ActionScript 2.0 :: XML Calling And Retrieving Parameters & Values?
Feb 18, 2009
I created code based on a site I found that puts the XML into CSV's, here is the code:
var myXML:XML = new XML(); // instance of XML Obj.
myXML.ignoreWhite = true;
myXML.load(config.xml)
[Code].....
So after all of that, my question is, if that one tag XML file that I gave an example for has 100 or so lines, is there a way to call it without having to know the line it is on so you don't need to put the array value in all of the time?
I have a game, in which the player can open maps to edit them. The maps each have their own colour. The player assigns a colour to the map by using sliders (R, G, B) This all works fine.
However, I also need a way to put those sliders back in place when re-opening an existing map. This means that I need to know what the percentages of R, G and B are in a colour. I made flash trace a few of those colours, this is the output:
16646398 0 16646144 65024 58878
I need to know the amounts of R, G and B in any colour.
The code works, I'm jsut unable to read the Class variable "myString" on the main timeline.I thought I could pass the "myString" value from the Class to the Main Timeline?I created a variable in an external Class .as file.See coding below.
//------- Code on main timeline .Fla var testClass:MyClass = new MyClass(myString); var myString:String;
I've got an XML file that is loading in data and is calling functions.
how to call the methods from classes with variables set from the XML file:
var functionToCall:String = xml.functions.func[0].to_fire.toString(); myClass[functionToCall]();
This calls the function perfectly.
I was wondering if there is anyway to pass parameters into the function as well through variables. Some functions may have no parameters, some functions could have 5... so the xml could be like this:
I have a function gameTimerInterval() set to run every half second. Every x of those intervals (the value of x varies in this situation), it creates another interval that calls the function birdTimerInterval() every y of these new intervals. Basically, gameTimerInterval() determines when a new flock of birds will enter, and then birdTimerInterval() controls how each individual bird in the flock comes in (one at a time). The thing is, there can be multiple flocks coming on the stage at the same time, so birdTimerInterval() will need to receive a parameter so it knows which group of birds to control. The only way I could see achieving this is doing something like dynamically passing the name of the interval that's calling the function, as I don't know how I could use global variables or arrays to distinguish which flock should be moving.
How do I call class constructor functions with indefinite number of arguments?
For example:(this piece of code doesnt serve any purpose, just to demonstrate an example)I wish to create a new class Foo with the parameters bar1, bar2, bar3, bar4.
How can i make a function that changes the value of variables that are passed into it. For example:
[Code]....
I want the example above to add 5 to the variable pie1 (or whatever variable is passed in) and change pie2 to the cosine of pie3. Hope this makes sense :P
In C you can pass a reference to a data item as a parameter to a function. then within the function you can write to that address thus passing back a value to the caller. Can you do anything similar in AS3?
I know you can use the return statement but I want to return a status by that mechanism plus a value in a parameter.
I am creating a game in Flash 8 with AS 2 and i have few questions to ask.First of all, i am stuck for 2 days at creating a Laser Beam from tower to the target.I searched all internet for solutions but i can't really find one, so i'll try posting questions myself..First i tryed to create and effectHolder into which every laser beam was created, because it seems i can create only one line in each movieClip.[code]This was triggered eveytime it had a target.With every tower that fired a laser i created it was getting more lag, so i tryed selfdestructing after few time.[code]The problem is that i didn't know how to pass the coordonates of the tower and the target to the MovieClip so it knows where to create the line.[code]how to create that line ("laser beam") for each tower, without lagging so much.
I'm having my first go at creating a custom component that lays out items in a grid. I have made a selection of inspectable properties accessed though getter/setter methods. Some of these parameters are dynamic, and change when the user resizes the component or changes another linked value. Is it possible to make the parameters panel update with the new values when a change takes place. Without this, the user will not have accurate feedback on the values stored in the component. Does anyone know if this is possible (or difinitely impossible)?
I'm trying to call a php file from a MovieClip, only problem is I need to pass some data to the php file for it to generate the appropriate HTML.I've tried getURL() with POST and GET values but the values I need to send aren't on the _root timeline so it doesn't pass the values I need.What would be ideal is some way of calling the php and passing in values of your choice.
After dragging many MovieClips/Components onto the stage, how can I generate a report (or display on screen)by listing the names,parameters, values of all the movie clips/ components dragged on the stages?
Im calling a function in lua from actionscript using callstack : Array =
luaAlchemyInstance.doString("luafunction");
my function should return some values
function luafunction() return true, 125 end
When i look at the callstack array returned by the function in as3,I recieve only the success/fail part.The array length is 1, true, and contains none of my return values.
I've gotten these sliders to work but can't get the output values to add up. For instance, depending on the values for slider 1, 2 and 3, I need the total to show up in a separate text box. I keep getting a NaN message in the text box.Here's the code I have so far:
What I'd like it to do is find out what key was last pressed and then based on which key it was, go to a specific frame of guy_mc. So basically if the left key was the last key press I want it to go to frame "Left", if right key was the last, go to frame "Right," etc. I'm completely lost on this one and every tutorial I come across is based in AS2 which has much simpler methods than AS3.
Code:
//listen for guy_mc to see if all keys are up guy_mc.addEventListener(Event.ENTER_FRAME, allKeys); //if all keys are up...
I have an array variable called ball[#], which value starts at 0 and is incremented up to 8. I also have a corresponding array variable called _ballPlaced which returns true or false if a ball is placed in a target zone. What I would like to do is retrieve the array value variable from the ball[#] at any time. For instance, the ball[#] variable can be clicked and dragged, so when it's selected it becomes the event.target. E.g. How can I put the array value of the ball[0] in the ball _ballPlaced array.
ActionScript Code:event.target._ballPlaced[/* retrieve vale of ball[0] array i.e. 0 and put it in here */]
So basically, I need to find a way to retrieve the image url that is stored in a database, and I need to do it through asp.net if possible (I want to avoid XML if I can). I'm an actionscript 3 newbie so I don't know what calls I might use to connect to the .net page, but I am able to retrieve the data through SQL to the .net page.
I'm using multiple timers in a script, but I would like to use the same function with a Switch to define the appropriate action corresponding to the event.target. I've tried e.target.name but it says that name isn't a property of the Timer class... how can I retrieve the names (timer or timer2) within the onTimer function?
Code: var timer:Timer = new Timer(3000); var timer2:Timer = new Timer(3500); timer.addEventListener(TimerEvent.TIMER, onTimer);
I have a input box in which what is typed is returned in a text field on the same page.I've created the variable inputTxt to hold the typed text and added the following code to the submit button, which works fine.
Is there a way of finding out the color of a graphic? For example if i have an array of rectangles, each with a different color set using graphics.beginFill(), can I then do something like:
I have created a datagrid with 2 columns. The first one is the normal text data and the second column contains buttons for each cell. What I want to do is retrieve the text information when the corresponding button on the same row is clicked. How do I get this information? I am unable to use selectedItem because I do not want to select the correct row before pressing the button.
I have this Load Manager Package class file now for a while and I would like to make changes to it e.g. 1st step.How to read the Xml/Text file. The first part is the original code.[code]The second part is in a way how I would like to do the same as above, but loading/reading it from the 'applicationStorageDirectory'. I have left two lines in there which are not used just for testing things. The App works as is eliminating all Errors, but of course with nothing showing of the text file.[code]