I have a button thats inside a move clip which works great.
on (press) { _root.croatia.gotoAndPlay(2); }
Once croatia has played a few frames it stops. I would like the user to click on the button again to close Croatia by jumping to frame 1, or by rewinding to frame 1.trying to achive this using AS instead of creating another frame in the timeline?
I am oriented around html/css webdesign, and graphic design in photoshop, but know nothing of Flash, and i am attempting to learn!I have found a lot of complex tutorials but none that fit my specification. All i need to know is how to make an interface incorporating a play button which plays a .flv file. I already have a .flv file ready and the graphic i want to use for the button, but no idea how to begin.The .flv i want to play is a short 3-4 minute clip of someone talking including audio - i dont know the best way to play it and have heard of different options including embedding or somehow linking to an external flv file.I have tried various tutorials to try to achieve a simple interface with play button - i dont need a skin, rewind, forward, etc, just a play button and for it to go away while the video is playing, and perhaps a pause/stop button in the corner of the swf, over the top of the flv file itself. But I have had no success, mainly due to errors within the actionscript.
I simply created an movieclip called it themusic as instance and put a sound init Now on the firstframe i added these actions, the problem is the music just keeps going , it has no effect
the code
Code:
play_btn.onPress = function () { trace('playing' + themusic); //themusic.stopAllSounds();
I have a movieclip within the main clip called "playPause" which starts with the Pause button shown. When clicked the movie clip moves to show the play button and pauses the current parent movie with the AS "_parent.stop();" when the play button is then pressed the movie plays via "_parent.play();" and reverts back to showing the pause button.
Simple so far. What is getting me is if I add a movie clip within the parent (say some scrolling object) I cannot get the added clip to pause. For example say the "parent" movie clip the playPause moveclip is within is called "intro" and the moving object is called "introObject" which is embedded in a frame along with "playPause"
What I have setup for the playPause buttons is for pausing _root.introObject.stop(); and playing _root.introObject.play();
I have encoded a video to make a .flv for my site, I want to add a simple pause/play toggle button for the flv, does anyone know what code I need to add to a button to get it to work? I don't want to use the default skins and can't seem to find away to get it to pause / play??
I'm trying to make a simple flash mp3 player with a play/pause toggle button called toggle_btn. The button is actually a MovieClip with two buttons inside it: play_btn and pause_btn, which live in different places on the MovieClip's timeline. That all works fine, and when I press the play/pause button for the first time, my music plays as expected.
However, when I press it again to pause, it keeps right on playing. If I push it again, the button gets all glitchy, and doesn't go into its rollover state when it should nor toggle when clicked.
Here's my ActionScript:
Code: // load the playlist var getFile:URLLoader = new URLLoader(new URLRequest('songs.xml')); var numSongs:int = 0; // number of songs in playlist -- we'll set this later
I'm creating a website by splitting up the main timeline into the different pages of the site. I'm trying to make a dropdown menu on the 3rd frame. On a layer called buttons I have a button with the instance name patientnumberbtn. I want that when you roll over this button is tells the menu to drop. The movie clip for the menu is nested on its own layer of the main timeline. I would like to play this nested timeline, (the drop down menu has masks and other animations that are moving around). This movieclip that everything is nested in has an instance name of patientnumbermenu. Here is what I am using for code.
patientnumberbtn.addEventListener(MouseEvent.MOUSE _OVER,patientnumber_over); function patientnumber_over(event:MouseEvent):void { patientnumbermenu.play(); }
When I run it there is an output error #1009 but it still lets me proceed. When I roll over patientnumberbtn, nothing happens. Within the patientnumbermenu I have stop commands to prevent it from playing when we first reach frame 3 of the main timeline. I've removed these commands and the patientnumbermenu will play even though the commands used to get to frame 3 is a gotoAndStop(); command.
I am using Flash CS3 and ActionScript 2.0. I have a flash timeline that shows 4 tabs and cycles through them. There is also a play/pause button. My issue is that when you click one of the tabs, you start the timeline up again, but the play/pause button doesn't reset. I have the full Flash file, as well, if needed. [URL] Attachments: TabbedFlash10.swf (52.7 K)
I have been trying to create a play/pause button for the main timeline in my flash movie. Created a movie clip with 1st frame - a pause graphic, then on 2nd frame - play graphic, labelled the frames 'pause' and 'play' consecutively and put a stop action on the first frame of the movieclip. Then put the following code in the actions layer of the main timeline (and gave instance name of 'ppBtn' to the movieclip):
var pp:Boolean = true; function ppState(event:MouseEvent) { if(pp) { stop(); event.target.gotoAndStop('pause'); [Code] ....
It works in stopping and starting the movie but the actual movieclip doesn't toggle between the pause and the play graphics (just stays on the 'pause' state - 1st frame).
I have a movie clip that loads and when it is done playing it has a close button that unloads the movie clip... I want to add code to this button that moves the play head to frame 20 of my main timline using actionScript 3.0
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
I am on the main stage. In a layer I create a button. I double click on this button to enter its layer. I then do some AS3 to say if the play button is pressed, to change to a pause button. How would I say "If the main timeline is finished, change to the play button"? I am trying
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I am looking for a simple timeline chart, that I can display several events on over a varying timespan. I haven't found any specific charts in Flex, has anybody created or used anything along these lines? [URL]
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
Code: import FlashVar; // Instantiate FlashVar Class and Pass Root. var myFlashVar:FlashVar = new FlashVar(this); trace(myFlashVar.getVar('myFlashVar'));
[code]....
Now I have to pass 'this' when instantiating the class so that later I can use DocRoot to get the loaderInfo for FlashVars.Is there any way to not have to pass 'this' and have the external class point to the Main Timeline?
OK from the title you can tell I'm now a AS3 newbie. Its a shame because I was good intermediate at AS2 and all of a sudden I'm back at square one - and I'm no programmer so there's little chance of me learning AS3.
1) Back to the problem. I used to control events on my timeline with simple timers and such, utilising code like: _parent.MC1.Play(); Now that doesnt work, _parent and .root are gone, and I can't even get basic things to work anymore. I want to do is advance "MC1" to the next frame.
2) Is there a *simple* reference/summary of what happened to my old AS2 commands somewhere.
I am having trouble getting a simple animation to play properly, on a site designed by someone else, in IE. It works fine in Mozilla and Safari. In IE, on some computers, it shows up but there is a prompt about downloading a Shockwave add-on. On other computers it doesnt show up at all. Going from Mac to PC is also presenting problems. I'm freelance, so it's not like I'm in the office with these other people, so I only know what's going on with the 3 pc's I have at my disposal; which is as described above.
needless to say, new to as3... What I want to do is control start and stop of stage playhead with keyboard control. What I have so far is the stop control, but cant figure out the play. I have tried setting a var and boolean, but am doing something wrong =( // heres my code
I have found this fine example for multilanguage choice:URL...I have changed initLanguageSelector() to this:[code]It works OK with button component but I need it to work with simple movieclip or button.
I just need something simple, where there is only pause, play and stop buttons. I usually load the music within the flash movie and play from there, but I would like to build one where if you press play, the music loads and plays streaming on the spot. I have got a couple of more complex streaming style mp3 players but I would like to use a simplified streaming version. Any recommendations or code that I can just add to a button?
I'm struggling with a script to make a simple audio player. I'm loading the audio externally, using loadMovie. I have three buttons on stage ("Stop","Play", and "Pause"). First two work nicely, problem is the third one. here are the actions for the three buttons:
STOP button - Working
ActionScript Code: on (press) { audioContainer.unloadMovie(10); }
[code]....
BTW, the external movie clip contains an audio track inside a movie clip. Any ideas how to make the thrid button to "pause" the audio?
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....