ActionScript 2.0 :: Removing An AttachMovie()'d Clip?
Feb 21, 2005
I'm working on a project where, when the user the clicks a button, a "window" shows up, by loading a clip from the libray, using _root.attachMovie("window_mc", "window_mc", 0). I'd like the user to be able to "close" the window, yet I'm not sure how to script a button inside the clip to close its parent clip, the "window."
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Mar 7, 2010
I am using AS2. The character, a robot, has machine guns that fire off bullets. I am trying to get the bullets to disappear when they hit an enemy. They do dmage, but for some reason they are still there. Here is the code I use to attach and delete them.
Actionscript Code:
if (bulletReady == true && dead == false && Key.isDown(1) == true) { for(x = 0; x<machGuns.length;x++){ bulletReady = false;
[code].....
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Jun 20, 2006
ive got the attachmovie working perfectly, but if i wanted to add the attached movies inside another movielip on stage how would i go about doing that?
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Apr 14, 2010
I'm having problems with something somewhat simple. We're going to a trade show and needed a video that would randomly load a SWF clip on one scene, then I have the timeline move to another after a delay and then go to the next part to load an image, then I have it restart and do it again, for a never-ending looping video at our booth.
I'm running into an issue though, when it loops and plays the SWF for the 2nd time, the old content still remains and the new content plays over the previous one. I figured the issue was I needed to remove the previous clip before loading a new one. I found some code that I thought SHOULD work but can't seem to get it right.
[Code]...
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Sep 24, 2006
I'm having a problem with an attached movieclip. The movieclip, "faces", has 2 movieclips inside of it. Each of them should gotoandplay frame 2 of their own timeline on a rollover. When I test the movieclip on it's own, everything works, but with attachMovie, it doesn't work anymore.URL...
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Nov 8, 2009
been away from Flash too long and am probably making a stupid error in spotting it! (ActionScript 2.0, Flash CS3.)I have only a single scene, with a looping frame and movie clips displayed via attachMovie.Within each movie clip instance is a looping script that does the following in a certain circumstance:
Code:
trace (GAME OVER TEST);
_root.gotoAndStop("gameover");
[code]........
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Apr 6, 2009
I used the scrolling thumbnails to make a buttons that use attachMovie to load movieclips from the library to the stage. I think i have put it together correctly but nothing is loading into the holder.
i was doing testing on the first 2 thumbnails the first 2 chairs in the scrolling thumbnails
I wanted it to load movieclips from the library to the stage in a designated holder
here is the code i used for the scrolling thumbnails-
Code: Select allpanel.onRollOver = panelOver;
function panelOver() {
this.onEnterFrame = scrollPanel;
[Code].....
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Aug 16, 2009
I'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
import com.app.views.mediaDisplay;import com.attach_clips.Clip;
public class FLVTest extends Sprite { private var _mediaDisplay:mediaDisplay; public function FLVTest() { this._mediaDisplay = new mediaDisplay(null); var clip_1_mc:Clip=new Clip(); var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }}
If I use the same concept in my mediaDisplay class, the clip isn't added to the stage. Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
package com.app.views {
import flash.display.Sprite; import com.attach_clips.Clip; public class mediaDisplay extends Sprite { public function mediaDisplay(attachControls:Sprite) { var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }; }}
how I could 'attach' test_clip to the stage from mediaDisplay?
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Mar 19, 2010
I am working on doing a hitTest using one attachMovie and one repeating movieClip. I am running into trouble because the movie clip is changing it's name every time it's created (panda1, panda2, panda3, etc...) and the attachMovie, fire, is not recognizing the created MC's. here is the code to create the movieClips:
[Code]...
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Sep 16, 2009
Im using this code to generate an empty movie clip that loads an external .png file:
_root.createEmptyMovieClip("container", 1);
container.createEmptyMovieClip("mc", 1);
container.mc.loadMovie("STEVE_big.png");
container._x = 550;
container._y = 5;
Im having is that if I navigate to another scene the movie clip/image remains on top of the new scene. This particular scene has four buttons that jump to different frame labels in this scene. There are also two buttons at the bottom of the page that take you to a new scene. Ive tried multiple lines of code to terminate the image or movie clip when the user navigates to another scene or page. But it just remains.
