ActionScript 2.0 :: Array Of Words - Randomly Animating?
Sep 27, 2006
is it possible to have an array of words, and then, with another set of code, to have those words randomly animating (perhaps from the distance, to closer up, like a zooming non-blurred effect) on the stage?
I have a sentence that's basically items from an array, and I have this line that when I type one of those words on it, that word is removed from that sentence/array. And I'm having trouble coming up with a function, I'm trying to make it an if statement.so far I tried: and I know I need to put splice in, but this is just to see if it works or not.
I want something where I click a button, and it replaces words with other synonyms automatically. My thoughts are:
set up array (array1=array2) array1="word1","word2","word3" array2="word1","word2","word3" search text for word in array1 if find in text= word in array1 replace with random word in array2
Would anyone know how to set this up, or point me in the right direction?
I have a text file that has a large list of words. Each word is on its own line but has no commas or any punctations in between.Can I turn this file into an array with each word being a string in the array?Can I do this without manually putting commas in between each word?
Is it possible to split a string like "Lorem ispum dolor, sit amet. Howdy doody." into an array of words without commas and periods, in one operation?I've tried words:Array = startString.split(String.fromCharCode(32,44,46));i guess the reason my example doesn't work is because it searced for " ,." to split the string.
How do I create an array of strings from a string, eg."hello world" would return ["hello", "world"]. This would need to take into account punctuation marks, etc.There's probably a great RegEx solution for this, I'm just not capable of finding it.
I need to flash a series of words for 2.5 seconds with a pause for .5 seconds. The words are drawn from an array that is assigned, but I need to have these words flash in a particular order.For example, if the "words" were A, B, C, D, E (each of which I've assigned a stored value), I might need to show A C E B A A F.
I've got an array with four movie clips that I would like to move onto the screen separately (the first one, then the second, etc). Is there a way to do that?
This is the code I have to move the whole array onto the screen:
arrCSnav:Array = [cs1_Button, cs2_Button, cs3_Button, cs4_Button] for(i=0;i<arrCSnav.length;i++) { var enterTween:Tween = new GCSafeTween(arrCSnav[i], "x", Strong.easeOut, arrCSnav[i].x,arrCSnav[i].x+180,12,false); }
I want to add a movieclip from the library and add text from an array into. After a few seconds, that will begin to animate off and a seconds instance of the movieclip will be added to the stage. In order to allow for some overlapping of the animation, i figured that I would just add [i] to the end of the instance and be able to control it that way. So far I'm not having any luck. In fact, right now I'm just trying to have it set the x position and can't even get that.
Code: Select allvar footerWords:Array = new Array("wordOne", "wordTwo", "wordThree" , "wordThree") var i:int = 0; trace(footerWords[i])
so i search for keywords ofc, but...doing this isn't really my thing:input.text.indexOf("spam") != -1 && input.text.indexOf("more") ! -1 && ... etc I'd like to make it some what like:input.text.indexOf(<database>) != -1
I am animating a number of items using the Move effect. I am adding each item to an array after it has been added to the display list and once all items are added calling the play method, passing an array of the items to it. Only the last item plays in my animation.
Here is my code: MXML: s:Move id="coinFall" yFrom="-400" duration="2000" /> public function showCoins(n:Number):void{ holder.removeAllElements(); var targets:Array = []; if (n>=2.5){ [Code] .....
the code below loads only the second member of the "koan" array. why it isn't randomly loading swfs? (Could it be a problem with the "var index"?...when it is changed manually in the code from 0 to another number the swf played does change; but still not randomly.)
I have an issue where I would like to remove a sprite randomly in AS3, I have managed to figure out how to create the sprites so that they fill as a grid, just for the life of me I can't figure out how to remove them!Here's the code i've used to create them:
function showpixels() : void { for (var i:int = 0; i < 40; i++)
I am trying to write a function that is passed an array and will then reorder it randomly and return the array. My problem is that as the position is generated randomly I dont know how long the loop must run for, this function doesn't work but it should give you an idea of what I'm trying to do:
[AS] function randomise(the_ar:Array):Array { var ret_ar:Array = new Array(); for (i=0; i<200; i++) {
How can I make my Array to return a randomly value? I want AirUnit to return a value between 1 and 3. I want LandUnit to return a value between 4 and 6. I want WaterUnit to return a value between 7 and 9.
I am trying, with this code, to first, shuffle the order of the images in the array so their loading sequence is never the same when the page is reloaded.Then, im trying to have the shuffled array open one at a time, image by image, at a set interval.
Code: Array.prototype.shuffle = function() { for (i=0; i<this.length; i++) {
I understand how Math.random works, and I understand how Arrays work, but I don't understand how to either rearrange the indices of an existing Array, or how to populate it from another Array in a random sequence without an index possibly repeating.
Ok what i want to do is to randomly pick 3 values from an array called Objs and add them to a new array called ListObjs. The three values should be unique. This is the code I have so far, but when i try to execute it Flash stops responding.
I'm would like to use the UILoader to randomly load an image from an array according to the day of the week. The attached FLA file is in AS2, it is exactly what I would like to do but now in AS3. I've been able to successfully trace the date using:
var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());
In AS2 I used this the loadMovie function to randomly display SWF's in the movieClip. From what I can tell loadMovie is not an option in AS3 making me think that using the UILoader may be a good solution.This is what my code looks like in AS2 (also attached the FLA file):
loadShow = function() { var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());[code]....
Is there some basic AS3 code to have, when the swf loads, a single video play from a collection of videos in an array? And can said code also apply to sound without video?I just found out the tutorial I was using to randomize doesn't work with audio - as it just plays everything at once - you might 'see' one video - but you hear all them. So from what I am reading, I need to us an array (that seems simple enough), but I don't want to play all the clips - I want it to randomly select and play one. Not sure exactly how I set up the video playback area (so the video plays where I want, at the size I want).Also, I have other pages that are just audio - does audio need some sort of player or something for this?
I want to create an array of loaded xml for the following:
ActionScript Code: var xmlQuestions:XML = new XML(); System.useCodepage = true;
[Code].....
What I want to achieve is so I can load 5 different xmls and place them into an array. All 5 random xmls will be placed in an array then I wish to trace them
Im attaching cards to stage in random positions using arrays. I'm having some coding issues randomizing so when I refresh the swf the cards numbers should change randomly but are not. This is my code:
var cardList:Array = new Array(); for (i=0; i<16; i++) { cardList[i] = "card"+i; }[code].....
I found this code online. it is for a image gallery that fades in and out as it transition from one image to the next.. the images are load through an array command... it loads the first image, etc.... what I wanted to know is where should i put a Math.floor(Math.random()*this.pic_arr.length); in the string of code... to make the gallery start randomly in the array and then continue onto the next image... also, for some reason, there is not a common directory for all the images, like this script: