ActionScript 2.0 :: Play With Keyboard And Mouse?

Jun 25, 2010

I make a button in my flash and I put the code for opening the new page. That I want now is not only click with the mouse and open the url I want for keyboard for example the A button when I pus it he will open the new url.

View 3 Replies


Similar Posts:


IDE :: Play A Movie By Pressing A Keyboard Key?

Apr 8, 2009

I'm trying to play a movie by pressing a keyboard key. "B" for example. It stops playing automatically. But when I press the key again it should start playing from where it stopped.

View 1 Replies

ActionScript 3.0 :: Mouse Click Disables Keyboard?

Jun 28, 2009

So I'm trying my hand at writing my first tower defense game and I've discovered a snag. One part of the game involves keyboard input, but if I click on an object to create a tower, then the keyboard stops responding until I click on the background. My keyboard listeners are attached to the stage and the object being clicked is a button in a MovieClip added to the game's MovieClip.

View 4 Replies

Professional :: Can Crossover Mouse And Keyboard Events

Aug 26, 2010

My client uses IrfanView to play SWF files. Unfortunately, he does not use Flashplayer. In Flashplayer, I can crossover mouse and keyboard events with no problem. In IrfanView, the second I click a button, the keyboard events are disabled. Is there a fix?

View 3 Replies

ActionScript 3.0 :: No Keyboard Events Until Mouse Click?

Jun 2, 2011

i'm using actionscript 3 in FlashBuilder 4.5in my top-level class that is derived from the Sprite class, i added a keyboard listener:stage.addEventListener( KeyboardEvent.KEY_DOWN, HandleKeyboard );i don't get any keyboard events until i click the mouse button in the screen area - then the events work fine.i tried setting the stage.focus to stage and other various things,

View 8 Replies

Flex :: Redirect Mouse/keyboard Input?

Oct 9, 2009

Is there some other simple method to redirect mouse/keyboard input from one object to an object behind it. I have used mouseEnabled = false where the object in front is only a UIComponent and it works. However mouseEnabled,mouseChildren=false is not working for an SWFLoader.

View 1 Replies

Actionscript 3 :: Onscreen Keyboard - Get The Value Out Of The Mouse Event?

Aug 10, 2011

I am creating an action script keyboard for a touch screen. I have buttons from A - Z. How do I get the value out of the mouse event?

[Code]....

View 1 Replies

ActionScript 3.0 :: Way To Combine Keyboard And Mouse Listeners?

Jun 19, 2009

I have a pretty linear slide show presentation.It starts with a navigate function that listens fr keyboard presses(space, right or left arrows) and also a mouse click listener, and these either advance or rewind the show a slide at a time.On about a dozen of the 60 slides, I call an external swf or flv/f4v and i have built in conditions based on frame number, so that I can kill movies and unload swfs before moving on.Make sense?So, i'm wondering, is there a way to code all the exceptions once and have them bind to the mouse listener and the keyboard listener?Or should I just code all the exceptions in the mouse listener function and the keyboard case listener?Or am I totally going the wrong direction?Thinking out loud, I guess i could write 2 different simple functions, one that is straight advance frame -to- frame, and one that is for the "exceptions" frames, that kills a movie or unloads a swf, and set a boolean variable based upon what frame the movie is on.

View 1 Replies

ActionScript 3.0 :: Know Focusout Generated By Mouse Or Keyboard ?

Aug 9, 2011

I have a text input, when event focusout happen, how to know this event generated by mouse or keyboard ?

View 1 Replies

ActionScript 2.0 :: Import Only Mouse, And Only Keyboard Events?

Mar 21, 2008

besides

Code:
import mx.events.*;

what is a way to specifically import only mouse, and only keyboard events? side question but related, also the "addListener" that is used on MovieClipLoaders for example, what specific event import is that using?( the events.* will not work for my particular project and i need to import all of these classes individually )

Code:
var mainShapeMaskLoader = new MovieClipLoader();
var mainShapeMaskListener = new Object();
mainShapeMaskListener.parent = this;[code]....

View 2 Replies

IDE :: Generic Event Listener For Both Mouse And Keyboard?

Mar 1, 2009

Can I use a generic Event listener for both mouse and keyboard ?Something like this ?

Code:
private function controlAction(e:Event):void {
if (e is KeyboardEvent) {

[code].....

View 1 Replies

PLAY And Stop PLayhead Using Keyboard Events In AS3?

Feb 2, 2010

I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. Would this be a problem? Also, I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.

