ActionScript 3.0 :: Using A Keyboard Event To Play A Different Scene?

Mar 20, 2011

I want the user of my game to be able to press the Space bar and be taken to a new scene. I know how to do this with a button, but I can't figure out the code to use for a Keyboard event.
 
how to make pressing the spacebar play a new scene?

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[URL]

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[Code]...

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}[code]..........

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TypeError: Error #2007: Parameter listener must be non-null.
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[Code]....

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[Code]...

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Code:
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[Code]....

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[Code]....

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Code:
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[Code]......

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[Code]...

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<application handles_keys="F5, F6">
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[code]...

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I'm trying to detect keyboard input and if the arrow keys are pressed, set the players next move to whatever was pressed. I'm listening for keyboard input using:

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[URL]

The issue can be reproduced every time with this code:

ActionScript Code:
import flash.events.KeyboardEvent;
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyDownHandler);

[Code]....

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Code:
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[Code].....

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I'm an artist, not a developer, but I work with various media. I am so~so with AS3 and JS and a total noob with PHP and databases.Anyway, I am writing a Class based on keyboard events and I am finding that if the keys are hit too fast the triggered events don't complete.I'll explain further:I have a picture broken into parts (a red background here, a blue stroke there, and so on). Each one of these elements is a Library Object, and they are all set to alpha=0, and each one in turn, is tied to a key on the keyboard. When the key is struck, the picture element goes to alpha=1, plays a sound, and starts tweening back towards alpha=0.

Code:
public class TypedImageV4 extends MovieClip {
public function TypedImageV4() {

[code].....

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ActionScript 3.0 :: Textfield And Keyboard Event?

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I have been reading for about an hour online with no solution, if you are typing in a text field, you seem to not be able to read if the "enter" key is pressed, exmaple attached.

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I'm still a beginner in programming ActionScript 3.0,

I had a problem with KeyboardEvent in ActionScript 3.0,

I created a simple shooting game, the game has 2 Frame,

1. Title Game (Frame 1)

2. Game Playing (Frame 2)

The problem is in Frame 1 when Button is clicked playinggame

then switched Frame to Frame 2 where the game takes place where the user can move the aircraft by using the keyboard, (Left Arrow, Up Arrow, Right Arrow & Down Arrow).

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Even more bizarre when the stage at the click KeyboardEvent can react and aircraft can be controlled.

The question is how to keep the button is clicked playinggame in Frame and the Frame 2, the aircraft can still be controlled using the keyboard

[URL]

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I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. Would this be a problem? Also, I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.

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I'm working in Flash CS4 and I would try to do it in AS3 but my teacher isn't very familiar with it, so I've decided to do it AS2. But so far he hasn't been able to, that is why I AM DESPERATELY coming to you.

I want to be able to PRESS A and play the movie clip that goes with it.

I want to do this with the whole alphabet.

Press A play movie clip APage
Press B play movie clip BPage - and so on....

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I'm quite new to Actionscripts and I hope someone can help me with two issues I'm having. I have a rather long timeline that I want to use the Keyboard to play particular sections of this timeline. I can get the Keyboard to jump to the specific frame I want, but I don't know how to indicate that action to stop at a particular frame, and then to loop that section.

So, for example, if I press the UP key, I want it to start playing from frame 5 of the timeline to frame 14, afterwhich it will loop until I press another key.

My other question is how do you script a Keyboard to play audio?[code]...

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I looked around but I didn't find any event sent by the TextField whe the keyboard cursor enters or leaves the field ?

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Most flash games and interactive animations that use keyboard events are made to respond in different ways to different keys.I am working on games for toddlers, who basically just bang on the keyboard indiscriminately. The trouble I'm having is setting up keyboard eventlisteners (key_up) that each perform different function.We're talking games like: when key pressed, ducky dances; when key pressed, doggy dances; when key is pressed, ducky and doggy go to sleep. I've attempted removing the listener before adding the next one:

stage.addEventListener(KeyboardEvent.KEY_UP, doSomething);
function doSomething(evt:KeyboardEvent):void
{make it do something;

[code]....

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ActionScript 3.0 :: Write A Keyboard Event Listener

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I am trying to write a keyboard event listener so that when I press a specific key it controls the time line. Below is working code for when I press "enter". How would I make it work if I pressed "Q"?

[Code]...

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