ActionScript 3.0 :: Way To Combine Keyboard And Mouse Listeners?

Jun 19, 2009

I have a pretty linear slide show presentation.It starts with a navigate function that listens fr keyboard presses(space, right or left arrows) and also a mouse click listener, and these either advance or rewind the show a slide at a time.On about a dozen of the 60 slides, I call an external swf or flv/f4v and i have built in conditions based on frame number, so that I can kill movies and unload swfs before moving on.Make sense?So, i'm wondering, is there a way to code all the exceptions once and have them bind to the mouse listener and the keyboard listener?Or should I just code all the exceptions in the mouse listener function and the keyboard case listener?Or am I totally going the wrong direction?Thinking out loud, I guess i could write 2 different simple functions, one that is straight advance frame -to- frame, and one that is for the "exceptions" frames, that kills a movie or unloads a swf, and set a boolean variable based upon what frame the movie is on.

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Keyboard Event Listeners Don't Appear To Be Working?

Nov 26, 2009

I have a class called OfficeGame, which is working fine, except in that class I instantiate a class called OfficeSchmuck which is the character of my game. The problem being that the character is not responding to my event listeners which tell him to move. Here are the two classes:OfficeGame.as

ActionScript Code:
package {
// imports

[code]........

View 3 Replies

ActionScript 3.0 :: Unable To Use The Keyboard Event Listeners

Jan 10, 2011

function moveJoeOne():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
}

[code]....

I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.

View 1 Replies

ActionScript 3.0 :: Keyboard Event Listeners Not Firing?

Nov 17, 2009

It currently has the following listeners active. When you click a blurb, you will zoom into it. When you click it again (or anywhere on the flash object) it will zoom back out.If you let it idle it will zoom in and out at roughly 10second intervals.There are also keyboard functions that when you click on the arrow keys it will move the camera in various ways. The keys only work in the zoomed out state and are disabled on zoom inThe problem that I'm having is with these. On startup, the keys work fine. If you let it idle and have it automatically zoom in then out, the keys will work fine. However, if you manually click out of a blurb, the keyboard event listeners stop working. I'm not sure why this happens since both the auto-zoom and the manual zoom both call the same function to zoom out.

At first it seems to be that the window is losing focus, since if I click on white space I can use the keyboard again. The problem though, is that when I use an DEACTIVATE event listener to test it, it doesn't show the flash object losing focus. Because of that, I'm not really sure how I would go about fixing this problem.

Code:
package com.jonchau.twitter {
import flash.display.MovieClip;

[code]......

View 1 Replies

ActionScript 3.0 :: Testing Keyboard - Simultaneous Event Listeners

Mar 30, 2011

I have been been testing for keyboard events one key at a time. Now I want to test two keys being pressed or released at the same time. I am unclear on how to do this. Do I need to indicate this intention in the functions parameter
Code:
if(event.keyCode==keyboard.LEFT&&keyboard.keyCode.RIGHT);
isn't cutting it.

View 6 Replies

ActionScript 3.0 :: Keyboard Event Listeners No Longer Work On My Character?

Jun 23, 2009

Im trying to make a game at the moment, with a little character who runs around the screen. To do this i have keyboard event listeners on the character.I have an inventory which opens when you click a button, and has number of things to click on.My problem is that when i close the inventory, by clicking the close button, my keyboard event listeners no longer work on my character.

Keyboard events also dont work on the stage at this point, and i cant understand what i need to do.Its as if nothing has focus anymore for keyboard events. Mouse clicks still work fine.

View 1 Replies

ActionScript 3.0 :: Keyboard Event Listeners - When I Press Right, The One Facing Left Disappears?

Dec 12, 2010

What's wrong with my code?

function moveJoeOne():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);[code].....

I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.

View 2 Replies

ActionScript 3.0 :: Combine One Tab Press And Continuously Press On Keyboard

Mar 13, 2010

I have a problem when I making a game Flash with action script 3,. I want tomake my character move when the key helding and I want  my character attackwith one tab press either

View 3 Replies

Actionscript 3 :: Use Mouse Event Listeners Outside Of The Document Class?

Mar 2, 2012

how do I use mouse event listeners outside of my document class. I have the following simplified document class:

public class Main extends Sprite
{
public var realMain:State1 = new State1();

[Code].....

However, this doesn't work in its current state; "State1" isn't outputted. I have seen references to the use of the Event.ADDED_TO_STAGE event, but am not sure if that is what I need to do, or how to use it.

View 1 Replies

ActionScript 2.0 :: Mouse Listeners - Animation Gets Hung Up In Its Own Timeline

Nov 22, 2006

In my flash project I have numerous buttons that when hovered over or mouseOut an animation of that button happens. Everything works as it should, except if you pull the mouse away from the button very quickly. The animation gets hung up in its own timeline. I know that there is a way for the flash file to repeately check to see if the mouse is still in fact over the button. I couldn't find anything in the tuturials. If anyone knows the scripting on this

View 1 Replies

Actionscript 3.0 :: Adding Mouse Listeners To Invisible Large Objects?

