Actionscript 3 :: Draw Concentric Circles In Flex?

Apr 19, 2011

I need to draw concentric circles in my Flex application. I am trying to do this using graphics util. The problem im facing is centering the two circles.

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I am drawing 12 concentric circles, and on each circle I plot dots. When I click on a dot, I need to display a text(I will be displaying usernames).

I have the circles and dots in place. But a funny thing is the mouse events work for few dots and does not for few. I am totally stuck now. Please help. Pasting my code. On running, dots on the left side of the circles show the hand pointer whereas the ones on the right donot work!

[Code]...

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[Code]...

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[Code]...

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I've got two concentric circles with their centers at (centerX,centerY). The inner circle has a radius of 100 and the outer circle has a radius of 400. If take a point on the circumference of the inner circle, I can draw a line from the center to that point. Let's call that point x1,y1). I now want to continue that radius out to the outer concentric circle and calculate the position of that outer point (x2,y2).

I'm adding a 3px 'dot' just to show where x1, y1 is on the screen. (Subquestion: I can't see it...not sure why.)This is what I'm trying:

var x1:Number = 100;
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var x2:Number;[code].............

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ActionScript 3.0 :: BitmapData Draw() Method - Draw The Bitmap On The Stage At Design Time?

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I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.

Code:
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[Code]...

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Actionscript 3 :: Draw Something Like THIS Using Flex 3?

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I am trying to create a "radar-like" control within our Flex application. See the following link for an example (sorry, small image...) [URL] This is my first foray into drawing with Flex. I would like to draw the main circles of the radar, the radar scanning shape, and circles/balls representing objects within the radar. These objects need to have the ability to be clicked on or hovered over so the user can get more information. I'm looking at Sprite's and Shapes, etc. but confused as which to use to create such a control.

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I'm wondering (based on scoping rules) how I might do the following: I want to draw to a sprite that exists on the main stage in which I have a class instantiated.

So something like

public function MyClass(reference:String){
this.reference = reference;
}

[Code]...

Would I use super() in this case, or what's the usual methodology?

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I'm trying to draw a box with actionscript 3 and flex 3.5. First a few things:

1) I am not using any IDE at all, just notepad and flex
2) I am not using any mxml file at all (yes this is possible with as3 apparently)
3) I am not using inheritance ie I'm not using an extends on my classes, I'm trying to get this particular bit of code to work only through composition

Anyway this is the code itself (the file name is MAIN.as):

[Code]...

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I'm trying to draw lines on a canvas object. When the width of the Canvas is less that the width of the line, it draws outside the Canvas over other elements. I read about this problem and I try to resolve using a inner Canvas with a longer height so a scrollbar appears.But I also read that this problem can be correct using a mask but I do not know what is the better way. Which do you recommend?

<mx:Canvas id="panelContentECG" width="100%" height="400" backgroundAlpha="0.5" styleName="miCanvas" borderStyle="solid" cornerRadius="20" borderColor="0xFCFE00" horizontalScrollPolicy="off">

[code].....

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Flex :: Draw String In Canvas?

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I'm trying to draw a String inside a canvas. The text and the position of the String changes pressing differents bottoms. For doing so, I create TextFields which I added to a sprite which I added to a Canvas:

canvas.rawChildren.addChild(spriteNombres);

The first time everything works fine but when I press the bottoms,it does not refresh and appear the old textfields and the new ones.I cant remove the old ones, I try with removeAllChildren and also trying to delete one by one with removeChildrenAt. I do not know if I'm doing something wrong or maybe this is not the best way.

I also try creating bitmapdata and drawing in the sprite inside a rectangle.

var channelName: TextField = new TextField();
channelName.text = channelNames[displaySequence[channel]];
if (channelName.text != null) {

[Code].....

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Flex :: Draw Text On BitmapData?

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the problem may be a simple one but I can't figure it out. I have an image loaded into BitmapData. now I want to take text from a textinput and put it on the BitmapData. Basically it's drawing a text on the BitmapData and get the result as another BitmapData that will consist of the original BitmapData with the text drawn over it on a specified position

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Jul 18, 2011

I am creating an application that requires a user to draw their hand signature on a tablet. Does anyone the best way to do this on Flex mobile 4.5? What do I draw on to, a Sprite, canvas?

Also, I would need to save the signature as a .jpg, could this be done?

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Actionscript :: Draw Rectangle In Flex 4.5.1?

Sep 20, 2011

[code]...

Basically this is not working. I used this question to improve - still nothing.Why doesn't this Flex App draw a simple rectangle?

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How can I used ActionScript to draw on different frames of a movie clip. That is, make it so that
movieClip.gotoAndStop(0);
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movieClip.gotoAndStop(1);

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ActionScript 2.0 :: How To Draw A Line In Flex

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Dose the Flex has some Tags just like <v:line> or <v:polyline> in VML?

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ActionScript 3.0 :: [FLEX] BitmapData.draw()?

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I'm building a flickr application in flex at the moment but i keep getting sandbox errors when i invoke BitmapData.draw();.After doing some google research i found that the proper policyfile needs to be loaded.i do this using: Code:Now this still doesn't resolve the issues. Upon further research i found that i need to check the policy file first using checkPolicyFile = true;

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