This happends in a *quite heavy* flashproject at work. And what's even more interesting is that it doesn't happend every time. It seem's to be at random. What happends is that text in textfields would move ~1px in X or Y. Have anyone else encountered this?
I thought that it was the layout code that sometimes was updated but no luck with that. And it is not that the text is getting reset either. But it seem's to happend on mouse-input ( press / onRelease ).
This has been tested on different computers and it moved on all, nut in different ways.
I'm working with a randomly moving MC, and now it looks good except the collisions with the level. When it hits the level it gonna rotate and go another way. I don't want it go through the walls.
I have movie clips in the timeline and i would like them to move randomly every 10 seconds. by randomly i move, i want each movie clip to move every 10 seconds. So each movie clip will have a movement inside of it by tweening.
so will do something like
mc1.gotoAndPlay(1);
i will create a function to call mc1 and play but i will do this every 10 seconds.
i have a movieclip of a butterfly and needs it to move randomly on stage. Also, it should always be facing the side it�s flying at and never fly backwards (if it�s flying from left to right it should be facing right and the other way about)
I've just started playing with flash and I have some basic questions that u might have the answer mm,mm? Im attaching 2 files with this thread: ver1 and ver2.In the flash file (ver1) I'm wondering how u could make the leaves move randomlyIn the flash file (ver2) I tried to make them move randomly (see the actions) but my suggestions are not working...the rendering is complaining about something?
Hi, I am tring to make an object move across the screen randomly..I want it move up-down left or right acording to the values created..for example I want my object move between value (-5 and +5 ) whats wrong with this ? because it always moves downward ???
I've been working endlessly to figure out if there is a method to make an object move randomly. I know there is a way, because I have seen many sites using it. Yet, I am unable to create anything besides specified movement in the x and y values. I can't make anything move randomly.
Kinda of new to all this Flash stuff and need some help working on an animation. I want to have four circles move around the screen randomly. When the user moves his mouse over a circle, I would like it to stop and be bale to use it as a link.
I have used the Flash MX script off the site and can get the circles to move about fine. Just haveing some problems getting them to stop when the mouse is moved over them, and making them into links.
Is it possible to have a script that sends the playhead to specific frames randomly, wait for say 8 seconds then move on?For example, frames 1-20 will have an image on each frame. I want the playhead to land on those frames in a different order and keep looping.
What I have is a ninja star that spins around and moves based on the accelerometer of your phone. I created a balloon popping animation and have it all working well. The problem is that as of right now I can either have it be static and animate once the ninja star hits it, or I can have it randomly move and then play the animation which is not what I want. I want it like this: When the ninja star hits the balloon, the animation of it popping plays. And then once the animation is complete, then I want it to randomly move to a new position on the stage. (so the user can hit it again, and so forth...)
Here is my code so you can all take a look. import flash.sensors.Accelerometer; import flash.events.AccelerometerEvent; import flash.events.Event; var my_acc:Accelerometer = new Accelerometer(); my_acc.setRequestedUpdateInterval(50); [Code] .....
I'm trying to simulate rubber ducks in a bath tub (Don't ask .)I've got 5 mc's on my stage (Each MC is a duck.) And I've been trying to figure out the AS (2.0) to make them all move in random directions around the stage, bouncing off each other and the stage sides.
I have an array of display objects that are simple scattered circles on the stage. My goal is to have them move around randomly within, say, a 5/10 pixel radius/range from their original x and y. Sort of like fireflies, but not as jittery and fast, I'm looking for something real smooth. What I have now is something like this:
So as you can see for each circle I call a class JitterCircle and pass it two values: the actual display object and the range I want my circle to fly around in. Inside JitterCircle I have this:
I have a bunch of dots moving randomly on the screen. They are all copied and pasted versions of one MC with some script attached. Over the top of them is a giant invisible button. When I click the button (anywhere on thescreen) a VISIBLE button appears. When I click again (anywhere on the screen) I want all the randomly moving dots to move towards the VISIBLE button.
I built my first simple class which just makes a movieclip move around randomly on the stage. I wanted to know if the "class" experts can take a look at my code and let me know how I can improve. I want it so that it is the most efficient code and can be applied to any movieclip that I want as easy as possible.
I am having trouble on my Flash assignment which due on Monday, for the assignment, I am goingt to make a game, similar to the classic aracade game, Asteroids. They provided some basic code for the timing and rotation of asteroids, the behavior of the asteroids is appear randomly (but not moving) in the stage every five seconds with rotation, that's already been done by the code provided. [code]...
my aim is to get the movie clip (bar shapes) to move up and down randomly over time. this is the actionscript ive done so far. by the way im using flash 8 so i beleive that its actionscript 2.
I have a bunch of dots moving randomly on the screen. They are all copied and pasted versions of one MC with some script attached.Over the top of them is a giant invisible button. When I click the button (anywhere on thescreen) a VISIBLE button appears. When I click again (anywhere onthe screen) I want all the randomly moving dots to move towards the VISIBLE button.
make a drawing object move around the browser randomly and incresing it's size from 100% to 200% at anytime. Plus changing it's alpha.. all those with actionscript.
i have a text field called Moneytxt and i want it so when u click on a box it somtimes adds 200 and somtimes adds 100 ( also i would like it to add up in numerical value example: if it adds 100 and it has 200 it equals 300 not 200100). I also have penniestxt where sometimes it adds 30 and somtimes it adds 40.
this is the code (box getting added is not included or addeventlistener)
public function boxclick(event:MouseEvent):void { var _box:Box=event.currentTarget as Box; logtxt.appendText(" You collected the box");
I started another thread where i had gotten help and combined the snow tutorial and the programatic mask tutorial to create particles that reveal an in-focus image over a blurred one. I just need help making the particles swarm around the mouse when it is present and have the particles just float around when not. Presently the random motion is just fine and looks like this (i just inverted the this._x and this._y so that they would go with the mouse direction not away from):
I'm working on an interactive poetry project. I have 49 textfields displayed in a 7x7 grid. The properties are stored in an array. Here is the code for that. For the purposes of demonstration I place the character "S" as text in each field. This code works as intended.
var instances:Array = []; for (var i:int = 0; i < 49; i++) { var j_inst:TextField = new TextField(); j_inst.text = "S";
[code]....
The problem occurs when I want to change the text. When it's triggered the text simply disappears. I have no idea why and I'm running out of ideas. I've tried without the embedded font but to no avail. Changing other text properties like instances[j].x works but whenever I change the text I lose it.
function ChangeText(e:TimerEvent):void { for (var j:int = 0; j < 49; j++) { instances[j].text = "X"; } }
I have an input textfield were I need to insert a number when it has focus and the user presses a button, like in a calculator. I have everything else working, the problem is thatinput1.text = anything;doesn't work, not for any of my 10 inputfields, like it does with my output fields (dynamic textfields)