Mar 5, 2010

I'm trying to think of the best way to add event listeners(mouse events) to an invisible object which is quite large. A straight forward way I can think of is probably setting the object's alphy property to 0. However since that object is very large, it will probably have a huge impact in performance. Setting invisible to flash however, will stop it listening to events.

e.g. I have a massive area 4000x4000, but I only want the 2000x2000 area to listen to events.

Other methods I can think of is to have the smaller area in the layer below the big area, covering it from view, though I'm not sure if the lower layer can pick up events? another way is maybe just have the big area listen to events, but in the handler I'll write some code to check if its within the boundary of the smaller area.

View 6 Replies

ActionScript 3.0 :: Attaching Mouse Event Listeners To MovieClip On Stage?

Sep 19, 2009

I have a movieClip on stage, inside is a dynamic textfield, and I have set mc.scaleY = 0;
Code:
mc.scaleY = 0;
mc.buttonMode = true;
mc.mouseChildren = false;
And suddenly everything above and below (on the whole stage) where the movieClip actually is receives mouse, I can see by the button mode. But it only happens with dynamic text, not static.
I have attached the example:

View 8 Replies

ActionScript 3.0 :: Adding Mouse Event Listeners To Menu Items

Feb 27, 2012

What is the best way to make a menu with items that can be bought ( a.k.a shop ), bought items are invisible and there are about 20 items or so. What's the better approach than adding mouse event listeners to all 20 items?

View 2 Replies

Actionscript 3 :: Android - Attach Mouse Event Listeners To The Stage Or To Individual Sprites?

Aug 16, 2011

In AS3 on Android is it bad from a performance perspective to attach mouse event listeners to individual sprites rather than to the stage? I am writing an app for an Android phone using AS3 in Flash Builder. The app has multiple screens that respond to user touch. The screens are arranged in a hierarchy and show list data so that when you click on an item in a list you are presented with a new screen with a new sub list on it.

I have been using an event listener to detect mouse / touch input and based on something I read that indicated that performance is much better if you keep the number of objects you are listening to to a minimum I have attached the mouse listeners from each screen to the stage object.

This all works fine but I am finding that as I move between screens (and they get popped or pushed onto the dislay stack) I have to keep track of alot of adding and removing listeners to the stage object. If I don't then windows higher up the hierarchy than the current screen keep receiving mouse events.

If I used listeners attached to sprites in each window then when the window was removed from the display even though it is kept in memory (ready to be popped back when a child window is closed) it won't receive any mouse events....

Performance doesn't seem to be impacted using listeners directly on sprites when using my HTC phone to test with, however I obviously don't know what it will be like on other phones. Does anyone have any experience either way or a view on the best approach?

View 1 Replies

ActionScript 2.0 :: Play With Keyboard And Mouse?

Jun 25, 2010

I make a button in my flash and I put the code for opening the new page. That I want now is not only click with the mouse and open the url I want for keyboard for example the A button when I pus it he will open the new url.

View 3 Replies

ActionScript 3.0 :: Mouse Click Disables Keyboard?

Jun 28, 2009

So I'm trying my hand at writing my first tower defense game and I've discovered a snag. One part of the game involves keyboard input, but if I click on an object to create a tower, then the keyboard stops responding until I click on the background. My keyboard listeners are attached to the stage and the object being clicked is a button in a MovieClip added to the game's MovieClip.

View 4 Replies

Professional :: Can Crossover Mouse And Keyboard Events

Aug 26, 2010

My client uses IrfanView to play SWF files. Unfortunately, he does not use Flashplayer. In Flashplayer, I can crossover mouse and keyboard events with no problem. In IrfanView, the second I click a button, the keyboard events are disabled. Is there a fix?

View 3 Replies

ActionScript 3.0 :: No Keyboard Events Until Mouse Click?

Jun 2, 2011

i'm using actionscript 3 in FlashBuilder 4.5in my top-level class that is derived from the Sprite class, i added a keyboard listener:stage.addEventListener( KeyboardEvent.KEY_DOWN, HandleKeyboard );i don't get any keyboard events until i click the mouse button in the screen area - then the events work fine.i tried setting the stage.focus to stage and other various things,

View 8 Replies

Flex :: Redirect Mouse/keyboard Input?

Oct 9, 2009

Is there some other simple method to redirect mouse/keyboard input from one object to an object behind it. I have used mouseEnabled = false where the object in front is only a UIComponent and it works. However mouseEnabled,mouseChildren=false is not working for an SWFLoader.

View 1 Replies

Actionscript 3 :: Onscreen Keyboard - Get The Value Out Of The Mouse Event?

