ActionScript 2.0 :: Attachmovie Clip To Clip On Stage?

Jun 20, 2006

ive got the attachmovie working perfectly, but if i wanted to add the attached movies inside another movielip on stage how would i go about doing that?

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I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).

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I have sevral buttons on stage and I'm trying to draw a rectangle under them. My problem is that the dynamically drawn recatngle is always on top.

Is there a way of having the rectangle under without having tu put another clip on stage ?

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ActionScript 2.0 :: AttachMovie Clip Doesn't Pla

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I'm having a problem with an attached movieclip. The movieclip, "faces", has 2 movieclips inside of it. Each of them should gotoandplay frame 2 of their own timeline on a rollover. When I test the movieclip on it's own, everything works, but with attachMovie, it doesn't work anymore.URL...

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ActionScript 2.0 :: Removing An AttachMovie()'d Clip?

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I'm working on a project where, when the user the clicks a button, a "window" shows up, by loading a clip from the libray, using _root.attachMovie("window_mc", "window_mc", 0). I'd like the user to be able to "close" the window, yet I'm not sure how to script a button inside the clip to close its parent clip, the "window."

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ActionScript 2.0 :: _root.gotoAndStop Fails In AttachMovie Clip?

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been away from Flash too long and am probably making a stupid error in spotting it! (ActionScript 2.0, Flash CS3.)I have only a single scene, with a looping frame and movie clips displayed via attachMovie.Within each movie clip instance is a looping script that does the following in a certain circumstance:

Code:
trace (GAME OVER TEST);
_root.gotoAndStop("gameover");

[code]........

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Actionscript 2.0 :: Scrolling Thumbnails And Using AttachMovie To Load A Clip

Apr 6, 2009

I used the scrolling thumbnails to make a buttons that use attachMovie to load movieclips from the library to the stage. I think i have put it together correctly but nothing is loading into the holder.

i was doing testing on the first 2 thumbnails the first 2 chairs in the scrolling thumbnails
I wanted it to load movieclips from the library to the stage in a designated holder

here is the code i used for the scrolling thumbnails-

Code: Select allpanel.onRollOver = panelOver;
function panelOver() {
this.onEnterFrame = scrollPanel;

[Code].....

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ActionScript 3.0 :: AddChild Not Working With Library Clip (attachMovie Migration)?

Aug 16, 2009

I'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
 
import com.app.views.mediaDisplay;import com.attach_clips.Clip;
public class FLVTest extends Sprite {    private var _mediaDisplay:mediaDisplay;        public function FLVTest()     {        this._mediaDisplay = new mediaDisplay(null);        var clip_1_mc:Clip=new Clip();        var clip_1_mc:Clip=new Clip();        this.addChild(clip_1_mc);        clip_1_mc.x=100;    }}
 
If I use the same concept in my mediaDisplay class, the clip isn't added to the stage.   Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
 
package com.app.views {
 import flash.display.Sprite;    import com.attach_clips.Clip;        public class mediaDisplay extends Sprite     {    public function mediaDisplay(attachControls:Sprite)         {            var clip_1_mc:Clip=new Clip();            this.addChild(clip_1_mc);            clip_1_mc.x=100;         };    }}
   
how I could 'attach' test_clip to the stage from mediaDisplay?

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ActionScript 2.0 :: HitTest Using AttachMovie - Movie Clip Is Changing It's Name Every Time

Mar 19, 2010

I am working on doing a hitTest using one attachMovie and one repeating movieClip. I am running into trouble because the movie clip is changing it's name every time it's created (panda1, panda2, panda3, etc...) and the attachMovie, fire, is not recognizing the created MC's. here is the code to create the movieClips:

[Code]...

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ActionScript 2.0 :: Functions On "attachMovie()" Clip Instances?

Oct 31, 2006

Okay, here is what I am trying to do, and I have attempted it several different ways. I would like to generate a grid of squares (movieclip `clip_Square` with Export for AS Linkage). The grid generates just fine 10x10, as expected. However, in addition to having this grid, I would like to be able to reference properties of each individual square when they are clicked on. Unfortunately, the function only references the last movieclip, not the movieclip being clicked (onMouseUp).

And if you replace txtDebug.text = "Square_"+i; with trace(this._name);, the output window displays the names of every square when you click one. What am I doing wrong? Is there a tutorial someone could point me towards..

[Code]...

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ActionScript 3.0 :: Stage Displaces Up Or Down When Clip On Stage Is Clicked?

Aug 20, 2009

I have an app that has 3 movie clips, serving as buttons (mainbutton[0], mainbutton[1], etc) I use the addchild method to add these clips to the stage (the clip base element is in  my library).I then create an empty movie clip:

var navGroup:MovieClip = new MovieClip();

I then add some movie clips to this clip: using a for loop:

for (i = 0; i < count; i++)
{
navGroup.addChild(mc[i]);
}

[code]....
 
