movie clip with buttons placed on the stage. I set the buttons in the movie clip to GoToandStop on unique frame labels on the stage. However, the buttons are not working.
I have five moive clips in the main timeline starting from the first keyframe: intro, mc2, mc3, mc4, and mc5. I want to have a "previous" and "next" button on each frame (a different layer) to be able to go to a previous or next movie clip in the timeline.when I clicked "test moive" (without any ActionScripts), it always skipped the movie clip in the first keyframe and sometimes it did so to the second keyframed too.
Let say i got two movies: main.swf and moho.swf. What main.swf have inside is only one frame with a couple of graphics. And moho.swf (btw, did in Moho, u know the 2d animation software where u cant use AS.) that have 80 frames.So simple, what i need is to load moho.swf on main.swf. I already did that. But i want to be able to control moho.swf timeline so when moho movie reach its last frame (80) then go to its frame 60 and then again 80, and loop.
I have a flash movie with an audio clip in it. I simply want to embed the movie in my page and when a user clicks a link in the HTML, it tells the flash movie to play. The onclick would trigger a JS function that would play the flash movie. Is this possible?
In Flash CS3 using Action Script 3, how can I tell the main timeline to gotoAndStop(); a certain frame from within a movie clip.
I have a menu (which is a movie clip) with various buttons. Each button corresponds to a certain frame in the main movie. So if a user click on Button1, it should gotoAndStop(1); and Button2 should gotoAndStop(2); and so on.
In Action Script 2, I could use _root.gotoAndPlay(2); from what I understand, but that does not work in Action Script 3.
I have a button action not working to control another movie clip timeline. The movie clip timeline I want to control has an instance name but for some reason it's not playing. The button is on a different movie clip timeline. Both movie clips are on Scene 1. I think there is something wrong with my target path?
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
Is it possible to control a Flash movie from JS when you have no control over the source? I have decompiled the movie to see its inner workings, but I know nothing about Flash, so I'm mostly in the dark. I found this resource, Interaction with JavaScript, but it's not working for me (probably because I don't know what message to send to the movie).
var introLoader:Loader = new Loader(); var introReq:URLRequest = new URLRequest("intro.swf"); introLoader.load(introReq); introLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete); function onComplete(e:Event){ addChild(introLoader); }
can a movie clip which is loaded from an external source control the main timeline? For example I have a set of buttons contained within a movie clip which is loaded externally onto my main timeline...can those buttons direct the swf to a specific frame on the main timeline? Also...is there any way to load an external movie clip into a specific LAYER rather than Level?
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
OK from the title you can tell I'm now a AS3 newbie. Its a shame because I was good intermediate at AS2 and all of a sudden I'm back at square one - and I'm no programmer so there's little chance of me learning AS3.
1) Back to the problem. I used to control events on my timeline with simple timers and such, utilising code like: _parent.MC1.Play(); Now that doesnt work, _parent and .root are gone, and I can't even get basic things to work anymore. I want to do is advance "MC1" to the next frame.
2) Is there a *simple* reference/summary of what happened to my old AS2 commands somewhere.
The movie was designed in several flash files, each has been combined into a single movie clip and then all the movie clips have been moved into the master document.
Each movie clip is on a single slide.
They play through and when a clip reached the end I have used the actionscript root.gotoAndPlay(x) where x is the slide number of the next clip in the sequence as such my timeline looks like this[code]...
I have to make a flash movie that would allow the user to control the framerate of the movie. Unfortunately I'm not that good with flash and I don't know how that could be done ..I thought about something like
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
Where can I find ready-made buttons that will control an FLV and a timeline together? I have a swf with an FLV and I animate images and phrases on a movieClip timeline timed to what they say in the flv. I set up cuepoints that trigger the animations, so when users scrub, pause, etc. the timeline eventually catches up with the FLV, but it would be a lot nicer if the pause, scrub, etc. would do the same to the timeline and there was no lag time.
i have a simple 2 frame movie on pc1, when it starts it goes to and stops at frame 1 , we need to be able to change to frame 2 when a user clicks a button on PC2 (can use php/VB etc). It's all on a closed lan so no security problems .
in AS2 how would i use the down arrow key to make the timeline play? at the moment i have this and i presume i need to put something after that to make it play. [code]but i presume this is totaly wrong because the "stop();" doesnt stop the clip when the "if (Key.isDown(40))" bit is after it.
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I have a need to control one flash movie with another. For example: I have a graphical interface created in Flash AS3 which is simulating the control of machines on the ocean floor. I have 3D animations that will animate what is happening on the ocean floor when a control element is activated on the graphical interface. At the moment I have this happening all in one Flash player window that has been made to look like two windows. One which is the interface...one that is made to look like a small screen showing what looks like video coming in from a camera on the ocean floor.
What I need to be able to do is have the Control Screen as one window, and the animations to appear in another. In this way we can set up two monitors, have the control screen on one (computer monitor), the animations playing on the other (a large plasma connected to the same computer). The animations need to play within a flash shell and the control screen would need to play in a separate shell. So in essence I need to be able to double click on an .exe....two screen will activate showing one screen with buttons that port animations into the second screen which I have positions to play on the larger screen.
I'm using jquery to drag popup control around the page ,every things work fine but when the page has flash movie the popup doesn't appear over flash also when set z-index to 100 .
My task is to create a TV with flash graphics and show a short flash movie embedded on the screen. In the task there must be some buttons to switch on/off and pause and continue play after pause.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.