ActionScript 2.0 :: Timeline Control Of External Movie?
Jan 26, 2004
Let say i got two movies: main.swf and moho.swf. What main.swf have inside is only one frame with a couple of graphics. And moho.swf (btw, did in Moho, u know the 2d animation software where u cant use AS.) that have 80 frames.So simple, what i need is to load moho.swf on main.swf. I already did that. But i want to be able to control moho.swf timeline so when moho movie reach its last frame (80) then go to its frame 60 and then again 80, and loop.
I have a loadMovie function in my timeline that is loading a external swf file. I want a button to control the tim line of the swf file that is loading externally.I know this is wrong, but kind show what i want to do:
I need to contro the timeline of an external swf that i'm loading in a movieclip that is in the main timeline.I have a button inside a MC that is on the Main swf that button has to say to the external swf something like "gotoAndStop(5)" i tried a lot of thinks but nothing works the last think i tried was this.[code]
I have a loadMovie function in my timeline that is loading a external swf file. I want a button to control the tim line of the swf file that is loading externally. I know this is wrong, but kind show what i want to do:
I apologise because I know this has been covered but none of the code I've found seems to have sorted my problem.On my main timeline (_level0 right?) I have the following code:
var loader:MovieClipLoader = new MovieClipLoader(); this.createEmptyMovieClip("container2",2); container2._x=28
I have a external SWF loading into a target on my main swf. Is there a way to control the timeline from the loaded movie from the main timeline. So , control B timeline from A. I've tried mcholder.gotoAndPlay (2); but it won't work. Also, how can I get the mumbers of frames from the external swf into the main timeline. Will a global variable work?
I have a swf that gets XML of a location of another swf and loads it. It then casts the loader's content as a movie clip and adds it to the stage. I have that working fine, but how can I control the timeline of the loaded swf?
can a movie clip which is loaded from an external source control the main timeline? For example I have a set of buttons contained within a movie clip which is loaded externally onto my main timeline...can those buttons direct the swf to a specific frame on the main timeline? Also...is there any way to load an external movie clip into a specific LAYER rather than Level?
I've been trying to combine the features of two tutorials I found, one that deals with controlling external swf's from the main timeline and the other that explains how to load and unload multiple external swf's. I'd like to be able to load and unload multiple external swf's, and control these swf's buttons from the main timeline
I asked this same question on the forum of the site where I found these tutorials, and receive only one reply saying that "it shouldn't be hard to do." but they did not elaborate any further. This left me think that I was missing something very obvious and I've spent too much time now trying to work what it is now. I understand pretty much how both pieces of code work, but just can't work out how to combine them.[code]...
I am simply trying to tell my main timeline to go to the next frame when a movie clip reaches the end of its timeline (using AS3). Here is what I have which does not work.
I have a movie clip with buttons placed on the stage. I set the buttons in the movie clip to GoToandStop on unique frame labels on the stage. However, the buttons are not working.
I'm trying to control the timeline in my Flash movie. How I have my movie set up is:
1. The main timeline with AS, sound, some text that appears at the end of the movie (credits), and a movie clip of an entire scene with background. Inside the movieclip background, I have several other movie clips of parts of a duck animating, the background scene changing color, and a mask that opens and closes the scene (at the begining it opens and at the end it closes), and an object that I just added ( a ball). I gave the ball an instance name of ball_mc and all I want to do is to make that ball stop from looping the animation when the ball's movieclip is done playing.
I've tried to put a stop(); at the end of the timeline in the ball's movieclip, but that did not work. I'm missing something, but I'm totally clueless when it comes to ActionScript. I've only been working with Flash for about 6 months and haven't really gotten into AS a whole lot.
I have been doing some searching around some and have come up with import flash.display.MovieClip; and this.stop(); or this.gotoAndStop(); and/or gotoAndPlay(); and ball_mc stop(); I've tried using these codes, but I'm still missing something. Sometimes, I get an error that comes up and says that my varable isn't defined. I have no idea how to define a varable?what i need to do to control the timeline to make my movieclip ball_mc stop playing at the end of the ball's movieclip on the timeline?
I have five moive clips in the main timeline starting from the first keyframe: intro, mc2, mc3, mc4, and mc5. I want to have a "previous" and "next" button on each frame (a different layer) to be able to go to a previous or next movie clip in the timeline.when I clicked "test moive" (without any ActionScripts), it always skipped the movie clip in the first keyframe and sometimes it did so to the second keyframed too.
I have a flash movie with an audio clip in it. I simply want to embed the movie in my page and when a user clicks a link in the HTML, it tells the flash movie to play. The onclick would trigger a JS function that would play the flash movie. Is this possible?
In Flash CS3 using Action Script 3, how can I tell the main timeline to gotoAndStop(); a certain frame from within a movie clip.
I have a menu (which is a movie clip) with various buttons. Each button corresponds to a certain frame in the main movie. So if a user click on Button1, it should gotoAndStop(1); and Button2 should gotoAndStop(2); and so on.
In Action Script 2, I could use _root.gotoAndPlay(2); from what I understand, but that does not work in Action Script 3.
I have a button action not working to control another movie clip timeline. The movie clip timeline I want to control has an instance name but for some reason it's not playing. The button is on a different movie clip timeline. Both movie clips are on Scene 1. I think there is something wrong with my target path?
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
I am trying to have a play/pause button (in one flash) to control an external other flash movie.I saw the general tutorial by Jesse and I know I must use localconnection but so far haven't manage to make it work.URL...
i am creating a website for a band, with an mp3 player. i want to be able to make an mp3 player that pops up in a separate browser window. the mp3 player would have a "playlist" that can be dynamically changed from the main window, which gives a list of albums & tracks to choose from. the model for this is Rhapsody's web interface. so, how would i go about creating & dynamically changing the playlist (while music is playing) across multiple browser windows? the "playlist" would be an array of references to mp3s, i guess-- so is there a way to pass events & variables across the windows?
I have a main movie (let's call it Movie 1) with a menu in it. Through that menu you can load several external movies into a container (lets call them Movie 2 and Movie 3).What i want to do is this:When i load Movie 2 into the container in Movie 1 at some point of the timeline of Movie 2 there is an actionscript that tells to load Movie 3 in the container of Movie 1.
im using a load targetscript to load external swfs into the main timeline of my movie, however im keeping much of the other layers/mc's loaded, and the external swf is loading over them, the level the blank movie clip is created in doesnt seem to be working propperlly?? whats going wrong?
im using a load targetscript to load external swfs into the main timeline of my movie, however im keeping much of the other layers/mc's loaded, and the external swf is loading over them, the level the blank movie clip is created in doesnt seem to be working propperlly?? whats going wrong?
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
Is it possible to control a Flash movie from JS when you have no control over the source? I have decompiled the movie to see its inner workings, but I know nothing about Flash, so I'm mostly in the dark. I found this resource, Interaction with JavaScript, but it's not working for me (probably because I don't know what message to send to the movie).