When I click the button on the stage - the code with the for loop runs, and adds clips to the navGroup clip, and then to the main button.  But the stage and the items on the stage shift down  a few pixels.  This happens on the first button I click.  If I click some other button, the stage shifts up (with the items etc.), but if I click the last button, no shift occurs.  If I go back to the first button I clicked, the stage will shift down!

I traced the coordinates for the stage and the buttons, but their numbers all stay the same, like x = 0, y = 0, etc.The items in my library all are movie clips, with a 0,0 reference point. The three main buttons are on the stage at x=16, and y = the height of the button plus 10 pixels for space between them, added to the first button's y pos on the stage.  like button1, x=16, y=100 and the height is 32 pixels.

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Making Movie Clip Appear On Stage

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Making a Comic book/Video game with Flash Action Script 2.0. Check out my blog ive uploaded a couple of demos on it.Anyways i want to make a movie clip appear on stage when the user finds a key. The movie clip would be used as a trigger to send the player into an other version of the second level where a door would now be unlockable (only if he has the key).I know how to make the hittest work its making the movie clip appear on stage with an action that is giving me problemes.

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ActionScript 3.0 :: End Listener When Clip Isn't On Stage?

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I have a Enter_Frame listener to blend in a clip. The event is still running when my clip isn't on timeline anymore. How do I check that or how would I remove the Listener the best way?

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ActionScript 3.0 :: Add The Corresponding Movie Clip To The Stage?

May 21, 2009

I'm having a little trouble with the following code. When a user clicks on a button, I would like to add the corresponding movie clip to the stage, and remove the previous movie clip. This code works, but I know I am adding all the movie clips onto the stage at once, which isn't what I want. I don't want the movie clips to tween onto the stage, I want them to just play. 
 
var arrNavigation:Array = [{button:about_mcButton, page:about_mc},{button:n2_mcButton, page:services_mc},
{button:n3_mcButton, page:products_mc}]
for(var i=0;i<arrNavigation.length;i++){

[code].....

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ActionScript 2.0 :: Cannot See The Movie Clip On The Stage?

Jul 27, 2009

i am still quite beginner. How come i cannot see the movie clip on the stage even though i tried to drag and drop the explosion movie clip from the library?

Another question: How to import and test by scrubbing the playhead between 0 and 20 frames to show the animation of explosion on the stage, not testing in flash format.

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ActionScript 2.0 :: Remove A Clip From The Stage?

Oct 17, 2007

how do i remove a movie clip from the stage that is on the stage from authoring? i know removeMovieClip works for attached or created clips... but not clips that are already on the stage.

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ActionScript 3.0 :: Add A Movie Clip To The Stage?

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I'm having problems with a combobox that I've got set up to add a movie clip to the stage. What I'd like to happen is when a user selects an item from the comboBox the MovieClip is added to the stage. It kind of works but you have to click on the item twice for the MC to be added.Here's my code:

Code:
var IronsMC:Irons = new Irons();
product.addEventListener(ListEvent.ITEM_CLICK, ItemClickHandler);
function ItemClickHandler (event:ListEvent):void {

[Code].....

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ActionScript 2.0 :: Targetting A Movie Clip - Loaded Into A Container Clip From Main Timeline

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I am targeting a a movie clip. The problem is that all the syntax I have found for targetting clips looks like this: _root.sample_mc.sample2.mc. etc. The problem is, my target clip is in an swf that I've loaded into a container clip from my main timeline. So, essentially, I have a home.swf that loads menu.swf into a container called 'location'. In menu.swf, I have an MC called center, which contains the MC I am targetting called 'target'.

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ActionScript 2.0 :: Loop Through A Movie Clip And Assign A Function To Each Of The Clip's Child Movieclips?

Jan 3, 2007

I want to loop through a movie clip and assign a function to each of the clip's child movieclips. when i do a for...in loop and then do a typeof() trace I get "string" and obviously it won't let me assign lets say 'onRollOver' functions to the children.

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IDE :: Setup An Expandable Clip That Resizes With The Browser Window With A Main Clip Centered Over The Top?

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I'm trying to set up an expandable clip that resizes with the browser window with a main clip centered over the top. I know it has something to do with a stageListener.

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ActionScript 3.0 :: Preloader Resuming - Load The Next Clip While The Current Clip Is Playing

Feb 13, 2009

I created a swf which loads multiple external swfs to 100% before playing. Which works fine. If I stop a clip while it's loading, I call loader.close() and I'm able to resume from where I left off at a later time. The problem I'm having is when I added the functionality to load the next clip while the current clip is playing. To be clear, I'll refer to the normal preloader as preloader, and the preloader which loads the next clip as pre-preloader. If the pre-preloader loads to 100%, everything is good. The next clip will play immediately without having to wait. If, however, the pre-preloader for the next clip is stopped at any point before 100%, the preloader will start loading at 0%.

With that being said, If I go back to the previous clip (which was previously already playing), the pre-preloader will pick back up where it left off, then if I go forward again, the preloader will pick up where IT left off.

[Code]...

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Get A Movie Clip To Automatically Load Up Another External Clip After Playing An Embedded Flv?

May 24, 2010

I'm trying to get a movie clip to automatically load up another external clip, after playing an embedded flv.

This is what I've tried so far:

var holdFrame = setInterval( holdFrame, 5000);
gotoAndPlay(
_root.mc_holder.loadMovie("swf/library.swf"));
clearInterval (holdFrame);

Although it throws no errors, the setInterval is ignored and it just loads direct into the next mc clip.

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ActionScript 3.0 :: Movie Clip Arrangement - Rotate One Clip Around Using An ENTER_FRAME Listener

Jan 31, 2009

So I have an array of eight mcs arranged in a circle around a larger mc and I want to make it so the user can click and drag any one of the mcs in the array and it will cause them all to rotate around the larger center mc. I can rotate one clip around using an ENTER_FRAME listener but since I want them all to rotate and not until the user clicks and drags.

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ActionScript 2.0 :: Mouse Is On The Leaf Movie Clip The Movies Clip Disappear?

May 6, 2010

i have a problem with hitTest, i want when my mouse is on the leaf movie clip the movies clip disappear. or away any where

[Code]...

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ActionScript 3.0 :: Symbol Movie Clip Plays In Loop Despite Stop() In Clip?

Jun 14, 2010

I am importing a movie clip as a symbol from a SWF using Embed to a AS3 program and, after attaching the movie clip to the stage, the movie clip keeps repeating. Before you ask I have indeed creating a script layer and put a "stop()" on the last frame. In fact the swf containing the symbol works perfectly fine when executed on its own or in Flashdevelop (my choosen IDE). Its only when imported does the clip keep repeating.Here is the code:

Code:
package {
import flash.display.*;

[code]......

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ActionScript 3.0 :: MC To Loop That Is Inside A MC - Play Head Of A Movie Clip To Return To A Certain Frame Of That Clip

Nov 2, 2010

I would like play head of a movie clip to return to a certain frame of that clip so a MC inside it would loop. I now have: stop(); as the action.

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ActionScript 2.0 :: Error : Frame=1: Line 5: Clip Events Are Permitted Only For Movie Clip Instances?

Jun 8, 2002

i've tried placing the code in the actions pnel of the mc; on the mc at the main time line and in various other unspeakable places... but i always get the same error warning me that this code can only be used in movieclip instances and that my stupidity levels are reaching dangerous levels. (error: 'Symbol=stage_mc, Layer=actions, Frame=1: Line 5: Clip events are permitted only for movie clip instances

onClipEvent(enterFrame){'

i fear somebody will reply to this with:'the code goes on the movieclip instance'...at which point i will take up a career in knitting (i knew i shouldn't have given up the course in the first place)

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Actionscript 3 :: Accessing A Clip Inside Another Clip In A Loaded SWF-File?

Mar 1, 2010

I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this:

- Scene
- CardGraphics (Movie Clip)
- CardFront
- CardBack
- CardValueImage (Movie Clip)

In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call).

[Code]...

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ActionScript 2.0 :: Dynamic Clip Update Position Of Other Clip Required?

Feb 6, 2009

Been working on this for almost 2 weeks and I am completely stuck. I've got a main dynamic movie clip that pulls in images from an xml file. It's x position moves depending on the mouse position. Obviously its width is dependent on how many images are pulled in.

I have an indicator movie clip that runs along a 600 pixel line in the opposite direction to the main clip that gives an indication of how long the main clip is.

I know the length of the indicator's line so its x position needs to be updated in relation to the x position of the main clip. 1% of indicator's maximum movement in 6 pixels so it needs to move 6 pixels in relation to 1% of main movie clips maximum distance.

[Code]...

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ActionScript 3.0 :: Get The Clip To Only Activate After The Mouse Is On The Specific Clip For More Than A Few Seconds?

Jun 23, 2010

I have multiple movie clips on my piece. Each clip is of an an image, and when the mouse curser goes over the image, the movie clip begins (making it bigger).If you run your mouse curser all over the screen, they all activate at once.I want the clip to only activate after the mouse is on the specific clip for more than a few seconds. I know I need a timer. How do I do this? What is the code and where does it go in mine (below)?

Frame 1:

stop();
image10.addEventListener(MouseEvent.MOUSE_OVER, image10overFunc);
function image10overFunc(e:MouseEvent)
{

[code]....

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