ActionScript 2.0 :: Mouse Listeners - Animation Gets Hung Up In Its Own Timeline
Nov 22, 2006
In my flash project I have numerous buttons that when hovered over or mouseOut an animation of that button happens. Everything works as it should, except if you pull the mouse away from the button very quickly. The animation gets hung up in its own timeline. I know that there is a way for the flash file to repeately check to see if the mouse is still in fact over the button. I couldn't find anything in the tuturials. If anyone knows the scripting on this
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PHP Code:
hello_button.addEventListener(MouseEvent.CLICK, click_handler);
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While others import class objects and operate under package headings when describing how to add listeners and send out dispatchers.
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Feb 7, 2011
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Jun 19, 2009
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Mar 2, 2012
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{
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[Code].....
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Code:
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I have attached the example:
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Jul 7, 2010
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Here is the link to the file... [URL]
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Aug 21, 2009
I'm using Flash 4 and AS2;I've composed the code such that my MC (called hole) will turn slowly upon entering the first frame:
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this.stop();
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1151: A conflict exists with definition timelinePause in namespace internal.
1021: Duplicate function definition.
Warning: 3596: Duplicate variable definition.
What I need to change to make it work twice.
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function onClick(e:MouseEvent=null):void
{[code]........
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I have an issue with how Macs play timeline animation slower than PC. On the PC the animation plays right and syncs correctly with the music.
I have a tree that grows, when it finished an axe chops it. The tree finishes and the axe starts chopping the tree at exactly 30 seconds into the song which is exactly how it is meant to happen.
Syncs right on PC but on Mac, the tree finishes and the axe starts chopping at 50 seconds into the song.
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I want to create brush transition that looks like a brush is painting over another image.[url]...
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Dec 4, 2009
I am trying to set up an animation that would run after a timer is set. Every part of the rabbit would move so would I have to make each a movieclip or can I do it with just one timeline per part. As I have it now it is a MC with an timeline animation.
Attachments: Picture 1.png (99.0 K)
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I am making a very simple stick figure animation which will be intended for tv, specifically HDTV 1080p.I have no idea how i did it but I did the animation and before I knew it it was not on scene 1, but on the graphic symbol timeline. I think it is because I made my character a symbol, and i guess everything followed. But when I put them on the stage from the library, only part of the animation shows up, the part with the character i made into a symbol...not only that, but if I copy and paste all the frames from the symbol timeline onto the main timeline, it is HUGE! it doesn't match the size or placement it was on in the other timeline..Also, are there any specific requirements for editing with intent for hdtv? I read you can't use movie clips but as for size, etc? What do you have to set at the beginning and what will change when it is exported or converted for tv?
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