ActionScript 3.0 :: Flash Listening Event Triggered By Another Class - Possible?
Oct 15, 2011
I've got a problem listening to the event. I've got 3 classes:
Code:
package com.zeeto.swfaddress {
import flash.display.MovieClip;
import com.asual.swfaddress.*;
public class SwfAddress extends MovieClip {
private var dispatcher:Dispatch = new Dispatch;
[Code] .....
And... it doesn't work... is there any chance to listen to the EventDispatcher triggered by some other class?
The dispatchEvent is definitely sending - returns true when I do trace( this.dispatchEvent(new Event( "initComplete", true))); When I run test.fla, fails silently. Function startUp fails to run.
I have a class in which a mc is used as a button. I want to use this button to remove from the stage its parent instance. Here is a small part of the class called LightBox
[Code].....
Is it possible to set an event listener of some sort onto this button, but have it listened for out on the maintime line? That way, when its pressed I can react to it from the main timeline and delete it? Or am I going about this the wrong way?
I've got 3 classes: The class that recognizes the change in URL (using SWFAddress by Asual):
[Code]...
And the "Hello World" never appeared in the output window - so I'm not sure if is it possible that my MenuPanel has a chance to receive a info about completing the validation triggered by some other class?
I've got 3 classes: The class that recognizes the change in URL (using SWFAddress by Asual):
[code]...
And the "Hello World" never appeared in the output window - so I'm not sure if it's possible that my MenuPanel has a chance to receive an info about completing the validation triggered by some other class?
So I am able to dispatch the event from one class and trace out that the custom event was dispatched, but where I am having trouble is listening for that event in another class.
I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:
so i have an event listener a mouse click in a movie clip name "em_contact" i also have an event listener after an animation plays out on an object called contactbtn_mc, How do i tell Flash once em_contact is clicked dont listen for that event any more?
my code is below em_contact.addEventListener(MouseEvent.CLICK,gotocontactanimation); function gotocontactanimation(EvntObj:MouseEvent):void {
i have a question to ask about asynchronous key controls This was what i did
[Code]...
and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?
I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).
private function onInit():void{ this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); }[code]..........
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.
I am writing a web application that will serve as a configuration for a random data generator that I have written in Java.The values that I set in this application will write to xml. The xml data is updated by a file called simulationParams.as and that file is added to each child in the "viewStack" so that when I change any of those values the simulationConfig file will be automatically updated.The problem is that when I press the randomizeBtn the proper events are fired and the listeners grab those events.My problem exists when I uncheck the randomize button.For some reason an event is triggered or the listener isnt listening so that when I uncheck randomizeBtn the values go back to their last position or value on the slider. Ex. if my initial value is 0 then press randomize the slider will go to 100. The config file updates and all is well.When I uncheck the randomizeBtn, the sliders value goes back 0 but the config file isnt update.The same thing happens when I press the useDefaultBtn for both selected/unselected, nothing gets updated.[code]
trying to use some code I have used in the past to pass args through an event listener. This is what I am doing, using an inline function. I dont completely understand how it all works, but know that in one open FLA it works and in the other it does not. The error thrown is #1178: Attempted access of inaccessible property spotlightBox through a reference with static type..." SpotlightBox is the name of the function I'm trying to pass data to.
The main difference in the two FLA's is that, in the broken one, it's constructed inside a for loop. My work deadline is in tomorrow and I am stuck. This is being used inside a with block for each sprite:
addEventListener(MouseEvent.ROLL_OVER, function onRoll_Over(e:Event) { spotlightBox(e, new Array("5"))});
And here is the function:
function spotlightBox(e:Event, arg:Array):void{ trace(arg[0]); }
I have a parent swf and eight child swfs. The child swfs are loaded into an array at runtime on the parent swf using a Loader. I have buttons and functions on and in the parent swf to change out the child swfs. This all works just fine but here is my issue. On each of the child swfs I have buttons that need to call the functions in the main swf to change out the child swfs. The program is an interactive virtual tour and I want to be able to click on a door and have the next room's swf displayed in the parent swf. I'm trying to do this by dispatching an event from the child swf
ActionScript Code: mainPanorama.bedDoor.addEventListener(MouseEvent.CLICK, dispatchBedroom); function dispatchBedroom(e:Event):void { dispatchEvent(new Event("loadBedrooms")) }
that needs to be heard by the parent swf and the appropriate function called.
