ActionScript 2.0 :: Faster SetInterval For Calling Function

Jul 1, 2004

I've got function that I call using setInterval. The problem is I need to call that function on an interval faster than 1 millsec. Is that possible?

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ActionScript 2.0 :: Calling A Nested Function With SetInterval?

Jul 4, 2011

As entitled in this post, suppose we have wrote in timeline

[code]...

The problem emerges because I want to use local variables (i.e. a and b) to perform tasks of myF2 on several clips at the same time but started, say, a half of second one after the another. I don't want to use timeline variables because all clips must start with the same initial variable values.If it's impossible to use setInterval like this, how is it possible to fix the problem I described here? .This code is for Flash Professional 8.0

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ActionScript 2.0 :: SetInterval Keeps Calling Stop Sound Function

Oct 20, 2006

I have few sound files and I need to play then in an order and every time after the sound played a button is active then the user can click on the button to play next sound....etc. But at some point my setInterval keep calling the stop sound function even though myTimer is delete. I checked the actionscript dictionary and I found that the delete action is for Flash 5. Does it mean I can use it in Flash 7 or 8 and actionscript2?

Here is the code my created:
//-----------play sound---------//
function soundPlay(ID:Number){
var instrSound:Sound = new Sound(this);
var soundName:String = "SCP" + ID + ".wav";
soundID = ID;
[Code] .....

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ActionScript 2.0 :: SetInterval Parameters - Dynamically Calling Function

Jun 27, 2007

I have a function gameTimerInterval() set to run every half second. Every x of those intervals (the value of x varies in this situation), it creates another interval that calls the function birdTimerInterval() every y of these new intervals. Basically, gameTimerInterval() determines when a new flock of birds will enter, and then birdTimerInterval() controls how each individual bird in the flock comes in (one at a time). The thing is, there can be multiple flocks coming on the stage at the same time, so birdTimerInterval() will need to receive a parameter so it knows which group of birds to control. The only way I could see achieving this is doing something like dynamically passing the name of the interval that's calling the function, as I don't know how I could use global variables or arrays to distinguish which flock should be moving.

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ActionScript 2.0 :: CS3 SetInterval .... Keeps On Becoming Faster Everytime Press Load Button

Jun 22, 2009

I have file with attachMovieClip repeated via setInterval. Even after I do removeMovieClip, the interval becomes faster everytime I press load button. Already did a search on the forum and found something, but to no avail. Following is code, and i have attached files.

[Code]....

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ActionScript 3.0 :: Does Better Faster CPU Necessarily Equal Faster SWF Compile Times

Jan 25, 2010

My question is, does a better, faster CPU necessarily equal faster SWF compile times? Or does it rely on something else (OS, memory, etc). I only use AS3 and some of my projects take a while to compile. If certain hardware can guarantee me a faster compile time, it'd be worth including those things in my shopping list.

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ActionScript 2.0 :: Preloader Rotation - Faster And Faster When The Percent Loaded Goes Up

Sep 26, 2005

I can make a normal preloader, with a bar and percent shown and so on... But I want to make a little thing in the middle of the preloader that rotates faster and faster when the percent loaded goes up. This is what I thought would work:

[Code].....

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Actionscript 3 :: Which Is Faster, A For Loop Or The ForEach() Array Function

Oct 4, 2011

I'm wondering which is faster in AS3:

array.forEach( function(v:Object, ...args):void
{ ... } );

Or

var l:int = array.length;
for ( var i:int = 0; i < l; i++ ) { ... }

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ActionScript 2.0 :: Call Function On An Interval Faster Than 1 Millsec

Jul 1, 2004

I've got function that I call using setInterval. The problem is I need to call that function on an interval faster than 1 millsec.

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ActionScript 3.0 :: Timer Run Faster And Faster

Jun 1, 2010

[code]in my original code..function "test" will change the x axis of the images by Timer..I wanna the x axis of the images can be changed after every two seconds..but when I run it..it's obvies faster and faster every time when the Timer dispatch the TimeEvent the delay always shorter than the last time.

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Web Development :: Stop A SetInterval Function?

Nov 10, 2009

I have a function that I want to run at an interval within a frame. I use the following code to start the function:

var intervalID = setInterval(intervalFunction, 3000);

Then, in a button's onRelease I want to stop the function. In the onRelease, I make a transition to another frame.

btn.onRelease = function()
{
clearInterval(intervalID);
gotoAndPlay("nextframe");
}

The intervalFunction continues to execute.

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ActionScript 2.0 :: Looping A SetInterval Function?

