ActionScript 3.0 :: Keyboard Keys Are Not Working First Time?
Jan 3, 2010
1) My game is playing differently when i am debugging it & when am i testing the movie(ctrl+Enter), the difference is that in testing movie the keyboard keys(i hv called the keyboard event key up & key down ) are not working first time, when player loses the game fiirst time,key start to work properly
2) It is working slowly, when i loaded its compiled swf with another swf but working fine when played individually, i hv specified the different stage.framerate for both swf in their corresponding class.
I have the follwoing code to control a Flash-based presentation but BACKSPACE and ENTER lkey are not working. I am puzzled. PD: All the rest of the keys works fine.
The code for KEY_UP and KEY_DOWN seems to work fine. But, the rest of it returns the error "1119: Access of possibly undefined property Key through a reference with static type Class." How do you call a function for Right, Left, Enter, and Escape Keys?
I want this code to move my map i.e map_mc when the keyboard keys are pressed. When I add it to the map_mc, I see no effect what do u think I am messing with.
Im making a game and trying to find the best keyboard keys. I mean, if u are holding down shift+d+f the final key f doesn't work bec. of keyboard buffer. etc. If someone know what kind of keys are the best match for flash 2 player game post them here please. So when like 6 keys are pressed at one time, the last keys pressed, will still work. And player won't get stuck.
Here's the current status of the game.Current keys. P1: LEFT, RIGHT, UP, DOWN + L as turbo P2: E, D, F, S + SHIFT as turbo u can try the shift+d+f combination to see what i mean. [Code]...
i am working on Flash player 8. i am designing on screen keyboard.I am not getting any clue what code shud i write 4 UP & DOWN arrow keys.What logic shud i apply for both. I am done with left & right arrow keys.Textfield is dynamic. How to move textfield cursor up or down?Can i get the rows or columns for the text i am typing from on screen keyboard?the codes i have written for left & right arrow are written below.
================================================== ========= var output:TextField; var rpart:textField=""; var lpart:String="";
I am trying to use Javascript to intercept keyboard events, so I can do CMD-W for "close-window" and whatnot, inside a Flash application, so the Browser doesn't get to use them. Well, I am able to listen for ALT, CTRL, and CMD onKeyDown/onKeyPress events, but I am not able to listen to anything else...
Here is the code, in the index.html file from a Flex Project: <script language="JavaScript" type="text/javascript"> document.onkeydown = function(event) {applicationKeyboardHandler(event)} document.onkeypress = function(event) {applicationKeyboardHandler(event)} function applicationKeyboardHandler(event) { alert("Key Pressed") } </script> I would like to make it so it could listen to any key press, not just alt/ctrl/cmd.
how to catch events from the multimedia keys on a keyboard in the Flex Framework? I tried using keyboardevent but, no luck ::- (. I'm developing a media player.
in my player.as file i have used senocular utili class to create movement using arrow up down left and right. and firebullet using space button.how can i change this so the player moves to the A, S, D, W keys instead and fire using R here is the current code i want to change in my player.as class
Code: public function loop(e:Event) : void { if (key.isDown(Keyboard.LEFT)) x -= speed;
Ive been working on creating a 3d earth using papervision, I got it working however I want to add the ability to zoom in and out using the + and - keys, however I cant seem to get it to work. below is what im using. in the main function:
Im having a problem getting responsive keyboard movement. I have a key_up listener which fails to trigger when 3 keys are down. E.g. Imagine up and right keys are being pressed to move up + right. The user wants to change to moving up + left. The user presses the left key before lifting thg right key. I have a key_up listener to detect when a key is no longer being pressed. However in this scenario it fails to trigger when 3 keys are pressed. Even in this online example, there is the same problem, look how unresponsive it is when chaging from up right to up left really quickly. [URL]
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
Here's my situation, I'm making a stick fighting game, where this stick figure fights others. I have the basic moves done inside a mc. I just tried to use Kirupa's tutorial on how to animate that bug with the keyboard arrow keys, but it didn't work. It moved the whole screen. All I want to do, is when you press the left or right arrow keys, the movements (the mc's name) move to the left/right. I attached the .fla. The basic controls are the left arrow animates it left, the right animates it right, and the enter key makes him punch.
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
I'm working on a simple game where the object is to hit as many keys as possible in a given time and then be given a score.
I have used the following code:
[code]...
However, when the time runs out and you're taken to the screen where your score is displayed, the actionscript continues running and you still gain points by hitting the keys.I've tried using a boolean, but it did not do anything.
I'm building up an image resize gallery, and I want to navigate using the left and right arrow keys on my keyboard. I've been trying to figure this out a while now, but I can't get it working. Here's my code:
Doing flash interface project with only the 4 arrow keyboard keys and the "a" key as the activater! No mouse allowed!!I have created movie clips which have a roll over affect created by an array but i now want to make these movie clips into button which can be selected using the arrow keys and the "a" button. Which then takes the user to the desired page. Really dont want to change them from movie clips format .
My keyboard shortcuts have quit working. I'm not talking custom shortcuts that I have defined. The default Flash shortcuts just don't work anymore.Before anyone asks, yes, I have made sure the "Disable keyboard shortcuts" option is turned off. I'm running Flash CS4 on a Windows XP pro machine.
I am creating a game where you have to use the up and down buttons on the keyboard to avoid movie clips. For some reason it won't register when i press the keys down. Here is my code:
Yet only sometimes when I press keys does it actually invoke. I have no clue why, I thought maybe something else has focus. Well I cannot add key listeners to NativeWindow or NativeApplication, and I would assume if it is on the WindowedApplication which is the root element, that as long as my application has focus the key presses should invoke the listener.
can't figure out why the keyboard input isn't working. I got this warning, but I always get that warning and it always works. The warning says:Warning: 1090: Migration issue: The onKeyDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'keyDown', callback_handler).
First line: Loading the movie into the instance Second line: Loading some vars into my scene third line: make the popup appear with an alpha tween fourth line: proving the itemName is correct.
Problem: First time running this script results in not showing my movieclip Second time running this script everything works perfect.
I am trying to move an object on stage with arrow keys. I am using this code
[CODE]....
The problem is that it do not start to move immediately after I press the key and it takes few moments to move. I have uploaded the swf file here [URL]...oqwnlssewe.swf
I have a class called OfficeGame, which is working fine, except in that class I instantiate a class called OfficeSchmuck which is the character of my game. The problem being that the character is not responding to my event listeners which tell him to move. Here are the two classes:OfficeGame.as
When I go to full screen with stage.displayState = StageDisplayState.FULL_SCREEN the keyboard stops working. I cant even type in textboxes (or get any of my keyboard events).