ActionScript 1/2 :: Using AttachMovie To Add MovieClips To Stage?
Sep 30, 2009
I have a file where movie clips are added to the stage at random time intervals and locations. How do I get pieces of code to effect all the created movie clips? At the moment I'm using attachMovie to add the movie clips to the stage. Once a movie clip is added I want to add three actions to it: the first makes it so that clicking on the movie clip will remove it from the stage, the second makes the movie clip move in a random direction across the stage, and the third makes it so that when the movie clip reaches the end of it's own timeline it performs an action then removes itself.
I have very big problem with generating movieClips at the begining of my code I have two preloaders I'm using createEmptyMovieClip method to create them and then I need to attach some movieClips using attachMovie method and thay are uncompatibile... :/ what shuold I do to make this code work properly...
I am generating movieClips dynamically using attachMovie and then using a setInterval to animate them. However, if I repeat the operation the second set of mcs move twice as fast, the third set three times as fast etc. I can't for the life of me work out why.
I want to add 5 movie clips to the stage. The movie clip at this point is just a red box and called testMovie. Ultimately i want to have 5 red boxes displayed on screen tiled vertically one under the other. Here's the code i have so far:
I did some searching and it looks like elements that are on the timeline are added at the lowest possible depth first and in increasing order. I want to attach a movie clip, but I want it to be behind elements that are on the timeline. How can I do that if timeline elements are already as low as they can go?
how to put Movie Clips on my stage using the attachMovie command, but they always appear in the upper left corner of the screen. How can I get them to appear in a predetermined area of the stage, without having to edit the Movie Clip itself?
I had a movieclip which contained a button in it exported as "mc". Then I attach this movie clip onto the stage using: _root.attachMovie("mc", "link1", 1); But i couldn't find it with AS. I mean, how can i refer to the button inside the movieclip after I attach it onto the stage using attachMovie?
ive got the attachmovie working perfectly, but if i wanted to add the attached movies inside another movielip on stage how would i go about doing that?
I'm having a hard time trying to accomplish this. I want to have several different movieclips on the stage, either added there when making the fla or dinamically created through AS3 and I want them to be controlled by a certain function. I read the blue circle tutorials on this site but I'm not sure I got it right I have done something similar to this (not posting the real thing because it's not in English and too long):
public class blabla private var variable1 private var variable2
[Code].....
I'm not sure what to do to have the function work with different movieclips using different arguments. I could change this for an instance name, for example, but then I would have to do a function for each mc and that wouldn't make any sense. It would be cool if I could give the instance name as an argument but I don't think that's possible.
I have one MC on stage with instance name "box". That MC duplicates by using this script: Code: duplicateMovieClip (box, newname="box2", this.getNextHighestDepth()); box2._x = xPoz; box2._y = yPoz; So the new MC is now called "box2".
Inside original MC "box", I have one button. After click on that button, I need to know on which MC I clicked. box, or box2. I tried to use: Code: trace (this._name); But, that get me only instance name of the button.
I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code
I am creating a miner game (where there are pieces of gold and you have to catch them with hook).I modified the Main class to take all children of MovieClip(root) that has name "Gold" and them put them in an Array(boulders[]) where later check collision (I design and put on stage several "Gold" MovieClips for every level). When the player collects all gold (when the boulders array.length <= 0) then goToAndStop(nextLevel), where again it takes the gold MovieClips from the stage and if it's name is == "Gold" then put's it in the boulder[].
What happened: On the first level(frame 2 cause frame 1 is the preloader) everything is good - I have 2 gold MovieClips on the stage(in design mode) and all 2 gold are put in the array and displayed.
On the second level I have 4 gold and only 2 of them are put in the array and displayed.
On the third level I have 7 golds designed on stage, but only 3 are displayed and put in the boulder array.
It's almost the previous count of the gold(on the previous frame) are subtracted from the count of the next frame gold movieclips.I am placing the Main.as code:
public function createLevel(){ nextLevel = this.currentFrame + 1; for (var i:uint = 0; i < MovieClip(root).numChildren; i++){[code]....
It this part in qeustion "if(ball._x + ball.width / 2 > 400){" should the trace function be recognised when the half of th ball moves over the 400 mark.
Im trying to dynamically add several of the same movieclips to the stage. This movie clip contains a textbox. I have tried the following:-[code]I have my movieclip exported fror actionscript with the identifier as (textbox). This code does add a textbox to the stage however it only adds the second one which says "goodbye" but not the first one which should say "hello"? I thought the loop should go round twice and add a 'newText1' and a 'newText2'??
i want to loop through movieClips like in AS2; i have some movieClips and Components on the stage.i want loop through them to check their properties. i had used [ getChildName ] method to get the movie clips ,but i can't access their properities.
here's my code
Quote:
for(var i=1;i<=4;i++) { var tempisplayObject = getChildByName("my_mc"+i); trace(temp.currentLabel); }
when i run this code i am getting error like this
Scene 1, Layer 'Layer 2', Frame 1, Line 251119: Access of possibly undefined property currentLabel through a reference with static type flash.displayisplayObject. i am getting the same error also when i access to components.
I want to pull in an xml list containing thumbnail image src, image label, and video clip info, into a format on the stage. The thumbnail images should be pushed into 5 instances of the same movieclip on the stage. Eventually, I want to load the image label into a text box (should be easy), and then the videoclip to be played via click onto thumbnail (will attempt that later)
Below is my code: Code: Select allimport fl.transitions.Tween; import fl.transitions.easing.*;
How Do I Count how many Movieclips on Stage? I want to make sure the code is acting as I want and creating the correct amount of MovieClips (and deleting them after).
I have 4 MovieClips and they are in Array but i need to randomly fade-in them on stage within the boundaryes of stage. How to do that? I know i have to use Math.random