ActionScript 3.0 :: Keyboard Event Listening Not Working While MovieClip On Stage
May 27, 2009
I use an event listener to detect keyboard activity and it is working fine, but when I add a MovieClip to the stage, the event is no more triggered, I need to click on the stage to get it active.The MovieClip fills all the stage, and I tried to add the same event listener to it, but still I need to click on it to get the event listener active.
i have a question to ask about asynchronous key controls This was what i did
[Code]...
and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?
I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).
private function onInit():void{ this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); }[code]..........
I'm creating an AIR application that loads a child SWF. The child needs to read keyboard input (for a game), which I usually do by adding a keyboard event listener to the stage property, like this: stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp)
However, the child SWF is apparently not allowed to access the stage property because the parent SWF owns the stage, so I get a security sandbox violation. So I need to do one of two things:
Bypass the security restriction allowing AIR to load SWFs that have an absolute path (local path), and allow that child to access the stage, orGet keyboard events to be heard by some display object other than the stage, without ever calling "stage" (this includes stage.focus).A few things I have tried already: Security.allowDomain() does not work. AIR thows an error saying that allowDomain doesn't work in the AIR sandbox. Also, adding the keyboard listener to the child's document class (then clicking inside the SWF) doesn't work.
I am creating a game where you have to use the up and down buttons on the keyboard to avoid movie clips. For some reason it won't register when i press the keys down. Here is my code:
I have a class called OfficeGame, which is working fine, except in that class I instantiate a class called OfficeSchmuck which is the character of my game. The problem being that the character is not responding to my event listeners which tell him to move. Here are the two classes:OfficeGame.as
I am working on a game project and i have a question about movie clip movement using keyboard event. Basically I have a character on screen and it can move on the x axis using the left and right buttons. I am making my character move by changing the x value of the character movieclip but I find very it laggy and not smooth and if I am going point by point then it's too slow. Whats the best way to make the character move so that the transition will be smooth.
If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.
trying to use some code I have used in the past to pass args through an event listener. This is what I am doing, using an inline function. I dont completely understand how it all works, but know that in one open FLA it works and in the other it does not. The error thrown is #1178: Attempted access of inaccessible property spotlightBox through a reference with static type..." SpotlightBox is the name of the function I'm trying to pass data to.
The main difference in the two FLA's is that, in the broken one, it's constructed inside a for loop. My work deadline is in tomorrow and I am stuck. This is being used inside a with block for each sprite:
addEventListener(MouseEvent.ROLL_OVER, function onRoll_Over(e:Event) { spotlightBox(e, new Array("5"))});
And here is the function:
function spotlightBox(e:Event, arg:Array):void{ trace(arg[0]); }
I have a parent swf and eight child swfs. The child swfs are loaded into an array at runtime on the parent swf using a Loader. I have buttons and functions on and in the parent swf to change out the child swfs. This all works just fine but here is my issue. On each of the child swfs I have buttons that need to call the functions in the main swf to change out the child swfs. The program is an interactive virtual tour and I want to be able to click on a door and have the next room's swf displayed in the parent swf. I'm trying to do this by dispatching an event from the child swf
ActionScript Code: mainPanorama.bedDoor.addEventListener(MouseEvent.CLICK, dispatchBedroom); function dispatchBedroom(e:Event):void { dispatchEvent(new Event("loadBedrooms")) }
that needs to be heard by the parent swf and the appropriate function called.
So far this specific code keeps telling me that addEventListener is not a function. I've tried quite a few variants of stage, this, and parent combinations in place of objectsArray but unfortunately something in the parent swf is not hearing the event dispatch.
I am an AS3 coder, but I've been given project that needs to be done in AS2, and am having trouble understanding the events model. Inside my controller movie clip, I have a draggable movie clip that dispatches an event when it reaches a point. I cannot for the life of me figure out how to get my controller to properly listen to the event.
The dragger dispatches the event as follows:
Code: var eventObject:Object = {target:this, type:'Snapped'}; dispatchEvent(eventObject); Controller script--the complete handler never executes
I am making a game and I am having problems getting a class to handle a custom event... I know the events are firing because I put some trace statements into my custom event class. Here is how it's set up: I wrote a Singleton class to handle all game controls:
I have built a flash movie that is located here: http:[url]......For some reason after the timeline plays through completly (after the "headshots and potfolios" slide) the listener on the "child and family portraits" button stops listening or responding. Why is that? All the other event listeners are behaving themselves except this one? Here is the actionscript:
The dispatchEvent is definitely sending - returns true when I do trace( this.dispatchEvent(new Event( "initComplete", true))); When I run test.fla, fails silently. Function startUp fails to run.
I have a piece of software I'm working on that is using a viewstack with 3 canvases. With the change event I need to look for index 2 which is the last canvas when it changes to this canvas I need it to grab data from inputs from the previous two canvases.Within the viewstack events I've assigned the function change() to the event childIndexChange.
Here is the method: private function change():void {
I am sending an event when an sql query returns no matches so that I can continue with the addition to the database.. It seems like actionscript is requiring that I attach the listener to something, but I don't really have any variables that seem like logical candidates at the point where I am in my code. I just want to listen for the isNewRecord event to be called so that I can then run the insert query; right now it's saying call to possibly undefined method for addEventListerner and for dispatchEvent.
public function addBG(BG:Number, datetime:String, batch:Boolean = false):void{ checkRecord('Gb', datetime, matchRecord); addEventListener("isNewRecord", recordExists); function recordExists(){ [Code] .....
I have a class in which a mc is used as a button. I want to use this button to remove from the stage its parent instance. Here is a small part of the class called LightBox
[Code].....
Is it possible to set an event listener of some sort onto this button, but have it listened for out on the maintime line? That way, when its pressed I can react to it from the main timeline and delete it? Or am I going about this the wrong way?
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
I'm creating a flashwebsite and I've got a problem with submenu appearing/disappering. What is extremely easy in html/jquery is taking me overburned in actiuonscript: make appear a submenu only when the mouse cursor is over its button and not over itself. Indeed I've my button/MC, that contains its submenu (which is a vertical list of MC), and when I go over it, submenu appears, when I leave, sub menu becomes invisible. BUT, when I go over the space under the button (where my invisible submenu is), submenu become visible another time. I know that cause is the listener associated to the main button is linked to all its nested MC.
I have been having a problem usign a custom event... I attached it to the the main class using "addEventListener" and fire it off with "dispatchEvent" in another class. I checked that it was attached to the main class using "hasEventListener" and it returned true, also "dispatchEvent" returns true... but it ever reaches the function that I attaced it to... is there any thing I am missing?
I am trying to listen to an event created in a spark popup tileWindow. The aim is to get an array sent and updated in the popUp, to be received by the calling application, when the popUp is closed. As commented inline below, I have tested that it reaches the point of dispatching event in the popUp- and never gets listened in main application. What am i missing?My customEvent is as follows:
I got a question about event dispatching and dispatching in flex.
My goal is to pass an email address captured in one component (Comp1) and be passed to another (Comp2). These two components are navigator content of a viewstack. The custom event dispatched the email correctly from Comp1 but somehow could not reach Comp2. The application (Main) looks like :
I've got a problem listening to the event. I've got 3 classes: Code: package com.zeeto.swfaddress { import flash.display.MovieClip; import com.asual.swfaddress.*; public class SwfAddress extends MovieClip { private var dispatcher:Dispatch = new Dispatch; [Code] ..... And... it doesn't work... is there any chance to listen to the EventDispatcher triggered by some other class?
so i have an event listener a mouse click in a movie clip name "em_contact" i also have an event listener after an animation plays out on an object called contactbtn_mc, How do i tell Flash once em_contact is clicked dont listen for that event any more?
my code is below em_contact.addEventListener(MouseEvent.CLICK,gotocontactanimation); function gotocontactanimation(EvntObj:MouseEvent):void {