Professional :: Keyboard Event Isn't Working

Nov 28, 2010

I am creating a game where you have to use the up and down buttons on the keyboard to avoid movie clips. For some reason it won't register when i press the keys down. Here is my code:

[Code]...

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ActionScript Code:
package {
// imports

[code]........

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ActionScript 3.0 :: Keyboard Event Listening Not Working While MovieClip On Stage

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I use an event listener to detect keyboard activity and it is working fine, but when I add a MovieClip to the stage, the event is no more triggered, I need to click on the stage to get it active.The MovieClip fills all the stage, and I tried to add the same event listener to it, but still I need to click on it to get the event listener active.

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i have a question to ask about asynchronous key controls This was what i did

[Code]...

and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?

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private function onInit():void{
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}[code]..........

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ActionScript 3.0 :: Make Mouse Event Active In Keyboard Event

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When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.

But in coding I got this error code:

TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()

This is some part of my game code...

case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
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[Code]....

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[Code]...

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Oct 24, 2011

how can you switch the mouse event with keyboard event in the folowing example:

Code:
var qno=0;var rnd1; var rnd2;
tick.visible=false;cross.visible=false;
var right_answers=0;var wrong_answers=0;

[Code]....

i know that u have too define key up and down functions and in the beginnig give the keys we are using the false value, but how to make it that after i pess of a key you cant press in again unless you go to the next question that is the enable_disable in the following code. How would that function looked in case of keyboard event

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[Code] .....

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Flex :: AIR - Keyboard Events Only Sometimes Working?

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I am adding a key listener to my AIR application like so:

<mx:WindowedApplication
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can't figure out why the keyboard input isn't working. I got this warning, but I always get that warning and it always works. The warning says:Warning: 1090: Migration issue: The onKeyDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'keyDown', callback_handler).

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Change A Boolean With A Keyboard Event?

Jul 5, 2009

ok so i am trying to change a boolean with a keyboard event

my code is this:

Code:
stage.addEventListener(KeyboardEvent.KEY_UP, keyPressed);
function keyPressed(evt:KeyboardEvent):void {
if (evt.keyCode==Keyboard.SPACE) {
if (!gamePaused) {

[Code]......

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I'd like to arrange things so that I have a chain of keyboard event handlers in my flex application, all of whom are queried when key down events occur. Basically, when a visual component is on screen, it is a candidate for handling a key press event. Something like this (clearly this is pseudocode):

<application handles_keys="F5, F6">
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[code]...

I have a class written that will respond to the key events the way I want it to, so how do I register one or more instances of this class to have the results I want? Also, note that there are some situations where this class should receive events that would ordinarily be handled by a UI component. The TAB key is the main example; I have a few cases where I want my key down event handler to fire even when the focus is on a text field.

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Actionscript 3 :: Keyboard Event.charCode Is Always 0?

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I'm trying to detect keyboard input and if the arrow keys are pressed, set the players next move to whatever was pressed. I'm listening for keyboard input using:

stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
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[code]....

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ActionScript 3.0 :: Keyboard Event Fires Only Once On OSX?

Dec 29, 2010

Tracing the keyCode for the 'a' key (65) only works once for KEY_DOWN events and sometimes KEY_UP behaves in the same way, making development a pain when trying to do things quickly.

Clicking on the stage makes it start working, but why is it just the 'a' key that is affected?

This is on a new MBP running OSX 10.6.5, Flash version MAC 10,1,102,64

[URL]

The issue can be reproduced every time with this code:

ActionScript Code:
import flash.events.KeyboardEvent;
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyDownHandler);

[Code]....

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ActionScript 3.0 :: Keyboard Event For The ENTER Key

Mar 6, 2010

I have a button on the stage called enterCostBtn that when it is pressed it executes the code inside the calculateCost function. What I want to do is to be able to use the ENTER key on my keyboard to trigger that function. In other words I would like to be able to use the ENTER key or click directly on the enterCostBtn to trigger this function.

Code:
enterCostBtn.addEventListener(MouseEvent.CLICK,calculateCost,false,0,true);
function calculateCost(event:MouseEvent):void {
var material:Number=Number(Material_txt.text);
var labor:Number=Number(Labor_txt.text);

[Code].....

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ActionScript 3.0 :: Keyboard Event Conflict?

