ActionScript 3.0 :: Make A Function Change The Values Of Its Own Parameters?
May 5, 2011
How can i make a function that changes the value of variables that are passed into it. For example:
[Code]....
I want the example above to add 5 to the variable pie1 (or whatever variable is passed in) and change pie2 to the cosine of pie3. Hope this makes sense :P
I'm having my first go at creating a custom component that lays out items in a grid. I have made a selection of inspectable properties accessed though getter/setter methods. Some of these parameters are dynamic, and change when the user resizes the component or changes another linked value. Is it possible to make the parameters panel update with the new values when a change takes place. Without this, the user will not have accurate feedback on the values stored in the component. Does anyone know if this is possible (or difinitely impossible)?
In C you can pass a reference to a data item as a parameter to a function. then within the function you can write to that address thus passing back a value to the caller. Can you do anything similar in AS3?
I know you can use the return statement but I want to return a status by that mechanism plus a value in a parameter.
I would like to make a function which randomly calculates values which I later use in the setTransform thingie.If I hardcode the random script (see the commented lines) it works ok.But the function won't work the values don't transfer.Below is the whole script of the enterFrame:
onClipEvent (enterFrame) { if (something) { function alco(arg) {[code]....
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
I created code based on a site I found that puts the XML into CSV's, here is the code:
var myXML:XML = new XML(); // instance of XML Obj. myXML.ignoreWhite = true; myXML.load(config.xml)
[Code].....
So after all of that, my question is, if that one tag XML file that I gave an example for has 100 or so lines, is there a way to call it without having to know the line it is on so you don't need to put the array value in all of the time?
I am creating a game in Flash 8 with AS 2 and i have few questions to ask.First of all, i am stuck for 2 days at creating a Laser Beam from tower to the target.I searched all internet for solutions but i can't really find one, so i'll try posting questions myself..First i tryed to create and effectHolder into which every laser beam was created, because it seems i can create only one line in each movieClip.[code]This was triggered eveytime it had a target.With every tower that fired a laser i created it was getting more lag, so i tryed selfdestructing after few time.[code]The problem is that i didn't know how to pass the coordonates of the tower and the target to the MovieClip so it knows where to create the line.[code]how to create that line ("laser beam") for each tower, without lagging so much.
I'm having some trouble passing parameters with a function that is itself being passed as a parameter.In my application code I'm instancing that class five times:they are buttons in a menu.In that class, I've got an onRelease handler that does a number of things when a button is released, one of which is to invoke a function that is defined in the application level of the code.My problem is that I don't know how to send the function parameters.In my StandardButton class I have:
class StandardButton extends MovieClip { /* define properties */[code]..........
The function is successfully being "sent" to the StandardButton class, but without any parameters.How can I send parameters to the class instance with the way I've got this architected.
After dragging many MovieClips/Components onto the stage, how can I generate a report (or display on screen)by listing the names,parameters, values of all the movie clips/ components dragged on the stages?
can someone give me an idea how I would use a function to enlarge and change the alpha of a button but make it span over a period of time like it was an animation.a long time ago on gear78.com I think he used functions to make his buttons do what they did and it was badass. if I find another site I will post a link. if you don't know what the heck I am talking about tell me and I will try and explain it more.
i figured i would try and tackle tweaking a component for fun. the one thing i cant figure out is how to space the boxes further apart.
i know that if you change the cell spacing in the paramaters it spreads it out vertically , but i only want to change the spacing in the width not the height
ActionScript Code: for (var v = 0; v <= 10; v++) { var flv = attachMovie("FLVPlayback", "my_FLVPlybk" + v, v+1, {width:20, height:20, x:100, y:20}); } With this code I have created 10 flvplayback components and inserted in the screen. How to access to each of this components i have created and change parameters like pause() them stop() play() add contentPath etc., I need that only after the loop is finished not while the loop is still on. Something like findComponent("my_FLVPlybk1").stop();
I am making several movie clips that are linked to scroll panes.All of the content is text.I have one movie clip that is a bit longer than the others and if I test the movie a good deal of the text is CUT OFF.This ony happens with the long text movie clip. Is there somewhere I can change the lenght parameters?
Attached is a fla that moves an image around in a hovering/floating effect. The instructions say to change the parameters to customize. I can't find the accelfactor variable to change this.
I have some functions that have mouseEvents for their param and I am wondering how those can be use without the param. Meaning those functions where set up to work with buttons, but how can call those when I don't have a button to call them? Here is an example of one of the functions:
function forward(e:MouseEvent):void { ns.togglePause();
Since I have to loop through all of them. I can convert them to an array inside the function, but it would save me 10 lines if I could just enter them as an array in the function parameter (as I have 10 variables 1-10...)
So say I have a function that has some number of optional parameters but I don't like to write the function more than once. Instead just use for loop or such to iterate the parameters through and give them to that function.
Here's a raw scetch:
ActionScript Code: // stylesheet for lines var params1 = { thicknes: 1,
i am loading an image with a loader, and in onComplete function i would like to call calculateRatio function and pass it Loader.content.width and Loader.content.height so it can compare it with the current stage width and height and resize image proporcionally to fit the screen. how would i go about passing that parameters?
I have a hard time getting this Code: var whichXML:String = "category1"; loadFirstTime(whichXML); function loadFirstTime(whichXML:String):void { XMLLoader = new URLLoader(); XMLLoader.load(new URLRequest(whichXML + ".xml")); }
I'm having a problem with a menu that is loaded from a xml file. I want to control the onRelease action for every button in the menu from one XML file, but I can't seem to get it to work... The buttons in the menu each have to call a different function with parameters which are declared in the flash file. The trace output shows the right function call, but it just won't fire the function.
This is an example of one of the nodes from my XML file with the function as node attribute:
Code: function enableButtons():void { for (var i:uint=0; i<40; i++)
[Code]...
I have 40 buttons on the stage. Their names are contained in the Array musicGrid. What I'm trying to do with this code is attach an EventListener to each button so that it will call the function mgMouseBehavior with a parameter to identify the button. For example, I want the button at musicGrid[0] to call the function mgMouseBehavior(0). I want the button at musicGrid[32] to call the function mgMouseBehavior(32), and so on.
However, if you try to add parameters to mgMouseBehavior in the addEventListener, for example: