ActionScript 3.0 :: Keyboard Cursor Out Of Textfield Event?
May 14, 2008I looked around but I didn't find any event sent by the TextField whe the keyboard cursor enters or leaves the field ?
View 5 RepliesI looked around but I didn't find any event sent by the TextField whe the keyboard cursor enters or leaves the field ?
View 5 RepliesI have been reading for about an hour online with no solution, if you are typing in a text field, you seem to not be able to read if the "enter" key is pressed, exmaple attached.
View 8 RepliesIs it possible to prevent/disable default behavior in input textfield on Keyboard.UP. [code]...
View 4 RepliesMy scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
View 3 Repliesi have a question to ask about asynchronous key controls This was what i did
[Code]...
and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?
I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).
private function onInit():void{
this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
}[code]..........
When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.
But in coding I got this error code:
TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()
This is some part of my game code...
case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
--street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)
[Code]....
I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):
[Code]...
how can you switch the mouse event with keyboard event in the folowing example:
Code:
var qno=0;var rnd1; var rnd2;
tick.visible=false;cross.visible=false;
var right_answers=0;var wrong_answers=0;
[Code]....
i know that u have too define key up and down functions and in the beginnig give the keys we are using the false value, but how to make it that after i pess of a key you cant press in again unless you go to the next question that is the enable_disable in the following code. How would that function looked in case of keyboard event
I am a newbie to actionscript 3.0 and need a litlle help that I have not been able to find searching (for two weeks). I would like the cursor to appear and blink in the first text field in a movie clip that gathers information to be sent to a php. The following does not work. stage.focus = textField; textField.setSelection textField.text.length,textF ield.text.length);
And the only other things I find are for custom cursors. I just want the visitor to see the blinking cursor in the firstName_txt input box when the page appearss. Also, if the visitor tabs from one input text field to the other, the blinking cursor appears in the first three input text fields but not in the fourth. Yet, the visitor can enter text in the fourth input text field.
I have a fill-in-the-gaps exercise and I have added a hint button which checks to see which part of the word a student has entered is correct and then adds the next (correct) letter to the end of the string. My problem is that the cursor stays just in front of the added letter instead of going to the end of the string. I've tried selecting the letter that has just been added and for a second the last letter is highlighted but then the cursor goes back to its original place. Here's the code I'm using:
function showLetter() {
hints++;
//get the text the student has entered
currentWord = eval("gap"+currentGap).gap_txt.text;
[Code].....
I'd like to specify where the cursor blinks in a text field. I've been scouring through thein Flash and can't find what I need.
View 2 RepliesI have a fill-in-the-gaps exercise and I have added a hint button which checks to see which part of the word a student has entered is correct and then adds the next (correct) letter to the end of the string. My problem is that the cursor stays just in front of the added letter instead of going to the end of the string. I've tried selecting the letter that has just been added and for a second the last letter is highlighted but then the cursor goes back to its original place. Here's the code I'm using:
[Code]...
I have an input text TextField in my movieclip instance but the text field just won't accept all my characters. I can enter for example character 'e', but pressing for example key 'p' won't work. Movie clip and it's TextField child is created in flash editor but I am creating an instance of this MC in my AS3 document class.If I set keyboard event handler, it catches all the keyboard events, but the are just not shown in InputText field? I am using default Arial and Helvetica fonts.
View 1 RepliesDoes anyone know of a way to return the position of the cursor in a input textfield? Can it be done at all? More specifically I need to know the y-value of the cursor somehow.
Have looked through the AS3 documentation, but can't seem to find what I am looking for.
I am creating a keyboard in flash. i want to move cursor position in TextField to insert new character
View 4 RepliesCan I change mouse cursor for textfield to appear as a clickable object?
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.net.*;
import flash.text.*;
import flash.ui.ContextMenu;
import flash.utils.*;
import mx.core.*;
i've searched for it but couldnt find what i need.i have a inputfield (instance:enterSbMessage_txt) so, when i type a few characters in it and user presses a button i want to know the exact position of the blinking cursor.
View 3 RepliesHow to make the cursor visible in a TextField (either flashing or still). I have created an on screen keyboard to use with a TextField so that the TextField doesn't receive direct keyboard/mouse input, but there is no cursor to see where you currently are. I have tried the setSelection() stuff with no luck..
View 1 RepliesI have a text field that can be clicked by user. The problem is when I roll over the text field hand cursor does not appear I have used txtField.mouseEnabled = true as well but no luck.
View 7 RepliesI want to get the current cursor position in text field while typing
View 1 Repliesi have a inputfield (instance: enterSbMessage_txt) so, when i type a few characters in it and user presses a button i want to know the exact position of the blinking cursor. i cannot find the as code to get these values.
View 4 RepliesI'm building part of an UI that suggests certain words based on to the user's input. (Quit like Google's suggestions) It works quite well but one detail bothers me: When I have a list of suggestions I highlight the list-items by listening to the arrow up and down keys. When the fist element is highlighted, and the user presses the up arrow, I want the cursor to be in the Text(Input)Field again, but at the last position.
(I removed the focus from the InputField not to move the cursor in my singel line field to the first position when the up-arrow is pressed)
I set the cursor to the last Position using setSelection() but as it is the field receives the key-press after my event callback is executed and the pressing of the up-arrow in a single line field does what it always does, it places the cursor at the first position.
I considered using the CHANGE event, but as the arrow key does not actually change the content of the TextField, that is not working. Still I think that the solution might be along that way, as the CHANGE event is/would be at the end of the event-chain, where I need to do the repositioning of the cursor.
I want textfield to be in focus with blinking cursor when the page loads.This doesn't work - not in Flash IDE not in browser[code]...
View 0 RepliesI have a movie that has four different input text fields, all in separate movieClips. Inside each movie clip I have code that listens for the 'Enter' key to be pressed, and if it is, it stores the value and turns the focus off of that textField...which works great.
[cODE]...
Is it possible to create a hand cursor when the mouse goes over a TextField. buttonMode does not work. Can I use cursor?
View 1 Repliesstage.focus = txt; // txt is a text input field
It successfully gives the TextField "txt" focus because when I type, the characters appear in the input textfield, however the familiar blinking text cursor/beam does not appear in the textfield. This makes you think it does not have focus, so you click the textfield to give it focus -- completely defeating the purpose.
can I set the keyboard focus for a TLFTextField? I tried stage.focus = myTLF but there is no cursor...
View 2 Repliesok so i am trying to change a boolean with a keyboard event
my code is this:
Code:
stage.addEventListener(KeyboardEvent.KEY_UP, keyPressed);
function keyPressed(evt:KeyboardEvent):void {
if (evt.keyCode==Keyboard.SPACE) {
if (!gamePaused) {
[Code]......