Nov 20, 2009

I'm creating a banner ad that tweens a thought bubble.It has 3 bubbles which tweens from the small bubble(1st one) to the big(3rd)one every 1/2 second with the setInterval function and then Invokes another setInterval which changes the text in the big bubble every 2sec. I got it to work perfectly, but the only problem is that I cant get it to loop through again properly. When I try to invoke the setInterval "animBubble" in the changeText function it doesnt read the clearInterval in the "animBubble" function causing it not to stop once the 3rd bubble has tweened in.

Here is my code:

ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code]...

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ActionScript 2.0 :: Cant Execute Function With SetInterval?

Mar 19, 2004

[AS]
_root.logo._alpha = 0; //S�tt alpha p� logon till 0
_root.meny._alpha = 0; //S�tt alpha p� menyn till 0
var donealpha:Boolean = false; //skapa en Boolean[code]......

The first two functions wont get executed.. I have tried to put trace("test") strait under the function ...(){ but it wont execute it..

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ActionScript 2.0 :: Add A Setinterval Function To Slideshow?

Jun 16, 2004

I added a setinterval function to my slideshow.Prob is when the slideshow reaches the last pic it returns to pic1 goes to pic2,... but after the second loop it starts mixing the wrong pics for the wrong number.I guess I did a mistake in the if statement(if (nextSlideNode == null)...). can someone solve this for me.

See following code below. Also how can I stop this animation. I did something like learinterval(advance); but that did not do the trick.

[Code]...

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ActionScript 2.0 :: Setinterval For A Loop Function?

Jun 16, 2005

Code:
_root.leftButton.onRelease = function() {
for(var i=0; i<6; i++){
animateThumbsToLeft(variable_1, variable2);
}
};

ok how and where do i put the setInterval script if i want to execute the "animateThumbsToLeft" function for 6 times and inbetween each time have a delay of say half a second..

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ActionScript 2.0 :: Clearing SetInterval From A Different Function?

Jun 25, 2006

how to clear the interval in this code? I'd also like to know if there is a better way of firing makeStars() than using setInterval in a function - like I'm doing. I've looked at the Kirupa tutorial and I'm not seeing what should be done.

Basically, this attaches a number of stars within the Stage width and height properties. When the browser resizes I rewrite the stars to the screen with the new bounds. But I can't get the interval to stop, so the stars just keep getting replaced - disappearing and relocating abruptly.

It all works great outside of the resizeIt() function, but once inside she goes down hill from there. A couple of things I need cleared up (pun intended) are:

1. Am I creating a new interval each time resizeIt() is executed?

2.What is the scope of the interval(s), and does how you access them change depending on where you are in the code, or are they more global?

stop();
//number of stars to make
var numstars:Number = 100;
_root.attachMovie("background","bkgd",this.getNext HighestDepth());

[Code].....

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ActionScript 2.0 :: SetInterval From Inside A Function?

Sep 7, 2006

If i have a setInterval inside a function, will it execute at the desired interval, even if i only call the containing function once?

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ActionScript 2.0 :: SetInterval On Attachmovie Function With X And Y Loc?

Apr 28, 2008

I have a function on my script that attaches a movieclip on a specific position and then it duplicates it several times. This movieclip has a code in order to move across the stage randomly. When I try to use SetInterval to repeat this function two weird things happen: the movieclips don't duplicate over that specific location (they appear on x=0,y=0) and if I set the location only one duplicates and the rest don't. My question is: what can I do to repeat the function every 2 seconds exactly as it is the first time it runs, without the objects not duplicating or moving from the original location?

Here's the code:
meteoros = function () {
this.attachMovie("asteroid","asteroid_mc",this.get NextHighestDepth());

[code].....

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ActionScript 2.0 :: Local Function / SetInterval?

Sep 3, 2003

Why is this not working? It just passes through the function instead of pausing. Source is attached:

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ActionScript 2.0 :: Put A SetInterval Function In Front Of It?

Dec 22, 2003

I got this MC I load. How could I put a setInterval function in front of it?

Code:
onClipEvent (load) {
this._x = 100;

[Code]....

And what if I wanted to do this with several MC's in the same movie?

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ActionScript 2.0 :: Cannot Execute Function With SetInterval

Mar 19, 2004

[AS]
_root.logo._alpha = 0; //Stt alpha p logon till 0
_root.meny._alpha = 0; //Stt alpha p menyn till 0
var donealpha:Boolean = false; //skapa en Boolean
var doneshrink:Boolean = false; //skapa en Boolean
var donemove:Boolean = false; //skapa en Boolean
[Code] .....

