Actionscript 3.0 :: Count Movieclips On Stage?

Jul 21, 2009

How Do I Count how many Movieclips on Stage? I want to make sure the code is acting as I want and creating the correct amount of MovieClips (and deleting them after).

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Similar Posts:


Actionscript 3.0 :: Count Number Of Movieclips (in Different Class) Added

Apr 15, 2010

1) I want to count the number of movieclips(in different class) added. That is, may be I have 10 clicks, how many bigfish and smallfish are created. What function is suitable to call for doing this.

2) I have a problem on the hittest, it comes out "no hit" only but I still can see the movieclips overlap. And if I want to modify that only check whether smallfish is overlap with bigfish, what should I do? Also, there are functions inside the movieclip itself to give motion.[code]

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ActionScript 3.0 :: Movieclips On Stage / List Of Movieclips That Are On Stage?

Jun 4, 2009

is it possible with AS3 to see the list of the movieclips that are on stage?

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ActionScript 3.0 :: Count Number Of Movieclip In Stage?

Jul 11, 2011

I have these particular movieclips that I would want to count. They are all an instance of mc_invis_table and they each have an instance name : mc_invis_table_1, mc_invis_table_2, mc_invis_table_3 ..... and so on..... till mc_invis_table_18.

How do I count the number of instance of mc_invis_table on stage?

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ActionScript 3.0 :: Count The Variables Added To The Stage?

Feb 24, 2012

I'd like to make a counter in AS3.0, in a document class file, for a Flash project, whereby the counter counts the number of movie clips added to the stage.The current document class is set up with a number of timers, an "ouber"timer, which activates three additional timers every 500000 milisecs, while the additional timers add different movie clips to the stage, each adds a different amount and at a different rate.And, i'd like to add some code to this AS file, to tell flash to count how many mcies  and if 20 is the sum of the mcies on the stage, stop the timers and remove the mcies.

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ActionScript 3.0 :: Flash Var Count = 1 | Count++ && Count?

Jan 19, 2011

I'm trying to make a volume button for my site and it looks something like this:

- ||||| +

i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...

Code:
volDown.addEventListener(MouseEvent.CLICK, menosVol);
volUp.addEventListener(MouseEvent.CLICK, maisVol);
var cliques:uint = 0
if (cliques == 7){

[code]....

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ActionScript 3.0 :: Stop All Movieclips On Stage And It's Nested Movieclips?

Sep 9, 2011

Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
 
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
 
for (var i:int = 0; i < this.numChildren; i++)     if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}

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ActionScript 2.0 :: Switch Simple Count Up To Count Down?

Mar 10, 2007

I've found a simple count up script over on Actionscript.org

var count:Number = 0;
var maxNum:Number = 1250;
var num:Number = 1;
this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);

[code]....

This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.

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ActionScript 2.0 :: Count Down Timer Changes In Count Up?

May 18, 2004

Is it possible to make a count up timer (from a specific date, birthday for exemple) from the count down timer ?

I've tried to change a few things (I'm very bad in programming) but I can't get the date properly.

If not, do somebody know a count up timer (.fla) that I can use ?

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ActionScript 3.0 :: Have Several Different Movieclips On The Stage

Apr 12, 2011

I'm having a hard time trying to accomplish this. I want to have several different movieclips on the stage, either added there when making the fla or dinamically created through AS3 and I want them to be controlled by a certain function. I read the blue circle tutorials on this site but I'm not sure I got it right I have done something similar to this (not posting the real thing because it's not in English and too long):

public class blabla
private var variable1
private var variable2

[Code].....

I'm not sure what to do to have the function work with different movieclips using different arguments. I could change this for an instance name, for example, but then I would have to do a function for each mc and that wouldn't make any sense. It would be cool if I could give the instance name as an argument but I don't think that's possible.

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ActionScript 2.0 :: MovieClips On Stage - Get Instance Name (Box)

Feb 3, 2009

I have one MC on stage with instance name "box". That MC duplicates by using this script:
Code:
duplicateMovieClip (box, newname="box2", this.getNextHighestDepth());
box2._x = xPoz;
box2._y = yPoz;
So the new MC is now called "box2".

