ActionScript 2.0 :: Control De Timeline Of A Director Movie?
Mar 23, 2004How to control de timeline of a director movie thru a Flash movie imported to it. The buttons of my flash movie must control the director movie.
View 2 RepliesHow to control de timeline of a director movie thru a Flash movie imported to it. The buttons of my flash movie must control the director movie.
View 2 RepliesI have couple of interactive media pieces created in Director MX 2004. I would like to know if the latest Flash CS5 can handleDirector Movies. st way to creat a portfolio (consisting of Dorector and Flash Movies) that can be showcased in a websiteas well as in a CD-R.Also, a tutorial or direction to creating an Adobe Director website whereby the swf movies can be integrated would be useful.
View 1 RepliesI am simply trying to tell my main timeline to go to the next frame when a movie clip reaches the end of its timeline (using AS3). Here is what I have which does not work.
Code:
MovieClip(root).gotoAndPlay(nextFrame);
I have a movie clip with buttons placed on the stage. I set the buttons in the movie clip to GoToandStop on unique frame labels on the stage. However, the buttons are not working.
View 26 RepliesI'm trying to control the timeline in my Flash movie. How I have my movie set up is:
1. The main timeline with AS, sound, some text that appears at the end of the movie (credits), and a movie clip of an entire scene with background. Inside the movieclip background, I have several other movie clips of parts of a duck animating, the background scene changing color, and a mask that opens and closes the scene (at the begining it opens and at the end it closes), and an object that I just added ( a ball). I gave the ball an instance name of ball_mc and all I want to do is to make that ball stop from looping the animation when the ball's movieclip is done playing.
I've tried to put a stop(); at the end of the timeline in the ball's movieclip, but that did not work. I'm missing something, but I'm totally clueless when it comes to ActionScript. I've only been working with Flash for about 6 months and haven't really gotten into AS a whole lot.
I have been doing some searching around some and have come up with import flash.display.MovieClip; and this.stop(); or this.gotoAndStop(); and/or gotoAndPlay(); and ball_mc stop(); I've tried using these codes, but I'm still missing something. Sometimes, I get an error that comes up and says that my varable isn't defined. I have no idea how to define a varable?what i need to do to control the timeline to make my movieclip ball_mc stop playing at the end of the ball's movieclip on the timeline?
I have five moive clips in the main timeline starting from the first keyframe: intro, mc2, mc3, mc4, and mc5. I want to have a "previous" and "next" button on each frame (a different layer) to be able to go to a previous or next movie clip in the timeline.when I clicked "test moive" (without any ActionScripts), it always skipped the movie clip in the first keyframe and sometimes it did so to the second keyframed too.
View 2 RepliesLet say i got two movies: main.swf and moho.swf. What main.swf have inside is only one frame with a couple of graphics. And moho.swf (btw, did in Moho, u know the 2d animation software where u cant use AS.) that have 80 frames.So simple, what i need is to load moho.swf on main.swf. I already did that. But i want to be able to control moho.swf timeline so when moho movie reach its last frame (80) then go to its frame 60 and then again 80, and loop.
View 1 RepliesI have a flash movie with an audio clip in it. I simply want to embed the movie in my page and when a user clicks a link in the HTML, it tells the flash movie to play. The onclick would trigger a JS function that would play the flash movie. Is this possible?
View 2 RepliesIn Flash CS3 using Action Script 3, how can I tell the main timeline to gotoAndStop(); a certain frame from within a movie clip.
I have a menu (which is a movie clip) with various buttons. Each button corresponds to a certain frame in the main movie. So if a user click on Button1, it should gotoAndStop(1); and Button2 should gotoAndStop(2); and so on.
In Action Script 2, I could use _root.gotoAndPlay(2); from what I understand, but that does not work in Action Script 3.
Trying to load a movie clip into another movie clip and control the loaded clip timeline from main stage.
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest = new URLRequest("Transcription-RNAChain.swf");
[code]....
The movie appears to load, as it appears on the stage, but it throws the following error in the debugger on frame 1:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Additionally, I'm getting neither the result of function loadingError or function finishedLoadingFunction.
How do I control the time line in an embedded movie clip from Scene 1?[code...
View 9 RepliesI have a button action not working to control another movie clip timeline. The movie clip timeline I want to control has an instance name but for some reason it's not playing. The button is on a different movie clip timeline. Both movie clips are on Scene 1. I think there is something wrong with my target path?
on(release){
_root.insMcWorkNav.gotoAndPlay("lbWork04");
insMcWorkNav is the movie clip, lbWork04 is the frame to play
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
View 1 RepliesOn my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10);
There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
[code].....