View 1 Replies

ActionScript 1/2 :: Click A Keyboard Key To Make A Mc Play?

Feb 22, 2011

I've been looking for this for years, and a good friend of mine that is a master at AS3 is not well versed in AS2, so I thought I'd ask the pros here.onClipEvent(mouseUp) on(release)I have code like these two examples on a mc (sometimes a button, I only use buttons in AS2) on the root timeline. Usually I use a mouse-click to activate them, but there's this one mc I'd like to have work via a keyboard keypress. What I can do is make the first frame of this mc blank, and the 2nd frame and beyond have elements to expose. So I was thinking I hit the key "v" to play this mc that resembles a volume overlay screen for this UI I'm working on

View 5 Replies

ActionScript 3.0 :: Using A Keyboard Event To Play A Different Scene?

Mar 20, 2011

I want the user of my game to be able to press the Space bar and be taken to a new scene. I know how to do this with a button, but I can't figure out the code to use for a Keyboard event.
 
how to make pressing the spacebar play a new scene?

View 10 Replies

ActionScript 2.0 :: On Keyboard Press Play Movieclip?

Apr 28, 2010

I'm working in Flash CS4 and I would try to do it in AS3 but my teacher isn't very familiar with it, so I've decided to do it AS2. But so far he hasn't been able to, that is why I AM DESPERATELY coming to you.

I want to be able to PRESS A and play the movie clip that goes with it.

I want to do this with the whole alphabet.

Press A play movie clip APage
Press B play movie clip BPage - and so on....

View 2 Replies

ActionScript 3.0 :: Use Keyboard To Play A Timeline Sequence

May 1, 2011

I'm quite new to Actionscripts and I hope someone can help me with two issues I'm having. I have a rather long timeline that I want to use the Keyboard to play particular sections of this timeline. I can get the Keyboard to jump to the specific frame I want, but I don't know how to indicate that action to stop at a particular frame, and then to loop that section.

So, for example, if I press the UP key, I want it to start playing from frame 5 of the timeline to frame 14, afterwhich it will loop until I press another key.

My other question is how do you script a Keyboard to play audio?[code]...

View 8 Replies

Actionscript 2.0 :: Movie Clip Play, Stop And Play On Mouse Event?

Sep 1, 2010

I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...

View 7 Replies

ActionScript 3.0 :: Can Function Receive Keyboard Or Mouse Event?

Nov 3, 2010

I've decided to add keyboard capabilities to my program. All my functions I have written require a mouse event to be passed to them. I'm just wondering if there is a better way to run these mouse event functions rather than to take out the contents of these functions and create a new function that is called within a mouse event function OR a keyboard event function. What I mean is I am starting to change the mouse event functions I have to only have one line inside of them which will run a separate function. This same separate function I will run using a keyboard input as well.

View 3 Replies

ActionScript 3.0 :: Capturing Mouse Or Keyboard Events Outside Air Application?

Jun 16, 2011

Is it Possible To Capture KeyBoard Or mouse events When Clicked on  desktop or anywhere outside the application screen using AIR or JAVA

View 1 Replies

Send Keyboard And Mouse Events To Flash Movie?

Feb 22, 2010

I'm looking for a way to "inject" some events into a flash movie running on a browser. I know about ActionScript's ExternalInterface.addCallback function, however I'm trying to achieve this with any "random" flash from the web. Eg. send a "SPACE" keyboard event to a youtube video.

View 4 Replies

Flex :: Get Mouse And Keyboard Events, Masked By PopUpManager

Jul 29, 2011

I am implementing an application timeout feature (flex4). What I am finding is that mouse and keyboard events, which I have listened to with :

FlexGlobals.topLevelApplication.addEventListener(MouseEvent.MOUSE_MOVE, resetLastActivity);
FlexGlobals.topLevelApplication.addEventListener(KeyboardEvent.KEY_DOWN, resetLastActivity);

are being masked by the existence of any popup windows. The code is in a component, in the constructor. The component is added to the main application in the block.

How can I get these system generated events to not get stopped by PopUpManager display objects?

View 1 Replies

ActionScript 3.0 :: Export All Mouse And Keyboard Inputs To Txt File?

Jan 19, 2009

I am trying to create a project where every input (mouse and keyboard) is logged to a text file with a time stamp from a .swf file. The premise is to record this data for usability research. For example, I want to record how long the user waits between clicking on buttons, which order they click on buttons, etc.

