ActionScript 3.0 :: Flash - Control Events On Timeline With Simple Timers
Feb 8, 2010
OK from the title you can tell I'm now a AS3 newbie. Its a shame because I was good intermediate at AS2 and all of a sudden I'm back at square one - and I'm no programmer so there's little chance of me learning AS3.
1) Back to the problem. I used to control events on my timeline with simple timers and such, utilising code like: _parent.MC1.Play(); Now that doesnt work, _parent and .root are gone, and I can't even get basic things to work anymore. I want to do is advance "MC1" to the next frame.
2) Is there a *simple* reference/summary of what happened to my old AS2 commands somewhere.
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class iaicu.mycampus.ClassSchedule {[code].....
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[Code]....
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on(press){
if(mouse_block[1]){
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[Code].....
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Can you point me a way of optimizing this?
I thought of using the prototype, but from what I know you can only create new methods an properties.
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/*var rightDown:Boolean = false;
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[Code] .....
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direct me to a simple technote on how to play the timeline with a simple buttonexample:in AS2 you could attached script to button something like
on MouseEvent {
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[code].....
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In the Main Timeline I have
Code:
import FlashVar;
// Instantiate FlashVar Class and Pass Root.
var myFlashVar:FlashVar = new FlashVar(this);
trace(myFlashVar.getVar('myFlashVar'));
[code]....
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May 14, 2007
This is problem is cropping up in Flash CS3 rather than Flex, but it's Actionscript 3.If you paste the code below into the main timeline on frame 1 and test it in Flash, the COMPLETE and INIT events both fire. And in Firefox and Safari it works too. INIT and COMPLETE both fire. But in IE (6 and 7, both with the latest flash player) on a PC only the INIT event fires.
Code:
var debugText:TextField = new TextField()
addChild(debugText)
var onRootLoaderInit = function (event:Event):void{
debugText.text += "INITIATED." + " "
} var onRootLoaderComplete = function (event:Event):void{
debugText.text += "COMPLETE." + " "
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loaderInfo.addEventListener(Event.COMPLETE, onRootLoaderComplete);
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Jun 13, 2011
I have a question regarding the use of mouse clicks events in a multi-dimensional array (or a "2D" array as we refer to them in Java and C++).
Background
I have an array of objects each with a corresponding mouse click event. Each object is stored at a location ranging from [0][0] to [5][8] (hence a 9 x 6 grid) and has the specific column and row number associated with it as well (i.e. tile [2][4] has a row number of 2 and a column number of 4, even though it is on the third row, fifth column). Upon each mouse click, the tile that is selected is stored in a temporary array. The array is cleared if a tile is clicked that does not share a column or row value equal to, minus or plus 1 with the currently targeted tile (i.e. clicking tile [1][1] will clear the array if there aren't any tiles stored that have the row/column number
[0][0], [0][1], [0][2],
[1][0], [1][1], [1][2],
[2][0], [2][1], [2][2]
or any contiguous column/row with another tile stored in the array, meaning that the newly clicked tile only needs to be sharing a border with one of the tiles in the temp array but not necessarily with the last tile stored).
Question
What is a clean, tidy way of programming this in AS3? Here are a couple portions of my code (although the mouse click event isn't finished/working correctly):
[Code]....
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In my SWF, I have a movie clip that I wish to play itself immediately after the site loads. I have two other movie clips that are required to play once the first movie clip has reached frame 13. This is a function that I would like to repeat, as the first movie clip (followed by the other two) will be required to play the others after certain mouse events within the movie.
PHP Code:
hello_button.addEventListener(MouseEvent.CLICK, click_handler);
function click_handler(event_object:MouseEvent) {
/* Do something with this event */
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While others import class objects and operate under package headings when describing how to add listeners and send out dispatchers.
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Mar 27, 2012
iam making a game and i almost finish except one error i couln.t get it
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
[code]....
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Where can I find ready-made buttons that will control an FLV and a timeline together? I have a swf with an FLV and I animate images and phrases on a movieClip timeline timed to what they say in the flv. I set up cuepoints that trigger the animations, so when users scrub, pause, etc. the timeline eventually catches up with the FLV, but it would be a lot nicer if the pause, scrub, etc. would do the same to the timeline and there was no lag time.
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