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Nov 3, 2010
Using Flash CS3 and as2.
I'm trying to get my movie clip to appear after 1 second then disappear after five seconds.
In it's class action script file I have this code which should remove the clip 5 seconds after it loads:
class monktainer extends MovieClip
{
function destroy()
{
[Code].....
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Nov 19, 2009
I have attached a duplicate movie script action on a button to create a new copy of the clip (F900) with each press. This seems to work well; however, I can not, for the life of me, figure out how to create the script to remove the duplicated movie clipHere is the script I am using for the duplication and I did also attach the fla file:on (release) { _root.F900.duplicateMovieClip ("F900_"+"x", x ); setProperty ("F900_"+"x", _x, 300);setProperty ("F900_"+"x", _y, 200); x++;}Once I figure this out I would like to add different aircraft to it but that is not terribly important right now.
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Dec 11, 2009
I have as3 flash page in that page I have two buttons with each calling an external .swf file. What I want is when I call in the second .swf or vise versa is for the 1st .swf to disapear so it is not sitting under the 2nd. swf. I want the movie clip to dissapear because if it has sound in it it will play even if the 2nd .swf is clicked. The code that I'm using is
var image11 =new Loader();
lights_btn.addEventListener(MouseEvent.CLICK, greenmove11);
function greenmove11(event:Event):void {
[code]....
So how can I make it so that when I press fireworks_btn that the light.swf disappears?
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May 3, 2010
I have a timeline with 12 frames, in frame 7 I added a movie clip to the stage:
var pContainer:MovieClip = new MovieClip;addChild(pContainer);var myLoader1:Loader = new Loader();pContainer.addChild(myLoader1);var myRequest1:URLRequest = new URLRequest("flash/products.swf");myLoader1.load(myRequest1);pContainer.x =
[code].....
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Nov 20, 2010
I have a simple Flash website with the sections laid out the timeline with labels In one section called Media, I have a movie instance of a Flash movie gallery player. It loads just fine but when I leave that section to go to another, the sound of the video is still playing Visually it's not seen but the sound still plays.I suspect I need to put some sort of remove commamnd in the script but I'm having trouble getting the right result
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Sep 27, 2011
I created a movie clip of a photo gallery that works fine until I test it and get to the frame that the movie clip is on. After doing so, the movie clip stays throughout any other page I click on. I can't get the removeMovieClip function to work.
Here's the code I have:
this.createEmptyMovieClip("container",1);
var imagesNumber:Number = 5;
for (i=1; i<=imagesNumber; i++) {
[code]....
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May 6, 2008
When i click an image i want to attach a animated movie clip with that image, i tried attach movie for that concept and its working fine, but i want to remove that animated movie clip when the same image is clicked again, how to check whether the animated movie clip is attached with the image
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Feb 20, 2009
I have two clips on the stage with mouseover and mouseout actions. When you roll over a clip, a new clip is created and added to the stage. I then use the drawing methods to draw a callout.It works fine the first time, but when you roll over the second clip, the drawing for the previous object is not erased and it adds to the drawing with the information from the second rollover.
Code:
node1.buttonMode = true;
node2.buttonMode = true;
[code].....
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Jun 22, 2009
i first declared an array. var mycar:Array = new Array(); // this array will actually store many movie clips
then button.addEventListener(MouseEvent.CLICK,createcar );
function createcar(event:MouseEvent):void
{
mycar[i]= new car3(); // car3 is a movieclip which i export for actionscript from library
addChild(mycar[i]);
[Code]...
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Jun 1, 2011
I have various movie clips that play when a button is clicked.My first movie clip (instance name is "MCABOUT") which plays on the press of the button called "about". I have another movie clip (instance name is "MCPORTFOLIO") which plays when another button called "portfolio" is pressed. I have a stop() applied within each movie clip so that they stop playing once they reach their end frames. My question is: How do I get the "ABOUT" movie clip to disappear from the stage when I click the button for "PORTFOLIO" and how do I apply this to make any additional movie clips disappear from the stage once another button is clicked so that the movie clip attached to that button plays (in other words, whatever movie clip is presently on the stage disappears)?
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Jul 25, 2009
i found an example online where bombs falling from the sky remove circles from a grass field, and a moving character can interact with the newly made circles(go into them). i dissected the code to the point where the only thing that happens now is that you click on the field and remove a circle:
PHP Code:
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
[code]....
and now im trying to figure out if i can use this code on a movie clip already on the stage, instead of a bitmap in the library
does anyone know how?
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Jan 21, 2011
I am having a bit trouble removing a movieclip properly from memory.In the onComplete event I use this to add the swf content to my clip
[code]....
The removeChild is double here just for savty But the trace command from the clip I loaded continues to put somthing in my output window. So it still keeps running and it isn't even stoping.
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Jul 19, 2007
i am trying to draw continues line one point to another by mouse click , and each points there will be a round shape(using linkage library method) with the mouse click .the lines all are removed by this (_root.newgrid1.clear()) method.the problem is that i was only able to remove one round shape from the stage using remove movie clip method,ow can i remove all the attached movie by the reset button from newgrid2?
################################################## ##
this is the method i used to remove the clip
_root.reset.onRelease = function ()
[code].....
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Feb 16, 2009
i'm trying to remove a function from a movieclip, is there a way of doing this, so I keep the movieclip on stage but removes the onPress etc? I'd also want to be able to reapply that function the movieclip later.
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Apr 2, 2011
how to remove a mc when another mc is clicked.The movie clips are pages and if you check the link you will see the pages aren't removed they simply stay on the page when the new mc appears.This is the relevant part of the .as which appears to have a remove code but doesn't seem to take affect.
------
function navigate (e:MouseEvent):void {
trace (e.target.name);
[code]....
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Nov 17, 2011
I want to gain knowledge outside of the class.I have 4 buttons that each load different external swf and load properly the probelm i have is i cant remove them. this is my trouble. I have tried the remove child but it cant be that easy and it doesnt work. i must be going wrong.when i go to remove one single child it remove the the latest child but wont remove every child that i want so the MC is clear and ready for the nest button to load the swf.heres my code so far.
Code:
import flash.events.MouseEvent;
import flash.media.SoundMixer;
[code].....
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Mar 23, 2012
The portal in my game is suppose to be unlocked after you collect all the coins. The portal is locked but when I go over a coin it neither adds to the variable or removes the movie clip by instance name of coin1 coin2 and coin 3.also if the remove movie clip doesnt need _root I've already tried it without it I know that is not the problem.
var openportal = 0;
function moveStuff() {
//-Very long code that is working. [code]..........
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Sep 27, 2009
I've been trying to find this topic on the internet for what seems like forever but haven't had any luck. What I'm trying to do is remove a child movie clip and have an alpha transition when it is removed.
What I have so far can be found at: [URL]
Basically what I'm trying to do is when the video player is closed, instead of simply disappearing, I want it to fade to an alpha value of zero
this is the code I have so far:
ActionScript Code:
stop ();
MC_btn.addEventListener(MouseEvent.CLICK, vimeo_embed);
function vimeo_embed (e:MouseEvent):void {
var OpenEmbedPlayer:Vimeo_MC_PU = new Vimeo_MC_PU();
[Code].....
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Oct 31, 2006
Okay, here is what I am trying to do, and I have attempted it several different ways. I would like to generate a grid of squares (movieclip `clip_Square` with Export for AS Linkage). The grid generates just fine 10x10, as expected. However, in addition to having this grid, I would like to be able to reference properties of each individual square when they are clicked on. Unfortunately, the function only references the last movieclip, not the movieclip being clicked (onMouseUp).
And if you replace txtDebug.text = "Square_"+i; with trace(this._name);, the output window displays the names of every square when you click one. What am I doing wrong? Is there a tutorial someone could point me towards..
[Code]...
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Feb 24, 2003
How do I remove a movie clip from the main movie?I've tried setting the alpha,but technically it is still there.Removing and deleting movie clip only works if the movie clip is duplicated and I don't want the movie clip duplicated.
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