Aug 10, 2011

I am creating an action script keyboard for a touch screen. I have buttons from A - Z. How do I get the value out of the mouse event?

[Code]....

View 1 Replies

ActionScript 3.0 :: Know Focusout Generated By Mouse Or Keyboard ?

Aug 9, 2011

I have a text input, when event focusout happen, how to know this event generated by mouse or keyboard ?

View 1 Replies

ActionScript 2.0 :: Import Only Mouse, And Only Keyboard Events?

Mar 21, 2008

besides

Code:
import mx.events.*;

what is a way to specifically import only mouse, and only keyboard events? side question but related, also the "addListener" that is used on MovieClipLoaders for example, what specific event import is that using?( the events.* will not work for my particular project and i need to import all of these classes individually )

Code:
var mainShapeMaskLoader = new MovieClipLoader();
var mainShapeMaskListener = new Object();
mainShapeMaskListener.parent = this;[code]....

View 2 Replies

IDE :: Generic Event Listener For Both Mouse And Keyboard?

Mar 1, 2009

Can I use a generic Event listener for both mouse and keyboard ?Something like this ?

Code:
private function controlAction(e:Event):void {
if (e is KeyboardEvent) {

[code].....

View 1 Replies

ActionScript 3.0 :: Can Function Receive Keyboard Or Mouse Event?

Nov 3, 2010

I've decided to add keyboard capabilities to my program. All my functions I have written require a mouse event to be passed to them. I'm just wondering if there is a better way to run these mouse event functions rather than to take out the contents of these functions and create a new function that is called within a mouse event function OR a keyboard event function. What I mean is I am starting to change the mouse event functions I have to only have one line inside of them which will run a separate function. This same separate function I will run using a keyboard input as well.

View 3 Replies

ActionScript 3.0 :: Capturing Mouse Or Keyboard Events Outside Air Application?

Jun 16, 2011

Is it Possible To Capture KeyBoard Or mouse events When Clicked on  desktop or anywhere outside the application screen using AIR or JAVA

View 1 Replies

Send Keyboard And Mouse Events To Flash Movie?

Feb 22, 2010

I'm looking for a way to "inject" some events into a flash movie running on a browser. I know about ActionScript's ExternalInterface.addCallback function, however I'm trying to achieve this with any "random" flash from the web. Eg. send a "SPACE" keyboard event to a youtube video.

View 4 Replies

Flex :: Get Mouse And Keyboard Events, Masked By PopUpManager

Jul 29, 2011

I am implementing an application timeout feature (flex4). What I am finding is that mouse and keyboard events, which I have listened to with :

FlexGlobals.topLevelApplication.addEventListener(MouseEvent.MOUSE_MOVE, resetLastActivity);
FlexGlobals.topLevelApplication.addEventListener(KeyboardEvent.KEY_DOWN, resetLastActivity);

are being masked by the existence of any popup windows. The code is in a component, in the constructor. The component is added to the main application in the block.

How can I get these system generated events to not get stopped by PopUpManager display objects?

View 1 Replies

ActionScript 3.0 :: Export All Mouse And Keyboard Inputs To Txt File?

Jan 19, 2009

I am trying to create a project where every input (mouse and keyboard) is logged to a text file with a time stamp from a .swf file. The premise is to record this data for usability research. For example, I want to record how long the user waits between clicking on buttons, which order they click on buttons, etc.

View 3 Replies

ActionScript 3.0 :: Mouse And Keyboard Events Not Working In Browsers

Mar 22, 2011

I have a SWF file that uses Mouse and Keyboard Events. When I test the SWF file in the flash IDE the events work fine. When I run the SWF file stand-alone with the Flash Player, the events work fine as well. But, when I open the SWF in a browser, neither mouse clicks or key presses register. Even if I puslish the SWF as a HTML, it doesn't work either.

View 4 Replies

ActionScript 3.0 :: Keyboard And Mouse Input Does Not Trigger The Appropriate Functions?

May 25, 2011

After about a week of arduous debugging and restructuring I've finally got my game engine to compile and run without any errors or wierd output. However, my control code, which I've moved almost untouched into it's own class, is failing to function due to events not triggering. It can be found at the bottom of this post, but I had to delete the contents of a few functions to make it fit in the char limit. The functions that are empty, aren't like that in the actual code, they didn't seem relevant to the problem.The important part to note in it is my block of addEventListener lines, flanked on either side by a trace message. Both of those traces fire successfully, so that would seem to indicate that the event listeners are being added fine.

The problem is that no events fire. At all. None of them. Keyboard and mouse input does not trigger the appropriate functions, I've tried traces just inside each of them, and they are never triggered.ctually, one event does fire correctly. The one that runs every frame. That goes perfectly, but the others do not.Is there any obvious flaw in my code that could cause it? Other than this, the entire application runs perfectly, without a single compile error and nothing in the output box except my traces.

Code:
package {
import flash.events.*;

[code].....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved