ActionScript 3.0 :: Catch Events From The Multimedia Keys On A Keyboard?
Jul 6, 2011
how to catch events from the multimedia keys on a keyboard in the Flex Framework? I tried using keyboardevent but, no luck ::- (. I'm developing a media player.
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Mar 12, 2012
why the swf does not catch any keyboard events? When i Ctrl+Enter my .fla there is a message appearing that says: "Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play. To prevent this you can change the Runtime Shared Library Library Settings in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Public Settings dialog. The Runtime Shared Libraries being preloaded are: textLayout_1.0..........."
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Nov 8, 2010
handling global keyboard events in Flex, is to attach a listener in the application complete event of a Flex application. However, no matter what I try, I have not been able to catch events without clicking on a point on the page, which is hosting my Flex application.
Moreoever, if I use a Flex component in a web application, where there is also html and Javascript, I'd still like to be able to grap global keyboard events, even if the embedded flex component (in flash player) does not have focus. So is there a reliable method for connecting flex applications and components (when they're embedded in a web page) to keyboard events?
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Aug 7, 2010
Here is my code:
[Code]...
The code for KEY_UP and KEY_DOWN seems to work fine. But, the rest of it returns the error "1119: Access of possibly undefined property Key through a reference with static type Class." How do you call a function for Right, Left, Enter, and Escape Keys?
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Dec 16, 2009
Ive been working on creating a 3d earth using papervision, I got it working however I want to add the ability to zoom in and out using the + and - keys, however I cant seem to get it to work. below is what im using. in the main function:
[Code]...
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Nov 7, 2009
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
[Code]...
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Oct 29, 2010
I have a masked movieclip that has let's say a hole in it. It's called mc1. I also have another movieclip under it called mc2 that appear from under mc1 because of the hole in mc1. But when I write event handlers for them when i click mc2 from mc1's hole , just mc1 catches the event and mc2 doesn't catch any event. Here is my simple code :
[Code]...
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Jun 21, 2011
This isn't an exact duplicate of AS3: add event listener to loaded swf, actually it seems to be a mirror situation with non-mirror solution..
I have a test flash file that registers its own listener at first frame's actions.
trace("it's going to be OK");
stage.addEventListener(KeyboardEvent.KEY_DOWN, aKey);
Unfortunately neither line works when .swf is loaded into another movie. Assuming that stage object is wrong for such situations, which object should be used to get listener?
Is it necessary to rewrite loader in parent swf, as said in the linked question?
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Feb 5, 2012
AS3 can catch keyboard events, but how catch usb joystick's input event ?
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Oct 31, 2010
I have two movie clip on the stage. The movieclip mc1 has a masked layer in it self that the movieclip seen like a ring ( like it has a hole in it ) and the movieclip2 is simple square movieclip that is under the movclip1 on the stage. So movieclip2 is seen from within the hole of the movieclip1 but it doesn't catch events when i click mc2 (the movieclip under) from within the hole of the mc1.[code]...
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Jan 11, 2008
I have this code on a frame in the main timeline:
ActionScript Code:
addEventListener(MouseEvent.MOUSE_DOWN,startSquare);
stage.addEventListener(KeyboardEvent.KEY_DOWN,addPoint);
[code]....
When I test it, it seems to ignore most keys, but notices others. I went through the alphabet, and it only responded to dguw&x
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Feb 15, 2011
I have an editable mx:Combobox. I want to catch two events: When a user enters some text, or edits some text.When a user changes the selection (selects an item from the combo box).Is it possible? I have been using change event, but it is fired in both cases and I can't differentiate it. Is there a better way of doing this?
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May 24, 2011
I have a BorderContainer with some instances of spark Line. I need to select this lines by clicking on this. But adding event mouse click listener fails. ASdoc [URL] says that line have only activate and deactivate events. Any best way to detect whether line clicked (use another line class?). I think that catching of clicks in the bordercontainer is bad solution.
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Jun 21, 2006
I want this code to move my map i.e map_mc when the keyboard keys are pressed. When I add it to the map_mc, I see no effect what do u think I am messing with.
Code:
on (keyPress "<Left>") {
currentX = this._x;
this._x = currentX - 2;
} on (keyPress "<Right>") {
currentX = this._x;
this._x = currentX + 2;
} on (keyPress "<Up>") {
currentY = this._y;
this._y = currentY - 2;
} on (keyPress "<Down>") {
currentY = this._y;
this._y = currentY + 2; }
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Jul 3, 2006
Im making a game and trying to find the best keyboard keys. I mean, if u are holding down shift+d+f the final key f doesn't work bec. of keyboard buffer. etc. If someone know what kind of keys are the best match for flash 2 player game post them here please. So when like 6 keys are pressed at one time, the last keys pressed, will still work. And player won't get stuck.
Here's the current status of the game.Current keys. P1: LEFT, RIGHT, UP, DOWN + L as turbo P2: E, D, F, S + SHIFT as turbo u can try the shift+d+f combination to see what i mean. [Code]...
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Dec 2, 2009
i am working on Flash player 8. i am designing on screen keyboard.I am not getting any clue what code shud i write 4 UP & DOWN arrow keys.What logic shud i apply for both. I am done with left & right arrow keys.Textfield is dynamic. How to move textfield cursor up or down?Can i get the rows or columns for the text i am typing from on screen keyboard?the codes i have written for left & right arrow are written below.
================================================== =========
var output:TextField;
var rpart:textField="";
var lpart:String="";
[code]....
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Jan 3, 2010
1) My game is playing differently when i am debugging it & when am i testing the movie(ctrl+Enter), the difference is that in testing movie the keyboard keys(i hv called the keyboard event key up & key down ) are not working first time, when player loses the game fiirst time,key start to work properly
2) It is working slowly, when i loaded its compiled swf with another swf but working fine when played individually, i hv specified the different stage.framerate for both swf in their corresponding class.
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Nov 11, 2009
I am trying to use Javascript to intercept keyboard events, so I can do CMD-W for "close-window" and whatnot, inside a Flash application, so the Browser doesn't get to use them. Well, I am able to listen for ALT, CTRL, and CMD onKeyDown/onKeyPress events, but I am not able to listen to anything else...
Here is the code, in the index.html file from a Flex Project:
<script language="JavaScript" type="text/javascript">
document.onkeydown = function(event) {applicationKeyboardHandler(event)}
document.onkeypress = function(event) {applicationKeyboardHandler(event)}
function applicationKeyboardHandler(event) {
alert("Key Pressed")
} </script>
I would like to make it so it could listen to any key press, not just alt/ctrl/cmd.
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Mar 9, 2009
in my player.as file i have used senocular utili class to create movement using arrow up down left and right. and firebullet using space button.how can i change this so the player moves to the A, S, D, W keys instead and fire using R here is the current code i want to change in my player.as class
Code:
public function loop(e:Event) : void
{
if (key.isDown(Keyboard.LEFT))
x -= speed;
[code]....
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Feb 16, 2010
Im having a problem getting responsive keyboard movement. I have a key_up listener which fails to trigger when 3 keys are down. E.g. Imagine up and right keys are being pressed to move up + right. The user wants to change to moving up + left. The user presses the left key before lifting thg right key. I have a key_up listener to detect when a key is no longer being pressed. However in this scenario it fails to trigger when 3 keys are pressed. Even in this online example, there is the same problem, look how unresponsive it is when chaging from up right to up left really quickly. [URL]
[Code]...
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Feb 4, 2009
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
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Sep 16, 2011
how can i make an object move with arrow keys on my keyboard, i am using as3.so when i hit the left arrow, it moves to the left etc..
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Oct 20, 2011
I have the follwoing code to control a Flash-based presentation but BACKSPACE and ENTER lkey are not working. I am puzzled. PD: All the rest of the keys works fine.
[Code]...
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Jan 23, 2003
Here's my situation, I'm making a stick fighting game, where this stick figure fights others. I have the basic moves done inside a mc. I just tried to use Kirupa's tutorial on how to animate that bug with the keyboard arrow keys, but it didn't work. It moved the whole screen. All I want to do, is when you press the left or right arrow keys, the movements (the mc's name) move to the left/right. I attached the .fla. The basic controls are the left arrow animates it left, the right animates it right, and the enter key makes him punch.
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Nov 23, 2009
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
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Mar 2, 2011
Suppose I have an application and a global event listener in it. Should the key events, who are fired in the PopUp, be caught by that listener? Or maybe popups are not placed in that hierarchy?Here's simplified test-code for you to understand what I'm talking about:
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="init()">
<mx:Script><![CDATA[
private function init():void {
[code].....
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Oct 29, 2009
I find this to be pretty weird. This code works it traces most of the keys on the keyboard but not all. I cannot figure out why.
[Code]....
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Jun 25, 2008
I got this code
[Code]....
and it works but now I need to use two simultaneous keys for example Ctrl + S, is there a way to do that using actionscript 3?
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Sep 30, 2009
I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.[code]...
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Oct 1, 2009
I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.
Test mode works fine ( except for full screen of course).
Seems to work fine on the local machine using Safari 3.2.3
However if I try to run it locally using firefox it does not work.I need it to run on a laptop but it does not always acknowledge the keyboard events and while in full screen it never responds to the keyboard events.Laptop is running Safari 3.2.1
import flash.display.StageDisplayState;
import flash.events.KeyboardEvent;
var chickCount = 0;[code]..........
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