The first two functions wont get executed.. I have tried to put trace("test") strait under the function ...(){ but it wont execute it..

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ActionScript 2.0 :: SetInterval MoveTo Function?

Apr 12, 2004

I have four buttons on the stage which I want to move 20 pixels up (easing) and fade in from 0 to 100. But I want them to appear with a interval of 1 second. I came up with the following function:

Code:
function showClips(yPos, alpha, speed) {
var endY = yPos - this._y;
this._y += eindY /speed;

[Code]...

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ActionScript 3.0 :: Re-setInterval Each Time Function Works?

Mar 19, 2012

I have a function that draws a rectangle on the screen (see createInfoPanel())While drawing rectangle, I am adding 2 text fields on it.But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again).Since my panel is being created each time image changes, I need them to work every time image changes.
 
So, I have 2 questions:1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once. 2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?

[Code]....

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ActionScript 2.0 :: Call Function Using SetInterval From Another Class?

Feb 4, 2009

I have a custom class called SpeedCheck, in this class I have a function called Activate(), I am trying to call this function using setInterval from another class but I am not sure how to format it.

This is how I would normally call the function:

ActionScript Code:
SpeedCheck.Activate()

I tried this:

ActionScript Code:
setInterval(SpeedCheck ,"Activate",100);

but it doesn't work, what am I doing wrong?

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ActionScript 3.0 :: SetInterval Function Runs Very Slow In IE8

Sep 9, 2010

I am doing some animation using setInterval. It runs ok on all browser(firefox, sarfari, and opera..), but not in IE8. I just check ie7, it works fine also.

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ActionScript 2.0 :: SetInterval For Multiple Clips In One Function?

Apr 7, 2011

My issue is that I want to set up a system whereby I can register clips to a class that will have certain properties set and then animate changes in those properties. Namely, each clip is placed at a different _y position at authoring time, then at run time be repositioned at a different _y position, only to be animated back to the original position. I want to do this so I can edit the clips in their destined places to layout their positioning.

Visually, my code works fine but, as is apparent from the "trace("muvUp "+thing);", the interval isn't being cleared. And what's worse � at around 40000 (of getTimer()), the clips start disappearing.

I've attached a file but here's the code I'm working with (as you can see with the lines I've commented out, i've tried a few different options):

//MY CLASS ON FRAME 1:
function wordsClass(){}
wordsClass.prototype = new MovieClip();
wordsClass.prototype.onLoad = function(){

[Code]....

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Actionscript 3.0 :: Accessing SetInterval() ID Created Within A Function

Jan 7, 2009

I am creating a text scroller and am having problems with clearInterval - the text starts scrolling, but it won't stop after I try to clear it upon a button click.

1. I declare a var (uint) equal to a setInterval() call within a function (if the text exceeds the width of the textField)

2. I have a button that "turns off" the mp3 player (swf) and resets all the text fields.

3. I can't seem to access the setInterval ID var from within the click handler.

I have declared the var (uint) at the root level, then set it to setInterval() within the function. Then I tried to access it from the click handler. I thought this would work since it's global at that point, but it doesn't.

Here's a link to the page so you can see how it doesn't work [URL] (you have to click on the last link with the long client name)

Here's the code that's involved with this function (of course this is only the relevant code, but I would post the fla when done for anyone who wants to use it):

Code: Select all//::: SCROLL DISPLAY TEXT
function scrollDisplays():void
{
(trackTextField.textWidth > trackTextField.width) ?

[Code].....

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ActionScript 2.0 :: SetInterval - Fade Out A Button Through A Function

Aug 19, 2004

OK, trying to fade out a button through a function. I've done this before but I'm tired and it's just not happening. OK, there's a button named "button" and a movieclip named "fadeThis". The first frame of the root has the following code in it:

[Code]...

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ActionScript 2.0 :: Function Not Listening To SetInterval Array

Sep 23, 2005

I have a random array of times in milliseconds, of which I want a function to be called on. Problem is, it seems to be ignoring the times in the array, and instead using the number of items in the array as a guage of how fast it should call the function. Any pointers?

[Code]...

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ActionScript 2.0 :: Simple Function And SetInterval Not Working?

Mar 21, 2006

i've tried searching the forums and fighting with this way of fading the movie clip in and out. The movie clip has an instance name of "box", my brother also can't figure it out.

Code:
var fadeChecker:Boolean = true;
function flicker():Void{
if(box._alpha >= 100){[code].....

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