ActionScript 3.0 :: Control Timeline Of External Swf
Aug 6, 2009
I need to contro the timeline of an external swf that i'm loading in a movieclip that is in the main timeline.I have a button inside a MC that is on the Main swf that button has to say to the external swf something like "gotoAndStop(5)" i tried a lot of thinks but nothing works the last think i tried was this.[code]
I have a loadMovie function in my timeline that is loading a external swf file. I want a button to control the tim line of the swf file that is loading externally.I know this is wrong, but kind show what i want to do:
I have a loadMovie function in my timeline that is loading a external swf file. I want a button to control the tim line of the swf file that is loading externally. I know this is wrong, but kind show what i want to do:
I apologise because I know this has been covered but none of the code I've found seems to have sorted my problem.On my main timeline (_level0 right?) I have the following code:
var loader:MovieClipLoader = new MovieClipLoader(); this.createEmptyMovieClip("container2",2); container2._x=28
I have a external SWF loading into a target on my main swf. Is there a way to control the timeline from the loaded movie from the main timeline. So , control B timeline from A. I've tried mcholder.gotoAndPlay (2); but it won't work. Also, how can I get the mumbers of frames from the external swf into the main timeline. Will a global variable work?
Let say i got two movies: main.swf and moho.swf. What main.swf have inside is only one frame with a couple of graphics. And moho.swf (btw, did in Moho, u know the 2d animation software where u cant use AS.) that have 80 frames.So simple, what i need is to load moho.swf on main.swf. I already did that. But i want to be able to control moho.swf timeline so when moho movie reach its last frame (80) then go to its frame 60 and then again 80, and loop.
I have a swf that gets XML of a location of another swf and loads it. It then casts the loader's content as a movie clip and adds it to the stage. I have that working fine, but how can I control the timeline of the loaded swf?
can a movie clip which is loaded from an external source control the main timeline? For example I have a set of buttons contained within a movie clip which is loaded externally onto my main timeline...can those buttons direct the swf to a specific frame on the main timeline? Also...is there any way to load an external movie clip into a specific LAYER rather than Level?
I've been trying to combine the features of two tutorials I found, one that deals with controlling external swf's from the main timeline and the other that explains how to load and unload multiple external swf's. I'd like to be able to load and unload multiple external swf's, and control these swf's buttons from the main timeline
I asked this same question on the forum of the site where I found these tutorials, and receive only one reply saying that "it shouldn't be hard to do." but they did not elaborate any further. This left me think that I was missing something very obvious and I've spent too much time now trying to work what it is now. I understand pretty much how both pieces of code work, but just can't work out how to combine them.[code]...
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
Where can I find ready-made buttons that will control an FLV and a timeline together? I have a swf with an FLV and I animate images and phrases on a movieClip timeline timed to what they say in the flv. I set up cuepoints that trigger the animations, so when users scrub, pause, etc. the timeline eventually catches up with the FLV, but it would be a lot nicer if the pause, scrub, etc. would do the same to the timeline and there was no lag time.
in AS2 how would i use the down arrow key to make the timeline play? at the moment i have this and i presume i need to put something after that to make it play. [code]but i presume this is totaly wrong because the "stop();" doesnt stop the clip when the "if (Key.isDown(40))" bit is after it.
as3 is new for me, but i would like to write a script using loader to load an external swf, and control the external swf. But I find I can't control the swf, because there are no fixed instance name. here is my script.
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
I am creating a very simple presentation in CS3, which will be projected on-screen and will have a live speaker. I would like to be able to pause the SWF at various locations along the timeline so that the speaker my discuss issues on the screen, and then presume playing it. Since don't want this control visible (such as with a button) to the audience, I would like the control either with the press of a key, such as the arrow right key, or with a remote controller. How would I encode this both with the press of a key or with a remote controller?
i know i've done this before! i have a swf. 4 labels. a stopat frame 1. i embedd this into my main timeline. i have 4 butons inan MC in my main project, going to specific labels in my maintimeline, where i have the following code, attempting to load theswf and jump to that label:
in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.
What was simple is now documented by 15 pages of chicken scratchesI have searched through the docs and am just lostWhat I want to do was simple enough in AS2: onClipEvent (EnterFrame)_root.gotoAndPlay("2");But can't be done now. It doesn't work as a frame action either without the onClipEvent. All I want to do is go from the last frame of the timeline to frame 2 and skip the preloader. How the heck do I do that in AS3? I've searched online and cannot find the method, and perhaps search terms don't work. Anything I can find applies to AS2.
I am trying to use a button to control a timelineie if you click once you gotoAndPlay frame 2, the next time you click the same button you will gotoAndPlay frame 22, then gotoAndPlay 44 etc.I have spent the last couple of days trawling forums and a variable seems to be the answer, but I am not sure if this is correct.
I am building a somewhat sophisticated slide menu. I have input a wait(); command using setInterval in the first frame of my actions panel. My wait() function works perfectly.I have also set a few variables to start out being false. Once a particular button is clicked, it sets the variable to true and sends the playhead to a particular spot within the movie. Actionscript then performs a command to that says if that variable has been set to "true" gotoAndPlay "this", otherwise gotoAndPlay "this-instead".
The problem I am having is that when I click on one of the buttons, it is somehow setting all the variables to true and sending the playhead to places I don't want it to go.Here is the code I have placed in my first frame:
button1 == false; button2 == false; button3 == false; button4 == false; //Make movie wait for ten second interval before resuming playfunction wait() {stop();var myInterval = setInterval(function () {play();clearInterval(myInterval);}, 10*1000); // stop for 10 seconds}[code]....
For some reason, regardless of which button is actually pressed, (cube2, cube3, or cube4, all of the variables are set to "true" and the playhead goes to whichever frame it wants to at that point.
I simply need to use key presses to jump around on the timeline, ie. press "a" and the movie jumps to frame 355. Preferably a simple way of doing this with AS2. Please help... I will help you with Photoshop one day.
I have a flash web site with multiple scenes for each page. I know, I should use multiple swf's, not scenes, and I probably will if I can't get this figured out.So what I'm doing is that my link buttons set a variable called "destination" which then moves the time line to a frame label called var_transition, where var is the prefix for the current scene.(for example, the transition frame on my primary scene is ov_transition, where the transition frame for the faq scene is faq_transition).So you see, I don't have duplicate frame labels, but what happens is that the transition works perfectly when moving from the first scene to any other scene, but after that things get a little screwy... When I try to go back to the primary scene, the transition loops itself to the point just before the timeline would move.
It's 5 frames with a tween of a single graphic that sweeps past the stage. When the graphic fully covers the stage, the time line should move to the frame label defined in the destination variable, where, at that point, the transition will finish by continuing it's tween until it fully reveals the stage at the new location.Also, I included a button on the second scene (auto parts) that should send the movie to the third scene (bank), but when I hit it, it sends me to the 4th scene (cafe) for no apparent reason.
is there a way to place a control bar and counter into a Flash file and saved to a SWF, the same way you would have a player control bar in a FLV file? This is what I need it to look like... [URL]
What I need its a way to control my timeline forward and rewind. To make it easy to explain I will make a example: Imagine that you have a movie (cars crossing a street - with trucks and buses too). Sometimes there is just cars on the street, sometimes just trucks. I should paste this movie into my timeline(like image sequence), in the background of my application. In other layer will be informations, in this example, about trucks and cars. Till this point ok. But I need to make the movie go to the frame that I choose to be the image of the movie that only have cars.
Okay ... this is in frame 15 of the movie. Then I click a button and go to show trucks info. I click and go to frame 30... at this point ok too. But now I click again to see about cars. Its in frame 15 and I don't want to "JUMP" (like gotoandstop)... I want the movie rewinds (in the speed that it plays) till I get frame 15. How do I control the timeline like this? (There will be at least 6 points in this movie that i want to stop by. And this movie begins stopped.)