Is it possible to control a Flash movie from JS when you have no control over the source? I have decompiled the movie to see its inner workings, but I know nothing about Flash, so I'm mostly in the dark. I found this resource, Interaction with JavaScript, but it's not working for me (probably because I don't know what message to send to the movie).
View 1 RepliesI've made some games using Adobe Director and I would like to open them in a separate projector window.I tried attaching this code to my button.[code]I placed my .exe file in a folder named 'fscommand', that folder is in the same folder as my .fla and .swf files.It doesn't work, unfortunately. : When I click, nothing happens.
View 1 RepliesHow to control de timeline of a director movie thru a Flash movie imported to it.The buttons of my flash movie must control the director movie.is that popssible?
View 2 RepliesWhere can I find ready-made buttons that will control an FLV and a timeline together? I have a swf with an FLV and I animate images and phrases on a movieClip timeline timed to what they say in the flv. I set up cuepoints that trigger the animations, so when users scrub, pause, etc. the timeline eventually catches up with the FLV, but it would be a lot nicer if the pause, scrub, etc. would do the same to the timeline and there was no lag time.
View 1 Repliesin AS2 how would i use the down arrow key to make the timeline play? at the moment i have this and i presume i need to put something after that to make it play. [code]but i presume this is totaly wrong because the "stop();" doesnt stop the clip when the "if (Key.isDown(40))" bit is after it.
View 2 Replieswhy the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
View 1 RepliesI cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
I am planning a complex system where eventually users will need to do immersion into 3rd dimension and also play lots of flash quizz. I know director can load flash which makes it obvious choice for development but coding in lingo (a non POO language) maybe a little bit of regression looking the average age of the development team that I am building. So looking forward, i wonder if it's possible to make flash load director levels.
View 3 RepliesThere is a known problem with swf's with nested mc's embedded in a director projector when used on a touchscreen (with dragmode enabled). Basically, the problem is that flash requires a mouseRollOver event to give the focus to the mc, before it registers an onPress. With a touchscreen, where the cursor is disabled, the first click and release on the swf (or nested mc's) reads as an onRollOver event, and the user must click again to register an onPress and onRelease. This leads to very confusing behaviours in my application where I have dots (embedded mc's) being created when an image is touched, then the dots can be clicked and dragged, or double tapped to be removed.
All works fine when the mouse and cursor is used, but I can't get it to work using a single tap on the touchscreen. In some cases I can get away with using onRollOver but when used with startDrag I can't think of a way of stopping the drag when the user lifts their finger. (which doesn't register as an event). What I need is an AS2 script that forces a click event (onPress) when the user taps the button once. Unfortunately I only know AS2 so can't use mouseEvents from AS3.
I'm trying to use some functions in Director by wrapping a Flash movie in a Director movie, both running locally as a projector. I need to pass a string variable from the Flash movie into the Director instance. Here's what Macromedia has to say on the subject: Using GetURL: (any string) Requires the Director movie to have a behavior called 'on GetURL me, stringVariable'
When using a movie script instead of a behavior the 'me' is not needed in the above handler. The 'stringVariable' value will be the holder for the passed value from Flash (i.e. stringVariable = <any string>). This method is executed every time a 'GetURL' event is issued in the Flash movie.
I'm trying to use some functions in Director by wrapping a Flash movie in a Director movie, both running locally as a projector. I need to pass a string variable from the Flash movie into the Director instance. Here's what Macromedia has to say on the subject:
Using GetURL: (any string)
Requires the Director movie to have a behavior called 'on GetURL me, stringVariable'. When using a movie script instead of a behavior the 'me' is not needed in the above handler. The 'stringVariable' value will be the holder for the passed value from Flash
(i.e. stringVariable = <any string>).
This method is executed every time a 'GetURL' event is issued in the Flash movie. What the syntax would need to look like in the Flash movie?
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
View 1 RepliesI am creating a very simple presentation in CS3, which will be projected on-screen and will have a live speaker. I would like to be able to pause the SWF at various locations along the timeline so that the speaker my discuss issues on the screen, and then presume playing it. Since don't want this control visible (such as with a button) to the audience, I would like the control either with the press of a key, such as the arrow right key, or with a remote controller. How would I encode this both with the press of a key or with a remote controller?
View 10 Repliesi know i've done this before! i have a swf. 4 labels. a stopat frame 1. i embedd this into my main timeline. i have 4 butons inan MC in my main project, going to specific labels in my maintimeline, where i have the following code, attempting to load theswf and jump to that label:
this.container_shell.loadMovie("interact01.swf");
interact_shellb.gotoAndStop("label1");
its not working. the swf loads, but i can't jump to thelabel
in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.
View 2 Replies