So far this specific code keeps telling me that addEventListener is not a function. I've tried quite a few variants of stage, this, and parent combinations in place of objectsArray but unfortunately something in the parent swf is not hearing the event dispatch.
I am an AS3 coder, but I've been given project that needs to be done in AS2, and am having trouble understanding the events model. Inside my controller movie clip, I have a draggable movie clip that dispatches an event when it reaches a point. I cannot for the life of me figure out how to get my controller to properly listen to the event.
The dragger dispatches the event as follows:
Code: var eventObject:Object = {target:this, type:'Snapped'}; dispatchEvent(eventObject); Controller script--the complete handler never executes
I am making a game and I am having problems getting a class to handle a custom event... I know the events are firing because I put some trace statements into my custom event class. Here is how it's set up: I wrote a Singleton class to handle all game controls:
I am trying to extract the last part (after the last .) of what trace(evtObj.target) shows, but when i try to use the code bellow to do it i get some of the info i get for the traces EventOb=_level0.RightSide.instance435.Ath (or whatever it is that triggered the event) Legth=Undefined
i get Undefined for all the string commands i have tied
example for evtObj.target with _level0.RightSide.instance435.Ath i want to get just Ath
I created a button that looks up the coordinates of the device. There is no errors in the code but for some reason which is eluding me, the event is not being triggered.
Here is my code:
protected function lblCheckIn_clickHandler(event:MouseEvent):void { if (Geolocation.isSupported)
I have built a flash movie that is located here: http:[url]......For some reason after the timeline plays through completly (after the "headshots and potfolios" slide) the listener on the "child and family portraits" button stops listening or responding. Why is that? All the other event listeners are behaving themselves except this one? Here is the actionscript:
I have a piece of software I'm working on that is using a viewstack with 3 canvases. With the change event I need to look for index 2 which is the last canvas when it changes to this canvas I need it to grab data from inputs from the previous two canvases.Within the viewstack events I've assigned the function change() to the event childIndexChange.
Here is the method: private function change():void {
I am sending an event when an sql query returns no matches so that I can continue with the addition to the database.. It seems like actionscript is requiring that I attach the listener to something, but I don't really have any variables that seem like logical candidates at the point where I am in my code. I just want to listen for the isNewRecord event to be called so that I can then run the insert query; right now it's saying call to possibly undefined method for addEventListerner and for dispatchEvent.
public function addBG(BG:Number, datetime:String, batch:Boolean = false):void{ checkRecord('Gb', datetime, matchRecord); addEventListener("isNewRecord", recordExists); function recordExists(){ [Code] .....
I have created different buttons on different movieclip. Then i assigned onPress event on each buttons. But the function of onPress event is not triggered. The arrangement of movieclips is following.
var mainMC:MovieClip = _root.createEmptyMovieClip("mainMC",0); mainMC._alpha = 0; var adImgMC:MovieClip = mainMC.createEmptyMovieClip("adImgMC",0); var offerMC:MovieClip = mainMC.createEmptyMovieClip("offerMC",1); var offerList:MovieClip = offerMC.createEmptyMovieClip("offerList",0); [Code] .....
I have created an event as follows: offerList.onRollOver = function(){ offerList.stopTween(); clearInterval(autoScrlTimer); } offerList.onRollOut = function(){ duration = 0; autoScrlTimer = setInterval(automaticScroll,duration); ovrFlag = true } I doubt that the onPress event is not working because of the above piece of code.
Im doing a program in AS3 and, i'm trying to do the following:Lets say I have a button, which have onClick event, and when the event is triggered, the popup window will appear. And in this popup window there is going to be an animation (countdown) of 2020 (this is just an example).Is there a way to do this without javascript. Because i'm not doing this for website, its going to be a animation.
What's the call analogous to creationComplete that happens every time a component is rendered? I want to rerun a function every time the component gets rendered (it has to make an HTTP request, but the url it calls changes each time) and I can't figure out how to do it.
When the escape key is released, I close the deepest child in a tree-like structure, and then tell it's parent (which is now the new 'deepest child') to close when the escape key is released ... but I do that while such an event is triggered, that causes the whole chain to close.