ActionScript 2.0 :: Moving Cursor To End Of Textfield
Apr 21, 2005
I have a fill-in-the-gaps exercise and I have added a hint button which checks to see which part of the word a student has entered is correct and then adds the next (correct) letter to the end of the string. My problem is that the cursor stays just in front of the added letter instead of going to the end of the string. I've tried selecting the letter that has just been added and for a second the last letter is highlighted but then the cursor goes back to its original place. Here's the code I'm using:
I have a fill-in-the-gaps exercise and I have added a hint button which checks to see which part of the word a student has entered is correct and then adds the next (correct) letter to the end of the string. My problem is that the cursor stays just in front of the added letter instead of going to the end of the string. I've tried selecting the letter that has just been added and for a second the last letter is highlighted but then the cursor goes back to its original place. Here's the code I'm using:
function showLetter() { hints++; //get the text the student has entered currentWord = eval("gap"+currentGap).gap_txt.text;
My scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.
With AS3 I managed to resolve the problem I said in the thread, but now I face a new problem.If you hit the wall, it will register a collision as it should. Goes the same for the exit. But if you look to the upper left, there's a rotating rectangle. If you hit the rotating rectangle, it will register a collision IF YOUR CURSOR MOVED.That's right, if you freeze the cursor in place as the rectangle comes sweeping in, it WILL NOT register a collision, meaning if it were a maze game, people could cheat by just staying still.I forgot, here's the code:
I am using a magnifying glass as part of my portfolio but when I click on another section and this loads an external swf above the main movie, because you can still see the main movie below, you can see the magify glass still moving as you move the cursor above?any ideas how I can stop the magnify glass moving while i am on the external swf above?
I have 2 input text boxes. On entering the data in 1st input text and pressing "ENTER" key, the focus should move to the 2nd input text box. I tried this by method Selection.sefocus(<variable>), but the focus does not move to the 2nd input text. This in flash5.
so i have a project where i will be making a website. I will be using flash to make it interactive and visually appealing. I found a website with a really cool entrance page,please view it he mouse moves, the background looks like its moving.
I'm making a text box where the user can type in whatever they want, but they can press "Enter" to make a new line. I am using the following code to do this:
I'm working on a Curling game and have a broom moving back and forth based on the mouseX position. Although I thought it would be as simple as recording the current broom position vs. the previous broom position that's not the case. This is because when you move back and forth the current and last postion may be at the very same point, like the center of the screen, depending on when exactly the mouse position is recorded. So, moving the mouse very slowly may give the same result and moving the mouse super fast where the x coordinate just happens to be recorded at or near the same point.
I tried using both an enterFrame event and a timer. Both yielded essentially the same results. I can't think of a way around this off the top of my head. Is there another way to record how fast the user is moving the mouse back and forth?
I am a newbie to actionscript 3.0 and need a litlle help that I have not been able to find searching (for two weeks). I would like the cursor to appear and blink in the first text field in a movie clip that gathers information to be sent to a php. The following does not work. stage.focus = textField; textField.setSelection textField.text.length,textF ield.text.length);
And the only other things I find are for custom cursors. I just want the visitor to see the blinking cursor in the firstName_txt input box when the page appearss. Also, if the visitor tabs from one input text field to the other, the blinking cursor appears in the first three input text fields but not in the fourth. Yet, the visitor can enter text in the fourth input text field.
Does anyone know of a way to return the position of the cursor in a input textfield? Can it be done at all? More specifically I need to know the y-value of the cursor somehow.
Have looked through the AS3 documentation, but can't seem to find what I am looking for.
i've searched for it but couldnt find what i need.i have a inputfield (instance:enterSbMessage_txt) so, when i type a few characters in it and user presses a button i want to know the exact position of the blinking cursor.
How to make the cursor visible in a TextField (either flashing or still). I have created an on screen keyboard to use with a TextField so that the TextField doesn't receive direct keyboard/mouse input, but there is no cursor to see where you currently are. I have tried the setSelection() stuff with no luck..
I have a text field that can be clicked by user. The problem is when I roll over the text field hand cursor does not appear I have used txtField.mouseEnabled = true as well but no luck.
i have a inputfield (instance: enterSbMessage_txt) so, when i type a few characters in it and user presses a button i want to know the exact position of the blinking cursor. i cannot find the as code to get these values.
I'm building part of an UI that suggests certain words based on to the user's input. (Quit like Google's suggestions) It works quite well but one detail bothers me: When I have a list of suggestions I highlight the list-items by listening to the arrow up and down keys. When the fist element is highlighted, and the user presses the up arrow, I want the cursor to be in the Text(Input)Field again, but at the last position.
(I removed the focus from the InputField not to move the cursor in my singel line field to the first position when the up-arrow is pressed)
I set the cursor to the last Position using setSelection() but as it is the field receives the key-press after my event callback is executed and the pressing of the up-arrow in a single line field does what it always does, it places the cursor at the first position.
I considered using the CHANGE event, but as the arrow key does not actually change the content of the TextField, that is not working. Still I think that the solution might be along that way, as the CHANGE event is/would be at the end of the event-chain, where I need to do the repositioning of the cursor.
I have a movie that has four different input text fields, all in separate movieClips. Inside each movie clip I have code that listens for the 'Enter' key to be pressed, and if it is, it stores the value and turns the focus off of that textField...which works great.
It successfully gives the TextField "txt" focus because when I type, the characters appear in the input textfield, however the familiar blinking text cursor/beam does not appear in the textfield. This makes you think it does not have focus, so you click the textfield to give it focus -- completely defeating the purpose.
i have made a flash movie which is working perfectly. I used the tutorial by GotoAndLearn which you can find here...[URL]... which shows how to make a preloader as a separate swf file and he states that you won't need to worry about the swf file that is loaded by the preloader.
He was correct for everything in my movie except for the
Code:stage.focus = null; code which i use to move the focus away from a textfield once a person has entered text and hit the Enter key. Basically, i just don't want the typing cursor to hang around after the user hits enter.
I'm having a really weird problem with the MOUSE_OVER event. I'm building dynamic tabs representing mp3 songs containing textfields with info and a dynamic image for the cover art. I am trying to get a simple MOUSE_OVER working over the whole tab, such that you can select the next song to play.
I am using a Sprite with alpha 0 that overlays my whole tab (incl. the textFields) as a Listener for MOUSE_OVER and _OUT... I've checked by setting the alpha to something visible and it indeed covers my tab and follows it around as I move it (just making sure I'm not moving the tab without moving the hotspot). Also, I only create it once my cover art is loaded, ensuring that it will cover that too.
Now, when the tab is in the top position, everything is dandy. As soon as I move the tab to make space for the next tab, the textFields break my roll behaviour... just like that noob mistake of overlaying a sprite over the one that you're listening for MouseEvents on. But... the roll area is still on top of the field, I've set selectable and mouseEnabled to false on the textFields... nothing.