Inside original MC "box", I have one button. After click on that button, I need to know on which MC I clicked. box, or box2. I tried to use:
Code:
trace (this._name);
But, that get me only instance name of the button.

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ActionScript 2.0 :: CS3 Duplicating Movieclips Outside The Stage?

Aug 9, 2009

i made this code that duplicates a movie clip randomly in the stage but i want it to be duplicated out of the stage.

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Made Two Attached Movieclips To The Stage?

Aug 17, 2009

I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code

[Code]...

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ActionScript 3.0 :: Adding Movieclips To Stage?

Dec 13, 2008

I have 2 movieclips in the library exported as class d1 and d2 , I want to add them to the stage using something like the code below.

this doesn't work but you can understand what i want to do. what is the correct syntax ?

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Way Of Adding Multiple Movieclips To Stage?

Jun 16, 2009

I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...

stage.addChild(zone0_mc);
zone0_mc.x=267.6;
zone0_mc.y=120.5;

[code].....

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ActionScript 1/2 :: Using AttachMovie To Add MovieClips To Stage?

Sep 30, 2009

I have a file where movie clips are added to the stage at random time intervals and locations. How do I get pieces of code to effect all the created movie clips? At the moment I'm using attachMovie to add the movie clips to the stage. Once a movie clip is added I want to add three actions to it: the first makes it so that clicking on the movie clip will remove it from the stage, the second makes the movie clip move in a random direction across the stage, and the third makes it so that when the movie clip reaches the end of it's own timeline it performs an action then removes itself.

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ActionScript 3.0 :: Adding Movieclips To Stage

Mar 20, 2011

for (var i = 0; i<= 3;i++){var pic_mc = new MovieClip();  pic_mc = MovieClip(getChildByName("mc" + i));trace(pic_mc);  pic_mc.alpha = 0; pic_mc.x = 0; pic_mc.y = 0;  pic_mc.addEventListener(Event.ENTER_FRAME, animate);

[code].....

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Changing Order Of Movieclips On Stage?

Nov 21, 2010

I have some movieclips on my stage that are there via timeline. I also add movieclips on stage using addChild.

What is the best way of changing the order of the movieclips because they overlap sometimes? eg.

mc_a is on the stage already
mc_b is called on stage using addChild

Can I change the order of mc_a using script even though it was already on stage?

Can I remove mc_a off stage using script?

How do add mc_b under mc_a so that mc_b does not overlap mc_a?

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Flash :: MovieClips On Stage Disappear?

Jan 30, 2012

I am creating a miner game (where there are pieces of gold and you have to catch them with hook).I modified the Main class to take all children of MovieClip(root) that has name "Gold" and them put them in an Array(boulders[]) where later check collision (I design and put on stage several "Gold" MovieClips for every level). When the player collects all gold (when the boulders array.length <= 0) then goToAndStop(nextLevel), where again it takes the gold MovieClips from the stage and if it's name is == "Gold" then put's it in the boulder[].

What happened: On the first level(frame 2 cause frame 1 is the preloader) everything is good - I have 2 gold MovieClips on the stage(in design mode) and all 2 gold are put in the array and displayed.

On the second level I have 4 gold and only 2 of them are put in the array and displayed.

On the third level I have 7 golds designed on stage, but only 3 are displayed and put in the boulder array.

It's almost the previous count of the gold(on the previous frame) are subtracted from the count of the next frame gold movieclips.I am placing the Main.as code:

public function createLevel(){
nextLevel = this.currentFrame + 1;
for (var i:uint = 0; i < MovieClip(root).numChildren; i++){[code]....

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ActionScript 2.0 :: Movieclips Position On Stage?

Nov 16, 2009

It this part in qeustion "if(ball._x + ball.width / 2 > 400){" should the trace function be recognised when the half of th ball moves over the 400 mark.

Its doesnt though and i dont know why?

ball.dx = 10;
ball.dy = 10;
ball.onEnterFrame = function(){

[Code]....

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ActionScript 3.0 :: Targeting Movieclips On Stage?

Apr 19, 2010

before it was just
somemc._x = someotherMc._x
but as3 doesn't know how to identify someotherMC

[code].....

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ActionScript 2.0 :: Dynamically Add Several Of Same Movieclips To Stage

Sep 20, 2010

Im trying to dynamically add several of the same movieclips to the stage. This movie clip contains a textbox. I have tried the following:-[code]I have my movieclip exported fror actionscript with the identifier as (textbox). This code does add a textbox to the stage however it only adds the second one which says "goodbye" but not the first one which should say "hello"? I thought the loop should go round twice and add a 'newText1' and a 'newText2'??

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ActionScript 3.0 :: How To Loop Through MovieClips On Stage

Jul 20, 2011

i want to loop through movieClips like in AS2; i have some movieClips and Components on the stage.i want loop through them to check their properties. i had used [ getChildName ] method to get the movie clips ,but i can't access their properities.

here's my code

Quote:

for(var i=1;i<=4;i++) {
var tempisplayObject = getChildByName("my_mc"+i);
trace(temp.currentLabel);
}

when i run this code i am getting error like this

Scene 1, Layer 'Layer 2', Frame 1, Line 251119: Access of possibly undefined property currentLabel through a reference with static type flash.displayisplayObject. i am getting the same error also when i access to components.

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Actionscript 3.0 :: Getting XML Data Into MovieClips On Stage?

Jun 23, 2009

I want to pull in an xml list containing thumbnail image src, image label, and video clip info, into a format on the stage. The thumbnail images should be pushed into 5 instances of the same movieclip on the stage. Eventually, I want to load the image label into a text box (should be easy), and then the videoclip to be played via click onto thumbnail (will attempt that later)

Below is my code:
Code: Select allimport fl.transitions.Tween;
import fl.transitions.easing.*;

[code]......

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Actionscript 3.0 :: Random MovieClips On Stage?

Aug 11, 2009

I have 4 MovieClips and they are in Array but i need to randomly fade-in them on stage within the boundaryes of stage. How to do that? I know i have to use Math.random

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ActionScript 2.0 :: Get MovieClips To Show Up On Top Of Everything On The Stage?

Mar 5, 2008

How do I get my movieClips to show up on top of everything on the stage. Including the other animated movie clips that have buttons nested inside.

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ActionScript 3.0 :: Array - Add Movieclips To The Stage

Feb 12, 2009

I'm trying to add movieclips to the stage, but can't. They are inside of an array that I have made. The code is short but it doesn't work:

Code:
var myarray:Array=new Array(mymc1,mymc2);
this.addChild(myarray[0]);

I don't know what I'm doing wrong. Can I use the array to call the movieclip in some other way?

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ActionScript 3.0 :: Place Movieclips On Stage

Feb 12, 2010

The player controls the character with their mouse - it follows their cursor. I'm trying to make an environment continually scroll from the right hand side of the screen to the left - much like in Canabalt (click to see). I've been trying to do this with tweens, but it doesn't seem like it's going to be the most efficient way of doing it... Plus Flash keeps dying on me whenever I try to do it.

I have a couple of background images, and then I have objects in the foreground that the player is going to destroy by mousing the character over them. How do I get Actionscript 3 to place instances of movieclips on the screen at certain points, and make them to scroll from the right of the screen to the left? I have a lot of different movieclips to use, so it'd also be great if they could be removed from the stage once they reach a certain point.

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ActionScript 3.0 :: Adding MovieClips To The Stage

Mar 9, 2010

I'm currently reading the book Learning Actionscript 3.0 and I cannot figure how this was done. In chapter 6, there is an example of Ingeritace, Encapsulation etc. where there is a class called Vehicle and from that class a few more classes were created Car, Truck etc. and everything make sense but there is something I don't know understand, there are two MovieClips that are added to the stage at run time and I can't figure out how those clips were added to the stage, I tried doing my own version and I tried exporting these MovieClips checking the Export for actionscript option under propeties but it doesn't work.

[Code]...

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ActionScript 3.0 :: MovieClips Not Being Removed From Stage?

Jan 26, 2012

When bullets hit the wall of multi-colored blocks, when shot one by one, they disappear like they should. But if you hold down the Left Mouse Button, you will see that bullets stop in mid-travel and I can't figure out how to fix that.
See this occur in this SWF. Note:(Use A & D to move left to right, Z to add a new row, and Left Click to shoot)

Here's the important function in the Bullet class.

Code:
public function update():void {
if(global == null){
trace("Global es null.");

[Code]....

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