Sep 8, 2010

I'm an artist, not a developer, but I work with various media. I am so~so with AS3 and JS and a total noob with PHP and databases.Anyway, I am writing a Class based on keyboard events and I am finding that if the keys are hit too fast the triggered events don't complete.I'll explain further:I have a picture broken into parts (a red background here, a blue stroke there, and so on). Each one of these elements is a Library Object, and they are all set to alpha=0, and each one in turn, is tied to a key on the keyboard. When the key is struck, the picture element goes to alpha=1, plays a sound, and starts tweening back towards alpha=0.

Code:
public class TypedImageV4 extends MovieClip {
public function TypedImageV4() {

[code].....

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ActionScript 3.0 :: Textfield And Keyboard Event?

Feb 14, 2011

I have been reading for about an hour online with no solution, if you are typing in a text field, you seem to not be able to read if the "enter" key is pressed, exmaple attached.

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ActionScript 3.0 :: Keyboard Event After GotoAndPlay?

Jul 1, 2011

I'm still a beginner in programming ActionScript 3.0,

I had a problem with KeyboardEvent in ActionScript 3.0,

I created a simple shooting game, the game has 2 Frame,

1. Title Game (Frame 1)

2. Game Playing (Frame 2)

The problem is in Frame 1 when Button is clicked playinggame

then switched Frame to Frame 2 where the game takes place where the user can move the aircraft by using the keyboard, (Left Arrow, Up Arrow, Right Arrow & Down Arrow).

But when a keyboard button is pressed, KeyboardEvent not react at all, and aircraft can not be controlled.

Even more bizarre when the stage at the click KeyboardEvent can react and aircraft can be controlled.

The question is how to keep the button is clicked playinggame in Frame and the Frame 2, the aircraft can still be controlled using the keyboard

[URL]

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ActionScript 3.0 :: KeyBoard EventListener Working Slow

Mar 27, 2011

I am trying to move an object on stage with arrow keys. I am using this code

[CODE]....

The problem is that it do not start to move immediately after I press the key and it takes few moments to move. I have uploaded the swf file here [URL]...oqwnlssewe.swf

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Flash -:: Addevent Keyboard To External Swf Not Working?

Aug 26, 2011

I have looked at other questions and online but still cant figure out where I am going wrong I am adding 2 events to a externally loaded swf

One works, and one doesnt?!? the function names are correct so I can see what Im missing

my_loadedSwf = loadEvent.currentTarget.content as MovieClip;
my_loadedSwf.addEventListener(Event.ENTER_FRAME, my_loadedSwf.enterFrameHandler);
my_loadedSwf.addEventListener(KeyboardEvent.KEY_DOWN, my_loadedSwf.myOnPress);
addChild(my_loadedSwf);

[Code]....

set my_loadedSwf.tabEnabled = true; and it now works great

EDITS TO THE ABOVE Actually, it isnt working, I have to press 'tab' to take control of the player

ANSWER

I removed the tab index code and added focus to the loaded swf

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ActionScript 3.0 :: Keyboard Keys Are Not Working First Time?

Jan 3, 2010

1) My game is playing differently when i am debugging it & when am i testing the movie(ctrl+Enter), the difference is that in testing movie the keyboard keys(i hv called the keyboard event key up & key down ) are not working first time, when player loses the game fiirst time,key start to work properly

2) It is working slowly, when i loaded its compiled swf with another swf but working fine when played individually, i hv specified the different stage.framerate for both swf in their corresponding class.

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ActionScript 3.0 :: Full Screen Keyboard Not Working?

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When I go to full screen with stage.displayState = StageDisplayState.FULL_SCREEN the keyboard stops working. I cant even type in textboxes (or get any of my keyboard events).

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ActionScript 3.0 :: Keyboard Cursor Out Of Textfield Event?

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I looked around but I didn't find any event sent by the TextField whe the keyboard cursor enters or leaves the field ?

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ActionScript 3.0 :: Keyboard Event With Multiple Functions?

Sep 15, 2009

Most flash games and interactive animations that use keyboard events are made to respond in different ways to different keys.I am working on games for toddlers, who basically just bang on the keyboard indiscriminately. The trouble I'm having is setting up keyboard eventlisteners (key_up) that each perform different function.We're talking games like: when key pressed, ducky dances; when key pressed, doggy dances; when key is pressed, ducky and doggy go to sleep. I've attempted removing the listener before adding the next one:

stage.addEventListener(KeyboardEvent.KEY_UP, doSomething);
function doSomething(evt:KeyboardEvent):void
{make it do something;

[code]....

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