ActionScript 2.0 :: LoadMovie With An Image Using A String?

Jun 24, 2004

What I am trying to do is simply load the images location using a string.Here is my Code.

Code:
//Load Images
image1 = "image.jpeg"

[code].....

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This is a part of a more complex app, so that's why I won't paste any code.

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ActionScript 2.0 :: LoadMovie With Query String On Local Machine?

Nov 27, 2007

I've been given a bit of a dog to work on. I'm upgrading a flash presentation that runs via an xml feed. I've added several dynamic flash graph generators external swfs through this data feed but can't seem to pass a query string to the flash presentation via this xml feed. This query string provides an alternate XML datasource for the graph generator.s

I would really like to be able to pass this query string as the current flash graph generators are running off a hardcoded xml filename and I would like to offer some flexibility. I've investigated further and the main presentation loads these extra "slides" with the loadMovie AS which should accept query strings but NOT locally. Is there a workaround to make loadMovie work with query strings locally? I can't run the presenation on a server!!

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[Code].....

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I have a very general requirement that seemed very simple: Step 1: Load a new external JPEG image into a MC with a string var encoding a string caption in the URL link (VALUE="../fadeTest.swf?someTextVar=TestCaption") within the EMBED / OBJECT sections. I know how to do this and it semed to work fine. STEP2: When the JPEG is loaded I would like the substituted Text to Fade In over the JPEG. The JPEG should also fade in before the Text. The fade rate should be programmable.

[Code]....

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I have this for loop where I am circling through an array.  I have swf's for each of the numbers like dropTarget_1.swf, etc.  For whatever reason I can't seen to get this loaded into my holder.
 
When I hard code it then it works.
 
[Code]....

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Jul 31, 2010

I'm trying to load an image and center it within a movie clip already on the stage.
 
function loadImage(){  image_mc.loadMovie("fullImage/"+imageNum+".jpg");  image_mc._x= Stage.width/2 - image_mc._width;  image_mc._y= Stage.height/2 - image_mc._width;}
 
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Ok I have so many images for every html page. So what I want to do, instead of typing

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I just want to call a variable like

PHP Code:

pic.loadMovie("loadImage","_level2");

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I am using loadMovie to load an image that a user has uploaded. If I have the loadMovie target as a movie clip of size 300x300 and the user loads an image of size 600x600 it does not restrict and scale that image down to fit within the 300x300 box.

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ActionScript Code:
setProperty(_root.dimension_preview, _width, Number(_global.dimension_width));
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Now when I load an image into this it actually magnifies it by the amount the user entered, is there anyway to prevent it doing this?

If it is easier, I can upload the bits and pieces.

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I have a movie clip called "play_btn". The timeline has 2 labels, "paused" & "playing" ... paused contains a movie clip called "playButton" and playing contains a movie clip called "pauseButton". playButton & pauseButton contain images of a pause button and a play button.I am trying to replace the playButton image using:

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[Code].....

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[Code]...

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[Code]...

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