ActionScript 2.0 :: Make A Function Which Randomly Calculates Values?
Mar 2, 2004
I would like to make a function which randomly calculates values which I later use in the setTransform thingie.If I hardcode the random script (see the commented lines) it works ok.But the function won't work the values don't transfer.Below is the whole script of the enterFrame:
onClipEvent (enterFrame) {
if (something) {
function alco(arg) {[code]....
How can i make a function that changes the value of variables that are passed into it. For example:
[Code]....
I want the example above to add 5 to the variable pie1 (or whatever variable is passed in) and change pie2 to the cosine of pie3. Hope this makes sense :P
I am building an order form and here's the basic design:
Layout: Item - Description - Price - Quantity - Total
Functions: Print - Send by email
The user types the quantity of items desired and the total is calculated.
My challenge is to build it without dynamic functions.
What I'm missing is the code for typing the desired quantity of items, adding total, printing and emailing the completed form. (Not sure it can be done without php or cfm)
I am building an order form and here's the basic design:
Layout: Item - Description - Price - Quantity - Total
Functions: Print - Send by email
The user types the quantity of items desired and the total is calculated.
My challenge is to build it without dynamic functions.
What I'm missing is the code for typing the desired quantity of items, adding total, printing and emailing the completed form. (Not sure it can be done without php or cfm)
In the car game i am working on, I now got a point system set up so the car hits different items and the points rise but i want the items to appear in random places instead of 1 place only
[URL].. Game link so far - but not published the point system yet. don't provide to straght forward advice such as "copy this code (code here)" etc
Please can you provide the code i need. The MC car is called 'car 1', the MC items have different names such as g1, t1, pt1, pb1 and shine. Please tell me where i need to place the codes in the firstplace.Whether i need to click the car or the item and paste the code in frame 1 etc?
Over all, all layers have a total of 3 frames. 1 key frame i believe and the other two are normal frames.
I have a game where the player movement is dynamic but have the same template, so the movement is performed by a Tween() with changing variables. next I create a listener for the "TweenEvent.MOTION_FINISH" event of that tween, the purpose for that listener is because when the movement animation ends I call a function to show the player his next movement options.
here's the thing: in some cases, randomly, when the player performs a move the tween just stops suddenly, this is problematic for two reasons: first the player character stops in the middle of a movement, secondly the "TweenEvent.MOTION_FINISH" event is not thrown and the function that show the player his next movement options is not called.
the basis of my problem is this. I have inherited some code which is a matrix of buttons which give a score of 1-7 depending on which button is pressed. The matrix consist of 7 rows and columns 7 buttons in each row and once all rows have a button pressed the final score is calculated and a submit button becomes activated (it is de-active until all rows have a score). This works fine, but I have added a function in which you can press another button which de-activates one row and activated another, so there are now 8 possible rows instead of 7, even though I want the total score to still calculate when there are scores of seven rows to tally up the total. The code I have now works with the first 7 rows, but when you add the 8th row it won't tally up the score, and activate the submit button.Anyway attached is the current code I am currently using:
Code: function uClickBehScore(mc, rowParent) { var codedName = mc._name
Looking to make this wheel spin randomly when clicked.The goal is to put in a smart board file, so i'd like to have the background of the wheel transparent
I cant seem to find the code to make an object randomly fall from some random y, or the code for if this object hits an instance then goto another frame?
How can I make my Array to return a randomly value? I want AirUnit to return a value between 1 and 3. I want LandUnit to return a value between 4 and 6. I want WaterUnit to return a value between 7 and 9.
I'm trying to make the text elements (graphics) in the above link shake. Barely, randomly, and sporadically. Just enough to get somebody's attention.
Anyway, I've used flash a couple times, built a couple flash websites, but nothing much with ActionScript. I figure AS would be the best way to do this, since I might repeat this on other elements within this website.
I've just started playing with flash and I have some basic questions that u might have the answer mm,mm? Im attaching 2 files with this thread: ver1 and ver2.In the flash file (ver1) I'm wondering how u could make the leaves move randomlyIn the flash file (ver2) I tried to make them move randomly (see the actions) but my suggestions are not working...the rendering is complaining about something?
I want to make a navigation bar that loads image buttons randomly. Ex: (you can see the non-random version at the bottom of the page onI have 5 slots. I want to randomly load an external swf into an empty button in each of the slots. I do not want the same button to load in more than one slot. I'm thinking I need to use arrays? (which I don't know too much about.) Can anyone point me to a useful tutorial?
Hi, I am tring to make an object move across the screen randomly..I want it move up-down left or right acording to the values created..for example I want my object move between value (-5 and +5 ) whats wrong with this ? because it always moves downward ???
I've been working endlessly to figure out if there is a method to make an object move randomly. I know there is a way, because I have seen many sites using it. Yet, I am unable to create anything besides specified movement in the x and y values. I can't make anything move randomly.
I currently have two problems with Flex 3 htmlText.
1) When I am setting my text's htmlText: myText.htmlText = <html text stored in my mysql database> It calculates the height way wrong. In most cases, a ton of padding (or whitespace) is added above and below the text. I am not sure what happens, but it calculates the textHeight way higher than normally.
2) If I put <span> tags in my html, it automatically strips them out (instead of just ignoring them). I am using the span tags to be able to dynamically find certain pieces of my text. For instance: <span class="salutation">Dear,</span> <span class="tag">[First Name]</span> is inserted in my htmlText, and I use them to parse out the salutation and tag of my variable data.
Any alternative ideas on how to parse out pieces of html? Any way to improve htmlText? How to correctly measure textHeight and/or remove padding?
I am using Flash Text Engine's TextBlock & TextLine to display text. However, I found that some font make TextLine calculate height incorrectly. Here is my sample code:
which means TextLine.textHeight, height, totalHeight, and result from getBounds give the same value, roughly 57.6 pixel So, my question is, how can I get the actual text height?Please don't tell me not to use Swansea. So far, I have tried 5-6 different fonts and only Swansea give me this problem.
I am using Flash Text Engine's TextBlock & TextLine to display text. However, I found that some font make TextLine calculate height incorrectly. Here is my sample code:
I have a simple .fla file with a circle on the stage. I want to set actionscript to make the circle randomly change colors when playing. I've tried all sorts of script commands using math random but to no avail
I'm having some trouble with my Flash Professional CS5.5. When I'm doing freehand drawing it shows the edges around every stroke I make. I have tried going to the menu, View -> Hide Edges and also pressing Ctrl+H. It does make the edges go away from the most recent stroke, but at the next stroke it reappears. Flash also started to crash from time to time, kinda randomly starting with not showing me the layers and then crashing completely giving me an error message talking about some file. This started about the same time as the edge thing. How to reset the settings? (I'm doing simple frame by frame animations in a ActionScript 3.0 document, if it's of any importance).
At the moment i am trying to make a flash banner that rotates banners out randomly and also when the guest sees the a banner they are intrested in they can click on it and it will take them to the respective link. I followed some tutorials out there on how to use xml and flash together and came up with this for my flash code:
// set random # variables - each must be 0 for first 'while' loop belowvar randomNum = 0;var randomNumLast = 0; // parent containervar container_mc = this.createEmptyMovieClip("container",0);// movie clip