Actionscript 3 :: Make Array To Return A Randomly Value?
Nov 9, 2011
How can I make my Array to return a randomly value? I want AirUnit to return a value between 1 and 3. I want LandUnit to return a value between 4 and 6. I want WaterUnit to return a value between 7 and 9.
I'm making a custom class and all my get functions are working fine except the one that returns an array. Here is the code for my class (abridged to the relevant parts):
ActionScript Code: /* VolcanicIsland class for Polypelago Script in progress
[Code].....
How do I get an array to return correctly? Doing trace(VI1.getData()[0]) doesn't work either.
I found this code online. it is for a image gallery that fades in and out as it transition from one image to the next.. the images are load through an array command... it loads the first image, etc.... what I wanted to know is where should i put a Math.floor(Math.random()*this.pic_arr.length); in the string of code... to make the gallery start randomly in the array and then continue onto the next image... also, for some reason, there is not a common directory for all the images, like this script:
I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
I have declared an Array as a new Array(); I would like to push objects into that array but have a text field read back the array minus the commas that are pushed by user interaction (from numbered buttons).
For example, if the user pushes button 1 then button 4 then button 8 I would like the array to read in the text field 148 instead of 1,4,8 .
the code below loads only the second member of the "koan" array. why it isn't randomly loading swfs? (Could it be a problem with the "var index"?...when it is changed manually in the code from 0 to another number the swf played does change; but still not randomly.)
I have an issue where I would like to remove a sprite randomly in AS3, I have managed to figure out how to create the sprites so that they fill as a grid, just for the life of me I can't figure out how to remove them!Here's the code i've used to create them:
function showpixels() : void { for (var i:int = 0; i < 40; i++)
I am trying to write a function that is passed an array and will then reorder it randomly and return the array. My problem is that as the position is generated randomly I dont know how long the loop must run for, this function doesn't work but it should give you an idea of what I'm trying to do:
[AS] function randomise(the_ar:Array):Array { var ret_ar:Array = new Array(); for (i=0; i<200; i++) {
is it possible to have an array of words, and then, with another set of code, to have those words randomly animating (perhaps from the distance, to closer up, like a zooming non-blurred effect) on the stage?
I am trying, with this code, to first, shuffle the order of the images in the array so their loading sequence is never the same when the page is reloaded.Then, im trying to have the shuffled array open one at a time, image by image, at a set interval.
Code: Array.prototype.shuffle = function() { for (i=0; i<this.length; i++) {
I understand how Math.random works, and I understand how Arrays work, but I don't understand how to either rearrange the indices of an existing Array, or how to populate it from another Array in a random sequence without an index possibly repeating.
Ok what i want to do is to randomly pick 3 values from an array called Objs and add them to a new array called ListObjs. The three values should be unique. This is the code I have so far, but when i try to execute it Flash stops responding.
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
I'm would like to use the UILoader to randomly load an image from an array according to the day of the week. The attached FLA file is in AS2, it is exactly what I would like to do but now in AS3. I've been able to successfully trace the date using:
var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());
In AS2 I used this the loadMovie function to randomly display SWF's in the movieClip. From what I can tell loadMovie is not an option in AS3 making me think that using the UILoader may be a good solution.This is what my code looks like in AS2 (also attached the FLA file):
loadShow = function() { var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());[code]....
Is there some basic AS3 code to have, when the swf loads, a single video play from a collection of videos in an array? And can said code also apply to sound without video?I just found out the tutorial I was using to randomize doesn't work with audio - as it just plays everything at once - you might 'see' one video - but you hear all them. So from what I am reading, I need to us an array (that seems simple enough), but I don't want to play all the clips - I want it to randomly select and play one. Not sure exactly how I set up the video playback area (so the video plays where I want, at the size I want).Also, I have other pages that are just audio - does audio need some sort of player or something for this?
I want to create an array of loaded xml for the following:
ActionScript Code: var xmlQuestions:XML = new XML(); System.useCodepage = true;
[Code].....
What I want to achieve is so I can load 5 different xmls and place them into an array. All 5 random xmls will be placed in an array then I wish to trace them
I got a question that is driving me crazy. I have a DIRECTORY_LISTING event, that is executed with the files in a directory. This code is n a method o a class that only does the return a array with this informations (the code is above). How can I add a return of this array on a method in the DocumentClass that invoke and receive this value?
I want to return an array of images from a sql server through a web service written in asp dot net . I could return a single file by sending the byte array back . How to return an array of byte arrays or an image images back to the flex application?
I have a DIRECTORY_LISTING event, that is executed with the files in a directory. This code is n a method o a class that only does the return a array with this informations (the code is above). How can I add a return of this array on a method in the DocumentClass that invoke and receive this value?
//Lista arquivos public function listaArquivos(diretorio:File, nome_arquivo:String, lista_molduras:Array, index:int):Array {
I have a DIRECTORY_LISTING event, that is executed with the files in a directory. This code is n a method o a class that only does the return a array with this informations (the code is above). How can I add a return of this array on a method in the DocumentClass that invoke and receive this value?
//Lista arquivos public function listaArquivos(diretorio:File, nome_arquivo:String, lista_molduras:Array, index:int):Array{ //Tenta fazer tudo isso try{
I have an array that holds some other arrays and I want to return just the name of the arrays that it holds, not their contents. In this example I want to trace the string "myDays_ar" but can only get the contents.
[AS] var myDays_ar:Array = ["Sat", "Sun", "Wed"]; var myMonths_ar:Array = ["January", "July"]; var my_ar:Array = [myDays_ar, myMonths_ar]; trace(my_ar[0]);
In the car game i am working on, I now got a point system set up so the car hits different items and the points rise but i want the items to appear in random places instead of 1 place only
[URL].. Game link so far - but not published the point system yet. don't provide to straght forward advice such as "copy this code (code here)" etc
Please can you provide the code i need. The MC car is called 'car 1', the MC items have different names such as g1, t1, pt1, pb1 and shine. Please tell me where i need to place the codes in the firstplace.Whether i need to click the car or the item and paste the code in frame 1 etc?
Over all, all layers have a total of 3 frames. 1 key frame i believe and the other two are normal frames.
I got canvas objects stored in an array. Every canvas has it's name property.Is there a way to return a specific name?Actually I need an index number from that array, where I pass a name property of object inside this array (name is taken from event). Something like this:x = array.indexOf (canvasName=event.currentTarget.name)