ActionScript 2.0 :: Four Circles Move Around The Screen Randomly?
Sep 29, 2002
Kinda of new to all this Flash stuff and need some help working on an animation. I want to have four circles move around the screen randomly. When the user moves his mouse over a circle, I would like it to stop and be bale to use it as a link.
I have used the Flash MX script off the site and can get the circles to move about fine. Just haveing some problems getting them to stop when the mouse is moved over them, and making them into links.
how to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out..
Hi, I am tring to make an object move across the screen randomly..I want it move up-down left or right acording to the values created..for example I want my object move between value (-5 and +5 ) whats wrong with this ? because it always moves downward ???
I have a bunch of dots moving randomly on the screen. They are all copied and pasted versions of one MC with some script attached. Over the top of them is a giant invisible button. When I click the button (anywhere on thescreen) a VISIBLE button appears. When I click again (anywhere on the screen) I want all the randomly moving dots to move towards the VISIBLE button.
I want to create randomly sized circles which act magnetically to eachother. They should start on random positions and then find the perfect order. They shouldn't overlap. What are the things I have to deal with here?
I'm trying to write something like this facebook app [URL] I've already written code to let user to move circles with mouse, but i've got a problem with lines connecting them- sometimes i see old ones, which should have been deleted already. I refresh all lines every time any circle is moved. Here is my code which draws lines
I am trying to make a spaceship game and in order to make it look like my spaceship is moving I need to make my circles in the background move forever. I tried using the Continuous Movement tutorail but it makes my circles get bigger when I move my mouse and when I move my mouse all the way to the right it gets faster and left gets slower does anyone know how to change the actionscript for the circle movie clip to make it not do those things?
tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.
I'm working with a randomly moving MC, and now it looks good except the collisions with the level. When it hits the level it gonna rotate and go another way. I don't want it go through the walls.
I have movie clips in the timeline and i would like them to move randomly every 10 seconds. by randomly i move, i want each movie clip to move every 10 seconds. So each movie clip will have a movement inside of it by tweening.
so will do something like
mc1.gotoAndPlay(1);
i will create a function to call mc1 and play but i will do this every 10 seconds.
This happends in a *quite heavy* flashproject at work. And what's even more interesting is that it doesn't happend every time. It seem's to be at random. What happends is that text in textfields would move ~1px in X or Y. Have anyone else encountered this?
I thought that it was the layout code that sometimes was updated but no luck with that. And it is not that the text is getting reset either. But it seem's to happend on mouse-input ( press / onRelease ).
This has been tested on different computers and it moved on all, nut in different ways.
i have a movieclip of a butterfly and needs it to move randomly on stage. Also, it should always be facing the side it�s flying at and never fly backwards (if it�s flying from left to right it should be facing right and the other way about)
I've just started playing with flash and I have some basic questions that u might have the answer mm,mm? Im attaching 2 files with this thread: ver1 and ver2.In the flash file (ver1) I'm wondering how u could make the leaves move randomlyIn the flash file (ver2) I tried to make them move randomly (see the actions) but my suggestions are not working...the rendering is complaining about something?
I've been working endlessly to figure out if there is a method to make an object move randomly. I know there is a way, because I have seen many sites using it. Yet, I am unable to create anything besides specified movement in the x and y values. I can't make anything move randomly.
anyone know of any tutorials or any codes on how to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out.. yeah, by the way i have attched the file so more or less u will understand wat im saying.
I am making a game and need to know how much a particular mc is covered by other mc's placed randomly on the screen.Is there a way to tell how much is left seen of the mc as it's slowly being covered by other mc's?
Is it possible to have a script that sends the playhead to specific frames randomly, wait for say 8 seconds then move on?For example, frames 1-20 will have an image on each frame. I want the playhead to land on those frames in a different order and keep looping.
What I have is a ninja star that spins around and moves based on the accelerometer of your phone. I created a balloon popping animation and have it all working well. The problem is that as of right now I can either have it be static and animate once the ninja star hits it, or I can have it randomly move and then play the animation which is not what I want. I want it like this: When the ninja star hits the balloon, the animation of it popping plays. And then once the animation is complete, then I want it to randomly move to a new position on the stage. (so the user can hit it again, and so forth...)
Here is my code so you can all take a look. import flash.sensors.Accelerometer; import flash.events.AccelerometerEvent; import flash.events.Event; var my_acc:Accelerometer = new Accelerometer(); my_acc.setRequestedUpdateInterval(50); [Code] .....
I'm trying to simulate rubber ducks in a bath tub (Don't ask .)I've got 5 mc's on my stage (Each MC is a duck.) And I've been trying to figure out the AS (2.0) to make them all move in random directions around the stage, bouncing off each other and the stage sides.
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
so i am having trouble with adding a box randomly on the screen. I have done this before and it seems like it should have a relatively easy solution. But alas, i have not been able to figure this out. This is the info: I have a box mc with exporting as Box. I have a Box Actionscript file with this code in it:
[Code]...
Nothing happens at all but there is no errors. Also i would like to keep everything in the classes.
On my previous post Adding a object randomly on the screen in as3 I explained the specifics of my situation. But I will go over it again. I have a box with a class(not my document class. I do have one called Main but this one is just an AS class referencing my box.) The classes name is Box and my MC box is exported as Box. This is the codethis is in my main file on the main timline
addEventListener(Event.ENTER_FRAME, createbox); var _box:Box = new Box; var boxlimit:int = 2;
I have an array of display objects that are simple scattered circles on the stage. My goal is to have them move around randomly within, say, a 5/10 pixel radius/range from their original x and y. Sort of like fireflies, but not as jittery and fast, I'm looking for something real smooth. What I have now is something like this:
So as you can see for each circle I call a class JitterCircle and pass it two values: the actual display object and the range I want my circle to fly around in. Inside JitterCircle I have this: