Actionscript 3.0 :: Getting XML Data Into MovieClips On Stage?
Jun 23, 2009
I want to pull in an xml list containing thumbnail image src, image label, and video clip info, into a format on the stage. The thumbnail images should be pushed into 5 instances of the same movieclip on the stage. Eventually, I want to load the image label into a text box (should be easy), and then the videoclip to be played via click onto thumbnail (will attempt that later)
Below is my code:
Code: Select allimport fl.transitions.Tween;
import fl.transitions.easing.*;
[code]......
View 3 Replies
Similar Posts:
Jun 4, 2009
is it possible with AS3 to see the list of the movieclips that are on stage?
View 13 Replies
Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
View 5 Replies
Apr 12, 2011
I'm having a hard time trying to accomplish this. I want to have several different movieclips on the stage, either added there when making the fla or dinamically created through AS3 and I want them to be controlled by a certain function. I read the blue circle tutorials on this site but I'm not sure I got it right I have done something similar to this (not posting the real thing because it's not in English and too long):
public class blabla
private var variable1
private var variable2
[Code].....
I'm not sure what to do to have the function work with different movieclips using different arguments. I could change this for an instance name, for example, but then I would have to do a function for each mc and that wouldn't make any sense. It would be cool if I could give the instance name as an argument but I don't think that's possible.
View 2 Replies
Jan 12, 2010
I am trying to use an xml file containing percentage data by state as a database and load in that percentage data into state movieclips in my flash cs4 file using as3. I know how to load xml data into dynamic text boxes, but I have no idea how to load the xml data into my movieclips. I have attached a small portion of my flash file as well as the xml data that I am trying to load.
View 3 Replies
Feb 9, 2010
I'm trying to make an animated map showing points on a map as they appear over time.I've got a few hundred locations in a spreadsheet with lat/longs. I have a plugin from Avenza for Illustrator that lets me plot the points, and then of course I can import them into Flash. The problem is that when I move them to Flash, all of the attributes, including the year (which I need to animate them) is stripped away.
I can easily enough get pixel coordinates in Flash at this point, but the problem is I don't know anything about these points now. I'm having to look at them, one at a time, in Flash and Illustrator, then manually hard code each individual point to tell it where it appear on the timeline in Flash. This isn't going to work.
View 3 Replies
May 5, 2007
I'm currently having abit of problem with splitting some data and inserting it correctly.On screen I am going to have 3 movieclips (with a dynTextfield already placed inside them).Using data imported from PHP I plan to put the project names of the returned results inside the movieclips. The problem with this is if the results are more than 3 then there aren't enough movieclips. To over come that I was thinking of using a 'more' button where the project names would get pushed out of the movieclips and the new set loaded in/along.
At the present moment I can split the data (received from PHP) and trace it accurately, although I'm not sure how to go about storing it now. I was going to use and Array and store to store the info and call it in the buttons, however I haven't used arrays before.
Code
Code:
function fetchInfo(){
//Query DB for existing projects:
fetchProjects = new LoadVars();
fetchProjects.userID = _global.UserID;
[code]....
At the moment in my test there are 2 results that are returned.
View 1 Replies
Feb 3, 2009
I have one MC on stage with instance name "box". That MC duplicates by using this script:
Code:
duplicateMovieClip (box, newname="box2", this.getNextHighestDepth());
box2._x = xPoz;
box2._y = yPoz;
So the new MC is now called "box2".
Inside original MC "box", I have one button. After click on that button, I need to know on which MC I clicked. box, or box2. I tried to use:
Code:
trace (this._name);
But, that get me only instance name of the button.
View 4 Replies
Aug 9, 2009
i made this code that duplicates a movie clip randomly in the stage but i want it to be duplicated out of the stage.
View 1 Replies
Aug 17, 2009
I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code
[Code]...
View 3 Replies
Dec 13, 2008
I have 2 movieclips in the library exported as class d1 and d2 , I want to add them to the stage using something like the code below.
this doesn't work but you can understand what i want to do. what is the correct syntax ?
View 3 Replies
Jun 16, 2009
I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...
stage.addChild(zone0_mc);
zone0_mc.x=267.6;
zone0_mc.y=120.5;
[code].....
