ActionScript 2.0 :: Timeline Events - Add Listeners And Send Out Dispatchers?

Apr 30, 2009

In my SWF, I have a movie clip that I wish to play itself immediately after the site loads. I have two other movie clips that are required to play once the first movie clip has reached frame 13. This is a function that I would like to repeat, as the first movie clip (followed by the other two) will be required to play the others after certain mouse events within the movie.

PHP Code:
hello_button.addEventListener(MouseEvent.CLICK, click_handler);
function click_handler(event_object:MouseEvent) {
/* Do something with this event */
}

While others import class objects and operate under package headings when describing how to add listeners and send out dispatchers.

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Here's a hodge-podge of information:

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Code:
package com.events {[code]...

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[Code]...
 
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[Code].....

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I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched. example code:

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[code]....

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[Code]...

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[Code]....

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I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.

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ActionScript 2.0 :: Send Xml 2 Class >>> Send Result 2 Swf?

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I am actually discovering Classes.I try to make a class that reads out an XML file and than converts it into arrays.the array is well created in the class file, but I can't send it back to the swf correctly: it only duplicates the first item of the array in an infinite loop, but when I trace it into the class the output displays it right..

with this code I call the class:

Code:
var myProduct:Product = new Product("gallery.xml");
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[code]....

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