View 3 Replies

ActionScript 3.0 :: Mouse And Keyboard Events Not Working In Browsers

Mar 22, 2011

I have a SWF file that uses Mouse and Keyboard Events. When I test the SWF file in the flash IDE the events work fine. When I run the SWF file stand-alone with the Flash Player, the events work fine as well. But, when I open the SWF in a browser, neither mouse clicks or key presses register. Even if I puslish the SWF as a HTML, it doesn't work either.

View 4 Replies

ActionScript 3.0 :: Keyboard And Mouse Input Does Not Trigger The Appropriate Functions?

May 25, 2011

After about a week of arduous debugging and restructuring I've finally got my game engine to compile and run without any errors or wierd output. However, my control code, which I've moved almost untouched into it's own class, is failing to function due to events not triggering. It can be found at the bottom of this post, but I had to delete the contents of a few functions to make it fit in the char limit. The functions that are empty, aren't like that in the actual code, they didn't seem relevant to the problem.The important part to note in it is my block of addEventListener lines, flanked on either side by a trace message. Both of those traces fire successfully, so that would seem to indicate that the event listeners are being added fine.

The problem is that no events fire. At all. None of them. Keyboard and mouse input does not trigger the appropriate functions, I've tried traces just inside each of them, and they are never triggered.ctually, one event does fire correctly. The one that runs every frame. That goes perfectly, but the others do not.Is there any obvious flaw in my code that could cause it? Other than this, the entire application runs perfectly, without a single compile error and nothing in the output box except my traces.

Code:
package {
import flash.events.*;

[code].....

View 2 Replies

ActionScript 2.0 :: Dispatching Keyboard Events - Mouse Click

Jul 16, 2009

I have a key.addlistener setup to listen to key events. What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.

Code:
var eventObj = new Object();
eventObj.type = "keyDown";
eventObj.code = 13;
eventObj.ascii = 'e';
dispatchEvent(eventObj);

View 2 Replies

ActionScript 3.0 :: Simple Stop And Play Keyboard Control

Aug 31, 2009

needless to say, new to as3... What I want to do is control start and stop of stage playhead with keyboard control. What I have so far is the stop control, but cant figure out the play. I have tried setting a var and boolean, but am doing something wrong =(
// heres my code

[Code]....

View 2 Replies

ActionScript 2.0 :: [Flash8] Getting Sound To Play When Keyboard Button Is Hit?

Dec 9, 2009

I think worded the question wrong or posted in the wrong catagory I keep geting error messages with this code in AS2.0

Code:
if (key.isDown(key.getCode(81))) {
_root.samplesound=new Sound();
_root.samplesound.attachSound("sample1")

[code]....

This is the message fore both pieces Statement must appear within on/onClipEvent handler Im trying to get the letter "q" to play a linked mp3 in my library When I apply the code to a seperate layer No error messages shows, but no sound plays. When I apply the code to a movie clip/button object, that message shows up!

View 2 Replies

ActionScript 3.0 :: Flash Keyboard And Mouse Controls In Safari 5 (Windows)

Aug 19, 2010

After Apple released Safari 5, it seems that even after you focus on the Flash (by clicking on it), Safari still recognizes those commands for itself. One annoying problem is than when I am editing in text field, Safari will go to the previous page upon pressing backspace. Is it possible to overcome the problem by any AS3 code?

View 1 Replies

ActionScript 3.0 :: Mouse Click Necessary To Use Keyboard Controls After Changing Frames?

Oct 14, 2010

I have a 4 frame game that moves from frame to frame depending on what the player does.On the first frame, I have an intro and a button to get to the main portion of the game, frame 2.  The frame loads up and the game code runs, but until the player clicks again on the stage, the keyboard controls do not function.The code for the button is straight forward. I have a button object and the following code in the frame:
 
playGame.addEventListener(MouseEvent.MOUSE_UP, goodLuck);    function goodLuck(evt:MouseEvent): void {        gotoAndPlay(2);        removeEventListener(MouseEvent.MOUSE_UP, goodLuck);    }

View 3 Replies

ActionScript 1/2 :: Detecting A Simultaneous Mouse Click And Keyboard Imput

Jul 22, 2011

I am making the board game Shogi in actionscript 2 and I have a question on how to detect a particular imput.I have a movie clip on the stage, I want it so that if I hold down the keyboard button "p" and then click on the movie clip, it will go to the movie clip's frame 2 (not the entire flash project's frame 2, just the particular icon's frame 2. I need this because I am using movie clips as game pieces and in Shogi, certain game pieces can be promoted. I also was wondering how to detect what frame it is on.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved