ActionScript 2.0 :: Functions On "attachMovie()" Clip Instances?

Oct 31, 2006

Okay, here is what I am trying to do, and I have attempted it several different ways. I would like to generate a grid of squares (movieclip `clip_Square` with Export for AS Linkage). The grid generates just fine 10x10, as expected. However, in addition to having this grid, I would like to be able to reference properties of each individual square when they are clicked on. Unfortunately, the function only references the last movieclip, not the movieclip being clicked (onMouseUp).

And if you replace txtDebug.text = "Square_"+i; with trace(this._name);, the output window displays the names of every square when you click one. What am I doing wrong? Is there a tutorial someone could point me towards..

[Code]...

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Different Functions For Different Instances Of Movie Clip?

May 31, 2011

I want different instances of the same movie clip to have different functions.

First movie clip:

Code:
myMovieClip.onRelease=function(){gotoAndPlay(16);}
That works!

But:

Code:
secondInstanceOfmyMovieClip_mc.onRelease=function(){gotoAndPlay(30);}
doesn't become a clickable movie clip.

Yes, I have given it the appropriate instance name. The above is the only code I have added so do I need something else to get the second bit to work?

View 4 Replies

ActionScript 2.0 :: Applying Blur To AttachMovie() Instances?

Mar 3, 2010

I'm attaching two movie clips, with a blur filter applied. Problem is, I'm only able to get one of them to render the blur.

Code:
var blur:BlurFilter = new BlurFilter(8, 8, 2);
var blur1:BlurFilter= blur;
attachMovie("blucirc","blucirc",_root.table.getNextHighestDepth(),{_x:211.0, _y:340, _xscale:150, _yscale:220});
this.blucirc.filters = [blur];

[code]...

I've tried... with and without the .this tags, along with just using [blur] for both before trying to create [blur1] for the second application...

View 1 Replies

ActionScript 2.0 :: Referencing Instances Created With AttachMovie?

Jun 8, 2007

I have a situation where I create many instances of an MC, one for each node in an XML file (using a for loop), using attachMovie.

Code:
var photo_mc = _root.center_mc.photosLevel1_mc.attachMovie("photoFrame_mc", photoName, itemCount);

[code].....

View 7 Replies

ActionScript 2.0 :: XML + AttachMovie - Make All Of Instances Fade Out With A Function

May 15, 2008

I'm making a gallery using XML data and loading the information into a mc instance that are in turn being attached to the stage via linkage id. My question is this: I need to make all of those instances fade out with a function, and I have created a for loop to do this, however it is not working.. Any suggestions on how to make it work?

[Code]...

View 2 Replies

ActionScript 2.0 :: Attachmovie Clip To Clip On Stage?

Jun 20, 2006

ive got the attachmovie working perfectly, but if i wanted to add the attached movies inside another movielip on stage how would i go about doing that?

View 1 Replies

ActionScript 3.0 :: Identify MC Instances And Combine Them With Functions

Oct 25, 2011

I have written a script where a MovieClip instance is created at the mouse cursor position. It creates the instance and everything is fine.

ActionScript Code:
function createMarker(event:MouseEvent)
{
var newMarker:marker_mc = new marker_mc();

[Code]....

But I would like to drag and drop those markers after creation. Also identify them. Because currently the have all the same name. Is there a way to give them an dynamic id?

View 6 Replies

ActionScript 2.0 :: Can't Get Any RemoveMovieClip Functions To Work On New Instances

Feb 25, 2004

Worked on this for a while, does the jpb, but because of the way I have done it, I can't get any removeMovieClip() functions to work on the new instances.need it cleaned up an in a way that I can use a removeMovieClip on it and have it actually remove them all.[code]I have almost the same code in three different frames, just using different instabnces as the basis for the duplication, and another layer that has a timer, when timer runs out, takes you to the scoreboard, now all was working well before i changed it to duplicate function, I just pulled them in from the library, but they weren't all the same size an crap (for perspective) But now ehn I get to the scoreboard, the darn things are still running.

View 3 Replies

ActionScript 2.0 :: Error : Frame=1: Line 5: Clip Events Are Permitted Only For Movie Clip Instances?

Jun 8, 2002

i've tried placing the code in the actions pnel of the mc; on the mc at the main time line and in various other unspeakable places... but i always get the same error warning me that this code can only be used in movieclip instances and that my stupidity levels are reaching dangerous levels. (error: 'Symbol=stage_mc, Layer=actions, Frame=1: Line 5: Clip events are permitted only for movie clip instances

onClipEvent(enterFrame){'

i fear somebody will reply to this with:'the code goes on the movieclip instance'...at which point i will take up a career in knitting (i knew i shouldn't have given up the course in the first place)

View 12 Replies

ActionScript 2.0 :: Clip Events Are Permitted Only For Movie Clip Instances?

Sep 8, 2005

clip events are permitted only for movie clip instances onClipEvent(enterFrame) {

i keep getting this output message --- can't figure out what it means.

View 1 Replies

ActionScript 2.0 :: AttachMovie Clip Doesn't Pla

Sep 24, 2006

I'm having a problem with an attached movieclip. The movieclip, "faces", has 2 movieclips inside of it. Each of them should gotoandplay frame 2 of their own timeline on a rollover. When I test the movieclip on it's own, everything works, but with attachMovie, it doesn't work anymore.URL...

View 5 Replies

ActionScript 2.0 :: Removing An AttachMovie()'d Clip?

Feb 21, 2005

I'm working on a project where, when the user the clicks a button, a "window" shows up, by loading a clip from the libray, using _root.attachMovie("window_mc", "window_mc", 0). I'd like the user to be able to "close" the window, yet I'm not sure how to script a button inside the clip to close its parent clip, the "window."

View 1 Replies

ActionScript 2.0 :: _root.gotoAndStop Fails In AttachMovie Clip?

Nov 8, 2009

been away from Flash too long and am probably making a stupid error in spotting it! (ActionScript 2.0, Flash CS3.)I have only a single scene, with a looping frame and movie clips displayed via attachMovie.Within each movie clip instance is a looping script that does the following in a certain circumstance:

Code:
trace (GAME OVER TEST);
_root.gotoAndStop("gameover");

[code]........

View 5 Replies

Actionscript 2.0 :: Scrolling Thumbnails And Using AttachMovie To Load A Clip

Apr 6, 2009

I used the scrolling thumbnails to make a buttons that use attachMovie to load movieclips from the library to the stage. I think i have put it together correctly but nothing is loading into the holder.

i was doing testing on the first 2 thumbnails the first 2 chairs in the scrolling thumbnails
I wanted it to load movieclips from the library to the stage in a designated holder

here is the code i used for the scrolling thumbnails-

Code: Select allpanel.onRollOver = panelOver;
function panelOver() {
this.onEnterFrame = scrollPanel;

[Code].....

View 1 Replies

ActionScript 3.0 :: AddChild Not Working With Library Clip (attachMovie Migration)?

Aug 16, 2009

I'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
 
import com.app.views.mediaDisplay;import com.attach_clips.Clip;
public class FLVTest extends Sprite {    private var _mediaDisplay:mediaDisplay;        public function FLVTest()     {        this._mediaDisplay = new mediaDisplay(null);        var clip_1_mc:Clip=new Clip();        var clip_1_mc:Clip=new Clip();        this.addChild(clip_1_mc);        clip_1_mc.x=100;    }}
 
If I use the same concept in my mediaDisplay class, the clip isn't added to the stage.   Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
 
package com.app.views {
 import flash.display.Sprite;    import com.attach_clips.Clip;        public class mediaDisplay extends Sprite     {    public function mediaDisplay(attachControls:Sprite)         {            var clip_1_mc:Clip=new Clip();            this.addChild(clip_1_mc);            clip_1_mc.x=100;         };    }}
   
how I could 'attach' test_clip to the stage from mediaDisplay?

View 13 Replies

ActionScript 2.0 :: HitTest Using AttachMovie - Movie Clip Is Changing It's Name Every Time

Mar 19, 2010

I am working on doing a hitTest using one attachMovie and one repeating movieClip. I am running into trouble because the movie clip is changing it's name every time it's created (panda1, panda2, panda3, etc...) and the attachMovie, fire, is not recognizing the created MC's. here is the code to create the movieClips:

[Code]...

View 3 Replies

Actionscript 2.0 :: "Clip Events Are Permitted Only For Movie Clip Instances"

Apr 28, 2009

[URL]

look at the 5th image, that is the script, when i do the publish it gives me this error "Clip events are permitted only for movie clip instances"

View 9 Replies

Using Movie Clip Instances In FOR Loops?

Dec 4, 2009

if there is a way to use movie clip instances with FOR loops (yeh I'm not skilled with OOP so I premade mc's instead using loadMovie :for example I made manual SwapDepth function between movieclips, I have hero1_mc, hero2_mc,...,hero6_mc and enemy1_mc,..., enemy12_mc. The code looks something like this:

Code:

if (_root.hero1_mc._y > _root.hero2_mc._y) {
tempDepth1 = _root.hero1_mc.getDepth();
tempDepth2 = _root.hero2_mc.getDepth();[code].....

...and so on, code works fine but if I were to write all compares manually it will be thousand lines of code to check each movie clip with each other.So I was wondering is there any way to put those movie clip instances hero1_mc, hero2_mc... into FOR loop like (code doesn't work, if there could be a way to replace numbers with variables):

Code:

for (i=1; i<18; i++) {
for (j=1; j<18; j++) {
if ("_root.hero"+i+"_mc" > "_root.hero"+j+"_mc") {
.......

so I don't have to type all combinations D: so far I haven't found any way to do so, is there any way to make something similar with FOR loop and movie clips? I'm working on my project with AS2.

View 1 Replies

ActionScript 3.0 :: Randomize Clip Instances?

Aug 6, 2011

I think this is possible, but I'm not sure how it would be done. I have a flash website under construction that i am building using CS4. The background was made with Poser 8, as well as most of the content. What I have is 7 flames that flicker. The flames are one MovieClip that I have placed on the stage as 7 instances. I think the flame looks great, but 7 of them all flickering exactly the same looks silly. The clip is 10 frames that loop. So...

1) could I use AS to load and play the clip starting at different frames? like instance 1 starts on frame 1, instance 2 starts at frame 5 etc, so that none flicker exactly the same?

[Code]...

View 4 Replies

ActionScript 3.0 :: Movie Clip Instances And Filters?

Feb 5, 2009

I have a movie clip that is simply a rectangle with no stroke color and a fill color of red. I applied a glow filter with a green color and it glows. So far so good. I pulled another instance of the same MC and changed the instance's color to blue by changing the tint. Then I applied the green glow filter but the glow is blue and not green!

I pulled another instance of the MC and changed the instance's color to yellow by adjusting the Advanced effect from the properties of this instance. Then I applied the green glow filter but the glow is yellow and not green! Somehow when I change the instance's color through tint or advanced the glow filter does not work as expected. What is the proper way to change a MC's instance color and apply a filter to it?

View 1 Replies

Flash :: Multiple Instances Of A Movie Clip?

Sep 14, 2011

I'm creating an XML custom card game and am at the point of building the deck and making them draggable so the user can drag and drop them on top of another card.how to build the deck and put multiple instances of the movie clip that resides in the library, I just cannot figure out a way to make each one of the cards draggable. What currently is happening is the card on top of the deck is the only one that will drag, even if I click on the card below it. I have researched setChildIndex(), but I don't think I am using it correctly.

Another issue I'm having is when the user clicks the click_btn (named for testing only) to build the deck it takes a while to build it, can that be sped up any? Then once the user clicks the first card to drag it there is another long wait?

Document Class (CardGame.as)
package library
{
import flash.display.*;[code].....

The xml file actually has 64 activity card entries and 41 event card entries, but I trimmed it down to make it easier.

View 1 Replies

ActionScript 3.0 :: Create Instances Of A Movie Clip?

Jul 14, 2011

For example if I wanted to do something like make a function which is used to spawn multiple instances of an enemy movie clip.[code]do this a specified number of times.How would I go about doing something like this? And what is the syntax for referring to these generated movie clips from outside of the movie clip (so i could do things like remove them, change x/y,alpha, ect, individually)I really just don't have an intuition for how movie clips actually work in actionscript, and its been holding me back a great deal.

View 1 Replies

ActionScript 2.0 :: Instances Of The Same Movie Clip On The Stage?

Aug 4, 2006

I've got a couple instances of the same movie clip on the stage. Via actionscript, I want to apply a tween to both instances. Then, when you click on the instance I want its tween to stop, but not affect the other instance. Does that make sense?

[Code]...

View 3 Replies

ActionScript 2.0 :: Swap Instances In A Movie Clip?

Apr 20, 2007

What my team is trying to do right now is build a game. It is a game where the user can build their own bike from different parts, and then test it in other challenges.

Right now I'm at the stage where they are building the bike. The first thing I'm trying to set up, is allow the user to push 3 different buttons that will change the appearance of the tires. I have the bike on a movie clip, then the tires on another movie clip within that, and then three different types of tire movie clips within that tires clip (make sense? bike>tires>3 tire clips). So I think the easiest thing would be is to somehow script each button on the root frame to just swap out the instance of the tire (the three types are: thick, aerodynamic, and trick).

View 3 Replies

ActionScript 2.0 :: Same Movie Clip - Different Instances - GetURL

Feb 11, 2010

I have a movie clip named "restlink." I drag it to frame one on layer "link," and give it an instance name of "link1." At frame 100, I create a keyframe on "link" layer, and change the instance name to "link2." In frame one of the "actions" layer, I enter the following:

[Code]...

View 5 Replies

ActionScript 3.0 :: Adding Thousands Of Instances Of A Movie Clip?

Sep 17, 2008

I am trying to add around 20,000 instances of a single small movie clip (HexTile) from the library into a container Sprite using actionscript. The problem is it loads immediately and it loads very slowly, so I would like to know if there is a way to preload it? The class that adds the movie clip library symbol (World) is not the document class, nor is it referenced from the document class. I have tried dragging an empty sprite linked to World, and I have tried exporting it to other frames as well is preloading it as it's own .swf...

View 2 Replies

ActionScript 2.0 :: Creating Instances Of Nested Movie Clip?

Feb 12, 2009

I have a movie clip 'sliderMc' which contains two other clips 'slider' and 'groove'. I've used actionscript to make the 'slider' clip move along the 'groove' and display the value of the at each point in a text field. The idea is to have a slider object that i can use multiple times. I want a situation whereby I can create instances of 'sliderMc' so that I'll be able to move the slider on the individual clips and have each slider update different variables which would then be sent to an XML file or php. Im able tp talk back and forth between php and xml with no problem; The issue I'm facing is that after creating multiple instances of 'sliderMc', I'm not able to give the 'slider' and 'groove' movie clips different instance names without changing the instance names of all other 'slider' and 'groove' instances of 'sliderMc'. Which in turn makes it difficult to distinguish between the different sliders in actionscript.

View 0 Replies

ActionScript 3.0 :: Access Opaque Movie Clip Instances?

Sep 19, 2009

I have a flash project consisting of a single frame in the main time line. Upon user interactions many movie clips fade into the stage. My problem is that i am unable to continue working on these animations when i set the movie clips 1st frame to zero opacity. What is the correct way to access my movie clip instances when I am unable to simply double click on them?

View 1 Replies

ActionScript 3.0 :: Dynamic Movie Clip Instances Names?

Dec 6, 2009

I have the following code below which creates two movie clips on the stage dynamically. How would I give the two movie clips different instance names, so I can add separate event listeners to them?

ActionScript Code:
for (var i:uint = 0; i < 2; i++) {
var my_box:Box = new Box();

[code].....

View 9 Replies

ActionScript 3.0 :: Control Movie-Clip Instances Separately?

May 29, 2009

I have a project with two text boxes, "nameBox" and "controlBox" and a button, "createButt",I want the code to control boxes that are made in ActionScript separately, so if i put Hello into the nameBox and press createButt it will create a box with a variable attached called the playerName being the name that is entered in nameBox, when i type the name of the block into the controlBox the block will start to move, the problem is though, doing it with two blocks on the stage it will only move the block every two frames and any more will be slower, is there any way to make this code move the specified block every frame?[code]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved