ActionScript 2.0 :: Make The Circles Go From Down To Up?

Nov 4, 2003

im so lost in how to make the circles go from down to up instead of going left to right.

Tutorail: Creating Continuous Movement

[URL]

Specifically i'd like to know the actionscript code.

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ActionScript 2.0 :: Make The Circles Go From Down To Up Instead Of Going Left To Right?

Nov 4, 2003

im so lost in how to make the circles go from down to up instead of going left to right.

Tutorail: Creating Continuous Movement

[Url]

Specifically i'd like to know the actionscript code

View 4 Replies

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I am trying to make a spaceship game and in order to make it look like my spaceship is moving I need to make my circles in the background move forever. I tried using the Continuous Movement tutorail but it makes my circles get bigger when I move my mouse and when I move my mouse all the way to the right it gets faster and left gets slower does anyone know how to change the actionscript for the circle movie clip to make it not do those things?

[Code]...

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anyone know of any tutorials or any codes on how to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out.. yeah, by the way i have attched the file so more or less u will understand wat im saying.

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I try to animate cricles on random.. Its not working for me.. somewhere the code needs to correct.. Here my code...

[Code]....

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import flash.display.Sprite;
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cir.graphics.endFill();
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addChild(bin);
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I can make images transparrent and tween etc. I want to create an animation (like this one), if someone can please help put me in the correct direction? I am not sure how to get the circles animated to get the next image to display.

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I've got the code for circle on an image (mask). I've got it in my first frame and I need do something else in 2nd frame but after the movie in 1st frame is finished.
Code:
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[Code] .....

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I have been working on a drawing "game" in my spare time (which is limited). This is probably a common question, if so I appologize. By the way, I do not have the code here, it is on my other computer. Anyway, I was using the lineTo method and a timer listener to fire the addition of each new line segment, if that makes sense. The problem is that when you try to draw an arc quickly, it looks terrible. It draws straight lines. I tried adjusting the timer, which helps a bit but still not great. I looked at the curveTo but could not figure out a logical way to get the achor coordinates. I did some research online and found some that use addChild with bitmaps. I would rather use lines. Has anyone tackled this before?

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I am trying to code some circles to move around inside one another. I have managed to do the hit test bit, but its getting them to stop at the edge inside one another is what I am having problem with. The aim is so the user can drag the red circle and the yellow stays where it is within the red, but when you drag the yellow circle the red moves with it.

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I've been messing with some code from lionbichstudios.com. I'm looking for a way to have 5 circles appear in succession and expand and fade away. Works fine for one circle but I haven't found a good way to create a sequence of circles. The one hitch: the code needs to appear all in one frame. (I'm using Flash MX 2004)

Here's the basic code:

[Code]...

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"How do I get 2 circles to bounce off eachother correctly??". I am currently making an air hockey game. I have seen great physics explanations, and great swf's, but I can't seem to do it myself. I know how to get the puck to bounce off the walls, and that code is very stable/simple, but the hitter-against-puck collision is very elusive. Bit-101 has some great swf's on flashkit forums about the exact same thing I am looking for. I have heard of somebody on super samurai giving a great explanation. I have seen a physics student's explanation. It seems to be a lot of code involving the radii of the circles, and the only thing I really understand is this:

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[Code] .....
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Code:
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[code]....

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i'm "experimenting" a bit with code at the moment and now i have written a class that creates a circle that bounces at the bottom of the stage. Wich has a random size and a random starting point.But now i wan't to expand the code so that i can have a random amount of balls bouncing down, so instead of only one there are f.e. 3 balls.Also i have noticed that the stage.stageHeight does not get updated when i resize my screen when i run iton how to make that happen ?

package {
import flash.display.Stage;
import flash.events.*;

[code]....

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When I am drawing with a pencil, the line looks like the shape I want to draw, but when I stop drawing, the shape reshapes to another shape whick looks like circles and rectangles = it does not look like the shape I wanted to draw. What is the problem?

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I need to draw concentric circles in my Flex application. I am trying to do this using graphics util. The problem im facing is centering the two circles.

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Actionscript 3 :: Flash Drawing A Line Between Two Circles?

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I'm trying to draw two circles at random positions, and draw a line between those two circles - but flash doesn't seem to register the x|y coordinates of the circle in my code.How would I do this. Better yet, how would I do this so that if I were to drag one of the circles, the line would maintain the connection between those points? Here's my code:

var sw = stage.stageWidth;
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[code].....

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ActionScript 3.0 :: Position Circles Around The Circumference Of A Circle?

Nov 18, 2009

I'm trying to create a flash app which creates and positions circles around the circumference of a circle. My issue is that my grasp of trigonometry is flimsy at best and I'm struggling to create the code.

Here is what I have so far (Called rotation matrix, because that's eventually what I will be using on it):

ActionScript Code:
package com
{
import flash.display.MovieClip;
import flash.display.Sprite;

[Code]....

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ActionScript 3.0 :: Generating Randomly Placed Circles. Without Them Overlapping?

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for(var a=0; a<counter; a++){
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I was wanting to do a quick class that generates an image from another image similar to the way the Killers "Day and Age" album looked like: [URL] The problem I'm running into (mentally, haven't started coding yet) is that I'm not sure how to place all those randomly sized and placed circles on the stage in such a way that they will completely fill it.I have thought of two methods, but both seem inefficient:

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