View 3 Replies
Sep 30, 2009
I have a file where movie clips are added to the stage at random time intervals and locations. How do I get pieces of code to effect all the created movie clips? At the moment I'm using attachMovie to add the movie clips to the stage. Once a movie clip is added I want to add three actions to it: the first makes it so that clicking on the movie clip will remove it from the stage, the second makes the movie clip move in a random direction across the stage, and the third makes it so that when the movie clip reaches the end of it's own timeline it performs an action then removes itself.
View 8 Replies
Mar 20, 2011
for (var i = 0; i<= 3;i++){var pic_mc = new MovieClip(); pic_mc = MovieClip(getChildByName("mc" + i));trace(pic_mc); pic_mc.alpha = 0; pic_mc.x = 0; pic_mc.y = 0; pic_mc.addEventListener(Event.ENTER_FRAME, animate);
[code].....
View 5 Replies
Nov 21, 2010
I have some movieclips on my stage that are there via timeline. I also add movieclips on stage using addChild.
What is the best way of changing the order of the movieclips because they overlap sometimes? eg.
mc_a is on the stage already
mc_b is called on stage using addChild
Can I change the order of mc_a using script even though it was already on stage?
Can I remove mc_a off stage using script?
How do add mc_b under mc_a so that mc_b does not overlap mc_a?
View 2 Replies
Jan 30, 2012
I am creating a miner game (where there are pieces of gold and you have to catch them with hook).I modified the Main class to take all children of MovieClip(root) that has name "Gold" and them put them in an Array(boulders[]) where later check collision (I design and put on stage several "Gold" MovieClips for every level). When the player collects all gold (when the boulders array.length <= 0) then goToAndStop(nextLevel), where again it takes the gold MovieClips from the stage and if it's name is == "Gold" then put's it in the boulder[].
What happened: On the first level(frame 2 cause frame 1 is the preloader) everything is good - I have 2 gold MovieClips on the stage(in design mode) and all 2 gold are put in the array and displayed.
On the second level I have 4 gold and only 2 of them are put in the array and displayed.
On the third level I have 7 golds designed on stage, but only 3 are displayed and put in the boulder array.
It's almost the previous count of the gold(on the previous frame) are subtracted from the count of the next frame gold movieclips.I am placing the Main.as code:
public function createLevel(){
nextLevel = this.currentFrame + 1;
for (var i:uint = 0; i < MovieClip(root).numChildren; i++){[code]....
View 1 Replies
Nov 16, 2009
It this part in qeustion "if(ball._x + ball.width / 2 > 400){" should the trace function be recognised when the half of th ball moves over the 400 mark.
Its doesnt though and i dont know why?
ball.dx = 10;
ball.dy = 10;
ball.onEnterFrame = function(){
[Code]....
View 4 Replies
Apr 19, 2010
before it was just
somemc._x = someotherMc._x
but as3 doesn't know how to identify someotherMC
[code].....
View 5 Replies
Sep 20, 2010
Im trying to dynamically add several of the same movieclips to the stage. This movie clip contains a textbox. I have tried the following:-[code]I have my movieclip exported fror actionscript with the identifier as (textbox). This code does add a textbox to the stage however it only adds the second one which says "goodbye" but not the first one which should say "hello"? I thought the loop should go round twice and add a 'newText1' and a 'newText2'??
View 3 Replies
Jul 20, 2011
i want to loop through movieClips like in AS2; i have some movieClips and Components on the stage.i want loop through them to check their properties. i had used [ getChildName ] method to get the movie clips ,but i can't access their properities.
here's my code
Quote:
for(var i=1;i<=4;i++) {
var tempisplayObject = getChildByName("my_mc"+i);
trace(temp.currentLabel);
}
when i run this code i am getting error like this
Scene 1, Layer 'Layer 2', Frame 1, Line 251119: Access of possibly undefined property currentLabel through a reference with static type flash.displayisplayObject. i am getting the same error also when i access to components.
View 3 Replies
Jul 21, 2009
How Do I Count how many Movieclips on Stage? I want to make sure the code is acting as I want and creating the correct amount of MovieClips (and deleting them after).
View 4 Replies
Aug 11, 2009
I have 4 MovieClips and they are in Array but i need to randomly fade-in them on stage within the boundaryes of stage. How to do that? I know i have to use Math.random
View 8 Replies
Mar 5, 2008
How do I get my movieClips to show up on top of everything on the stage. Including the other animated movie clips that have buttons nested inside.
View 6 Replies
Feb 12, 2009
I'm trying to add movieclips to the stage, but can't. They are inside of an array that I have made. The code is short but it doesn't work:
Code:
var myarray:Array=new Array(mymc1,mymc2);
this.addChild(myarray[0]);
I don't know what I'm doing wrong. Can I use the array to call the movieclip in some other way?
View 1 Replies
Feb 12, 2010
The player controls the character with their mouse - it follows their cursor. I'm trying to make an environment continually scroll from the right hand side of the screen to the left - much like in Canabalt (click to see). I've been trying to do this with tweens, but it doesn't seem like it's going to be the most efficient way of doing it... Plus Flash keeps dying on me whenever I try to do it.
I have a couple of background images, and then I have objects in the foreground that the player is going to destroy by mousing the character over them. How do I get Actionscript 3 to place instances of movieclips on the screen at certain points, and make them to scroll from the right of the screen to the left? I have a lot of different movieclips to use, so it'd also be great if they could be removed from the stage once they reach a certain point.
View 2 Replies
Mar 9, 2010
I'm currently reading the book Learning Actionscript 3.0 and I cannot figure how this was done. In chapter 6, there is an example of Ingeritace, Encapsulation etc. where there is a class called Vehicle and from that class a few more classes were created Car, Truck etc. and everything make sense but there is something I don't know understand, there are two MovieClips that are added to the stage at run time and I can't figure out how those clips were added to the stage, I tried doing my own version and I tried exporting these MovieClips checking the Export for actionscript option under propeties but it doesn't work.
[Code]...
View 3 Replies
Jan 26, 2012
When bullets hit the wall of multi-colored blocks, when shot one by one, they disappear like they should. But if you hold down the Left Mouse Button, you will see that bullets stop in mid-travel and I can't figure out how to fix that.
See this occur in this SWF. Note:(Use A & D to move left to right, Z to add a new row, and Left Click to shoot)
Here's the important function in the Bullet class.
Code:
public function update():void {
if(global == null){
trace("Global es null.");
[Code]....
View 2 Replies
Dec 17, 2009
I am brand new to this and am clearly doing something wrong and could very much use some help.Here is what I've been tasked with doing. In one row, I will have 3 columns of information being populated with XML data. I will then move to a 2nd row and do the same thing. This will continue until all the information has been added.
I have made it so that I can access the XML data and can manually add the information to a textbox inside of a movieclip, but because I have so much information to work with, I want to be able to dynamically add the movieclips, assign them an instance name, fill them with XML data and then repeat the process 50 pixels under that row. Does that make any sense?
[Code]...
View 3 Replies
Dec 5, 2011
I'm trying to redo my App and have everything added dynamicly, so updating will be a lot easier. I have 3 movieClips in my library. 1 is the holder of the other two. This is done because the holder has a class attached to it, and the 2 other movieClips are where the content is being added.
So basicly what I have now is via XMLList and a for loop the content is placed and displayed on the stage. They are added like this:
PHP Code:
var myXMLLoader:URLLoader = new URLLoader();
myXMLLoader.load(new URLRequest("Avalist.xml"));
myXMLLoader.addEventListener(Event.COMPLETE, processXML);
[Code]....
Now what I'm trying to do is add the same amount of content, but different images to the flipHolders that already exist right now but then the sideB in stead of sideA.
View 1 Replies
May 31, 2011
I would really like a class that i can use to load all my movieclips from.I have 100's of external swfs - and i want to load them to stage from one class - as they are requested.I did manage to do it one way, to get access to the stage i did this:
Actionscript Code:
private var _stage:Stage;
and in the constructor code, just did:[code]...........
how to actually load the swfs, what i'm really looking for is a way to use addChild to the stage from within my class.
View 8 Replies