ActionScript 2.0 :: Get MovieClips To Show Up On Top Of Everything On The Stage?

Mar 5, 2008

How do I get my movieClips to show up on top of everything on the stage. Including the other animated movie clips that have buttons nested inside.

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[Code] .....

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[Code]...

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Basically I have a movie clip that comes up on the stage and plays to frame 230. I have placed a stop(); inside the movieClip on frame 230. I would like to have a continue button come up outside the movieClip on the stage when that movieClip reaches 230.I was hoping this would work but I am having trouble. This code is on the stage level outside the movieClip.Both the continue button and the movieClip are on the stage.

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[code].....

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ActionScript 3.0 :: Have Several Different Movieclips On The Stage

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I'm having a hard time trying to accomplish this. I want to have several different movieclips on the stage, either added there when making the fla or dinamically created through AS3 and I want them to be controlled by a certain function. I read the blue circle tutorials on this site but I'm not sure I got it right I have done something similar to this (not posting the real thing because it's not in English and too long):

public class blabla
private var variable1
private var variable2

[Code].....

I'm not sure what to do to have the function work with different movieclips using different arguments. I could change this for an instance name, for example, but then I would have to do a function for each mc and that wouldn't make any sense. It would be cool if I could give the instance name as an argument but I don't think that's possible.

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Professional :: Overlaping Symbols Show Stage Color Not Background Image?

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I have been struggling with this with CS4 and CS5. I am working on an animation with a couple of characters comprised of several pngs I converted to symbols. When one characters symbols overlap another characters the swf file shows the stage color rather than the background image I have placed in the file. I can publish it as an html with the option of playing it windowless transparent and it will remove this problem. But I would like to just be able to play the swf file without this issue.

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ActionScript 2.0 :: MovieClips On Stage - Get Instance Name (Box)

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I have one MC on stage with instance name "box". That MC duplicates by using this script:
Code:
duplicateMovieClip (box, newname="box2", this.getNextHighestDepth());
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Inside original MC "box", I have one button. After click on that button, I need to know on which MC I clicked. box, or box2. I tried to use:
Code:
trace (this._name);
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ActionScript 2.0 :: CS3 Duplicating Movieclips Outside The Stage?

Aug 9, 2009

i made this code that duplicates a movie clip randomly in the stage but i want it to be duplicated out of the stage.

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Made Two Attached Movieclips To The Stage?

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I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code

[Code]...

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ActionScript 3.0 :: Adding Movieclips To Stage?

Dec 13, 2008

I have 2 movieclips in the library exported as class d1 and d2 , I want to add them to the stage using something like the code below.

this doesn't work but you can understand what i want to do. what is the correct syntax ?

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Way Of Adding Multiple Movieclips To Stage?

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I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...

stage.addChild(zone0_mc);
zone0_mc.x=267.6;
zone0_mc.y=120.5;

[code].....

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ActionScript 1/2 :: Using AttachMovie To Add MovieClips To Stage?

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I have a file where movie clips are added to the stage at random time intervals and locations. How do I get pieces of code to effect all the created movie clips? At the moment I'm using attachMovie to add the movie clips to the stage. Once a movie clip is added I want to add three actions to it: the first makes it so that clicking on the movie clip will remove it from the stage, the second makes the movie clip move in a random direction across the stage, and the third makes it so that when the movie clip reaches the end of it's own timeline it performs an action then removes itself.

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ActionScript 3.0 :: Adding Movieclips To Stage

Mar 20, 2011

for (var i = 0; i<= 3;i++){var pic_mc = new MovieClip();  pic_mc = MovieClip(getChildByName("mc" + i));trace(pic_mc);  pic_mc.alpha = 0; pic_mc.x = 0; pic_mc.y = 0;  pic_mc.addEventListener(Event.ENTER_FRAME, animate);

[code].....

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Changing Order Of Movieclips On Stage?

Nov 21, 2010

I have some movieclips on my stage that are there via timeline. I also add movieclips on stage using addChild.

What is the best way of changing the order of the movieclips because they overlap sometimes? eg.

mc_a is on the stage already
mc_b is called on stage using addChild

Can I change the order of mc_a using script even though it was already on stage?

Can I remove mc_a off stage using script?

How do add mc_b under mc_a so that mc_b does not overlap mc_a?

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Flash :: MovieClips On Stage Disappear?

Jan 30, 2012

I am creating a miner game (where there are pieces of gold and you have to catch them with hook).I modified the Main class to take all children of MovieClip(root) that has name "Gold" and them put them in an Array(boulders[]) where later check collision (I design and put on stage several "Gold" MovieClips for every level). When the player collects all gold (when the boulders array.length <= 0) then goToAndStop(nextLevel), where again it takes the gold MovieClips from the stage and if it's name is == "Gold" then put's it in the boulder[].

What happened: On the first level(frame 2 cause frame 1 is the preloader) everything is good - I have 2 gold MovieClips on the stage(in design mode) and all 2 gold are put in the array and displayed.

On the second level I have 4 gold and only 2 of them are put in the array and displayed.

On the third level I have 7 golds designed on stage, but only 3 are displayed and put in the boulder array.

It's almost the previous count of the gold(on the previous frame) are subtracted from the count of the next frame gold movieclips.I am placing the Main.as code:

public function createLevel(){
nextLevel = this.currentFrame + 1;
for (var i:uint = 0; i < MovieClip(root).numChildren; i++){[code]....

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ActionScript 2.0 :: Movieclips Position On Stage?

Nov 16, 2009

It this part in qeustion "if(ball._x + ball.width / 2 > 400){" should the trace function be recognised when the half of th ball moves over the 400 mark.

Its doesnt though and i dont know why?

ball.dx = 10;
ball.dy = 10;
ball.onEnterFrame = function(){

[Code]....

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