ActionScript 2.0 :: SetInterval Parameters - Dynamically Calling Function

Jun 27, 2007

I have a function gameTimerInterval() set to run every half second. Every x of those intervals (the value of x varies in this situation), it creates another interval that calls the function birdTimerInterval() every y of these new intervals. Basically, gameTimerInterval() determines when a new flock of birds will enter, and then birdTimerInterval() controls how each individual bird in the flock comes in (one at a time). The thing is, there can be multiple flocks coming on the stage at the same time, so birdTimerInterval() will need to receive a parameter so it knows which group of birds to control. The only way I could see achieving this is doing something like dynamically passing the name of the interval that's calling the function, as I don't know how I could use global variables or arrays to distinguish which flock should be moving.

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Here is the code that doesn't work:

Code:
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As entitled in this post, suppose we have wrote in timeline

[code]...

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I've got an XML file that is loading in data and is calling functions.
 
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So say I have a function that has some number of optional parameters but I don't like to write the function more than once. Instead just use for loop or such to iterate the parameters through and give them to that function.

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ActionScript 2.0 :: Dynamically Calling A Function?

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I'd like to be able to call a function dynamically,?I saw an example. It doesn't work, but perhaps it's a starting point:

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I am having problems with this and I can't quite figure out what I am doing wrong.I have the following AS inside a function in my movieclip.

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Im having a problem where I have a set of numbered functions and I need to call them from the dynamically created buttons but I need to make sure the numbered functions are relative to each button..so button 1 will call function 1.

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I created code based on a site I found that puts the XML into CSV's, here is the code:

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I've been trying to dynamically clear a triggered setInterval by a parameter, but have had no luck. Here's an example:

[Code]...

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ActionScript 3.0 :: Store A List Of Parameters Needed For A Function In An Array And Then Use That In A Function Call?

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[Code]...

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[Code]....

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I have a function that I want to run at an interval within a frame. I use the following code to start the function:

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I'm creating a banner ad that tweens a thought bubble.It has 3 bubbles which tweens from the small bubble(1st one) to the big(3rd)one every 1/2 second with the setInterval function and then Invokes another setInterval which changes the text in the big bubble every 2sec. I got it to work perfectly, but the only problem is that I cant get it to loop through again properly. When I try to invoke the setInterval "animBubble" in the changeText function it doesnt read the clearInterval in the "animBubble" function causing it not to stop once the 3rd bubble has tweened in.

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ActionScript Code:
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[code]...

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[AS]
_root.logo._alpha = 0; //S�tt alpha p� logon till 0
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The first two functions wont get executed.. I have tried to put trace("test") strait under the function ...(){ but it wont execute it..

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[Code]...

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ActionScript 2.0 :: Setinterval For A Loop Function?

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Code:
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ActionScript 2.0 :: Clearing SetInterval From A Different Function?

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how to clear the interval in this code? I'd also like to know if there is a better way of firing makeStars() than using setInterval in a function - like I'm doing. I've looked at the Kirupa tutorial and I'm not seeing what should be done.

Basically, this attaches a number of stars within the Stage width and height properties. When the browser resizes I rewrite the stars to the screen with the new bounds. But I can't get the interval to stop, so the stars just keep getting replaced - disappearing and relocating abruptly.

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stop();
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[Code].....

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If i have a setInterval inside a function, will it execute at the desired interval, even if i only call the containing function once?

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ActionScript 2.0 :: SetInterval On Attachmovie Function With X And Y Loc?

Apr 28, 2008

I have a function on my script that attaches a movieclip on a specific position and then it duplicates it several times. This movieclip has a code in order to move across the stage randomly. When I try to use SetInterval to repeat this function two weird things happen: the movieclips don't duplicate over that specific location (they appear on x=0,y=0) and if I set the location only one duplicates and the rest don't. My question is: what can I do to repeat the function every 2 seconds exactly as it is the first time it runs, without the objects not duplicating or moving from the original location?

Here's the code:
meteoros = function () {
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[code].....

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ActionScript 2.0 :: Local Function / SetInterval?

Sep 3, 2003

Why is this not working? It just passes through the function instead of pausing. Source is attached:

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ActionScript 2.0 :: Put A SetInterval Function In Front Of It?

Dec 22, 2003

I got this MC I load. How could I put a setInterval function in front of it?

Code:
onClipEvent (load) {
this._x = 100;

[Code]....

And what if I wanted to do this with several MC's in the same movie?

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ActionScript 2.0 :: Cannot Execute Function With SetInterval

Mar 19, 2004

[AS]
_root.logo._alpha = 0; //Stt alpha p logon till 0
_root.meny._alpha = 0; //Stt alpha p menyn till 0
var donealpha:Boolean = false; //skapa en Boolean
var doneshrink:Boolean = false; //skapa en Boolean
var donemove:Boolean = false; //skapa en Boolean
[Code] .....

The first two functions wont get executed.. I have tried to put trace("test") strait under the function ...(){ but it wont execute it..

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ActionScript 2.0 :: SetInterval MoveTo Function?

Apr 12, 2004

I have four buttons on the stage which I want to move 20 pixels up (easing) and fade in from 0 to 100. But I want them to appear with a interval of 1 second. I came up with the following function:

Code:
function showClips(yPos, alpha, speed) {
var endY = yPos - this._y;
this._y += eindY /speed;

[Code]...

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ActionScript 3.0 :: Re-setInterval Each Time Function Works?

Mar 19, 2012

I have a function that draws a rectangle on the screen (see createInfoPanel())While drawing rectangle, I am adding 2 text fields on it.But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again).Since my panel is being created each time image changes, I need them to work every time image changes.
 
So, I have 2 questions:1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once. 2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?

[Code]....

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