ActionScript 2.0 :: Can't Get Any RemoveMovieClip Functions To Work On New Instances
Feb 25, 2004
Worked on this for a while, does the jpb, but because of the way I have done it, I can't get any removeMovieClip() functions to work on the new instances.need it cleaned up an in a way that I can use a removeMovieClip on it and have it actually remove them all.[code]I have almost the same code in three different frames, just using different instabnces as the basis for the duplication, and another layer that has a timer, when timer runs out, takes you to the scoreboard, now all was working well before i changed it to duplicate function, I just pulled them in from the library, but they weren't all the same size an crap (for perspective) But now ehn I get to the scoreboard, the darn things are still running.
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Similar Posts:
Nov 5, 2009
so here is the deal.i do
<local data member>.removeMovieClip();
trace(<local data member>);<----***
<local data member> = attachmovie
in the second iteration of this code after the <local data member> has been initialized to a movieclip, the trace prints out the value instead of saying undefined. Why is this happening?
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Apr 21, 2003
I'm doing a game (supposed to be done tomorrow).In this game I've got a hero who throws books at the enemies. When the book hits the enemy, I want the book to dissapear, but the thing is that it contiues to fly straight ahead and kill all the other enemies too. I've got a really huge source code for the game, but this part wouldn't be too hard to do, would it? So I've put this piece of code inside the book's movieclip.
PHP Code:
onClipEvent (enterFrame) {
this._x += bokSpeed;
for (i = 0; i < 3; i++) {
[code]....
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Oct 6, 2009
My removeMovieClip doesn't work onRollOut...Also if somebody can tell me how to change the color of the movie clip onRollover.I have two MC with instance name as loc1, loc2 (stored inside mainMap.map.pan), now when i rollover to these, there is a toolTipMC which displays with title on dynamic text box with instance name "tip" (toolTipMC.tip) and image attached to movie clip with instance name "imgHolder" (toolTipMC.img.imgHolder) and some details showing on dynamic text box with instance name "detail" (toolTipMC.detail).Here is the code:-
locs = {loc1:{tip:" Canada ", detail:" Canada is Canada :P", img: "loc2"}, loc2:{tip:" North America ", detail:" North America is North America, llalalalala, hahahha", img: "loc3"}};
mc = mainMap.map.pan;[code].....
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Apr 6, 2003
See attached file:Why doesn't this work
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May 6, 2007
whenever I try to call the removeMovieClip function in a callback handler, it just doesn't work! Maybe I'm tired, or I've just missed something this is apparantly obvious. In my code exert below, is just a simple script that attaches a movie clip to stage (square_mc) and creates a duplicate instance. When the component button is clicked, I want the original movie clip to be deleted, but nothing happens!
Code:
this.attachMovie("square", "square_mc", this.getNextHighestDepth());
square_mc.duplicateMovieClip("square_mc2", this.getNextHighestDepth(),
{_x:50}) var listener:Object = new Object;[code].............
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
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May 31, 2011
I want different instances of the same movie clip to have different functions.
First movie clip:
Code:
myMovieClip.onRelease=function(){gotoAndPlay(16);}
That works!
But:
Code:
secondInstanceOfmyMovieClip_mc.onRelease=function(){gotoAndPlay(30);}
doesn't become a clickable movie clip.
Yes, I have given it the appropriate instance name. The above is the only code I have added so do I need something else to get the second bit to work?
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Oct 25, 2011
I have written a script where a MovieClip instance is created at the mouse cursor position. It creates the instance and everything is fine.
ActionScript Code:
function createMarker(event:MouseEvent)
{
var newMarker:marker_mc = new marker_mc();
[Code]....
But I would like to drag and drop those markers after creation. Also identify them. Because currently the have all the same name. Is there a way to give them an dynamic id?
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Sep 6, 2011
I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.
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Oct 15, 2010
I am working on a simple art scroller that will scroll images across the screen. It is very simple but my problem is that when I try to use NavigateToURL certain layer/instances will not work unless they are placed on top of the other layers (except AS layer). Other layers seem to work perfectly fine under the other layers. All in all I have approx. 15 layers all with one piece of art, instances at all keyframes and a actionscript layer on top.
[Code]....
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May 18, 2011
I seem to have a bit of a problem with getting the collision detection working in harmony with the rest of my code. Basically i have an array that creates multiple instances of a movieclip named mcPlatformStandard with the following piece of code...
Code:
//this variable holds all of the platforms
var platformHolder:MovieClip = new MovieClip();
//adds the platform to stage
[Code]....
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Mar 11, 2004
I'm using duplicateMovieClip to create instances of a clip. Then I use an array to name the clips. In the scrip that duplicates and names them, I also have an onRelease function to make the mcs do something when you click them. I can't get this onRelease part to work.
I need to:
- swap the depths
- load some text
- attach a movie from the library
I can't see any errors with my script, so I hope someone can look at it and give me a clue. The part I'm having trouble with is:
[Code]....
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Oct 31, 2006
Okay, here is what I am trying to do, and I have attempted it several different ways. I would like to generate a grid of squares (movieclip `clip_Square` with Export for AS Linkage). The grid generates just fine 10x10, as expected. However, in addition to having this grid, I would like to be able to reference properties of each individual square when they are clicked on. Unfortunately, the function only references the last movieclip, not the movieclip being clicked (onMouseUp).
And if you replace txtDebug.text = "Square_"+i; with trace(this._name);, the output window displays the names of every square when you click one. What am I doing wrong? Is there a tutorial someone could point me towards..
[Code]...
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Apr 8, 2009
I have a five mouse click functions, each with a different navigateToURL link, and each one appears on a different key frame. The probelm is that once the end of the swf is reached and it loops, it gets stuck on the last function and therefor only links to that last URL.Is there a way to reset functions at the begining? Or is there a better way to do this?Code from one of my keyframes:
First_btn.addEventListener(MouseEvent.CLICK,onMouseClickFirst);
function onMouseClickFirst(e:MouseEvent):void{ navigateToURL(new URLRequest('http://FirstLink.com'));}
[code]......
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Sep 6, 2005
I am working on learning how to work with functions in flash. I ran into a bit of trouble. What I am trying to do is make a function that creates a random _x number. Then have another function that takes that _x number and adds some easing to it. Finally I have a movie clip that will read that last function and move the object to the random _x position and ease into it when clicked. I think I have the basics of it done but I just cant seem to get it to run! I included a file so you can see were I am at with this. If anyone has a more efficient solution to this I am all ears. My hope is that with using functions I will be able to add this script to other objects in the movie more easily.
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Aug 22, 2010
I have a menu consisted of horizontal strips that turn visible on roll over. One of them has a submenu over it. The thing is that when I roll over a sub item that has an action on it, the roll over function of the stip doesn't work and it disappears. If I put the strip over the submenu, it works well, but the submenu doesn't.
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Apr 7, 2010
My movie publishes fine in FP9. When I try to publish in FP10 (so I can use unloadAndStop() ) I get a pile of 1009 errors and many of my Tweenlite instances won't work. Is there something obvious I'm missing here? Are there big differences between FP10 and 9?
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Jul 24, 2009
Without getting in to the specifics, I have a .fla file that has several functions that animate movieClips already present on the stage.
When I compile/view the SWF while working on it, the functions only "run" half the time. The other half of the time, Flash never runs the functions, it just pretends the call never happened. Sometimes they work, and sometimes they don't. I have a feeling it may have to do with Flash's garbage collection, but I don't know how that works.
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Sep 7, 2009
I have an array that I have set up that would go with a series of movie clips, and I am trying to combine them with functions that upload xml pictures--firstImage(), secondImage(), and so forth.Here is the array that I have:
ActionScript Code:
var currentButtonId:Number = 0;
var buttons:Array = [btn1, btn2, btn3, btn4, btn5, btn6];
function buttonRelease() {
[code]...
It enables and disables the movieclips depending on which one is clicked.
I want to make the xml functions (firstImage(),secondImage()...) go with the buttons in sequence. So once btn1 gets pressed the firstImage() xml function gets called.
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Jun 11, 2008
I don't know what's going on here. I have some onRelease functions on movieclips that work fine. However one of them takes the user to a contact form in another frame but after selecting another button to go back to the first frame of the movieclip none of the functions work again.Here's a link to my swf so you can see what I mean:
http:[url].....It's kind of glitchy because it's on deviantart and I took out a lot of stuff so the .swf would be smaller.And here is the action script I'm using:
Code:
stop();
Stage.scaleMode="noScale";
Stage.align="TL";[code].....
I'm thinking because the actionscript is located in the _root of the whole .fla and all the action is happening in the img movieclip that something is off.
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Sep 4, 2009
When I test the site with the preloader.swf file I made for it, it loads, but then some of my button functions do not work in the site. When I test the site fla file everything works fine. I have been trying things out with the preloader code, but not sure what would cause this.
This is my preloader code:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent .PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLET E, done);
l.load(new URLRequest("sample.swf"));
prog_mc.stop();
function loop(eventrogressEvent):void {
[Code] .....
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Sep 17, 2011
I have a class file called "Character_Gen" that generates a lot of random numbers and stuff and displays them on the stage via text input boxes (for the time being), as well as scaling Movie Clips to provide a visual representation of the data. So far so good...But recently I have been trying to add buttons so that you can increment and decrease values (variables) in the class file and update the stage to reflect these new values visually. I have written a setter function in my class file that requires two parameters (stat and stat1), it should in theory allow me to enter any two variables from the class file and increment them at the press of a button. But it doesn't work, the values never change. However the aggravating thing is that it works fine if I don't use the parameters and write the method with the variables I want. I plan on having a lot of pairs so writing a function for each would really suck.
Code:
//this is in my class file Character_Gen.as
public var bravery:Number;
[code].....
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Feb 26, 2012
so I've worked with AS for a while now but I've always managed to avoid using external AS files so my knowledge of how to work with them is lacking. Right now I'm trying to work with the sample files from the vimeo API found a the bottom of the page here: It all works fine but I'm confused about how to call functions in these external files.I want to dynamically change the video being played from the fla file and have how to call the function VimeoPlayer from the fla file
ActionScript Code:
VimeoPlayer('XXXX', 35697686, 640, 360);
ActionScript Code:
[code].....
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Jun 25, 2009
I have one function that for some reason, isn't calling the next function. I've been looking over this code all day and I feel like it's probably going to be something really small and stupid but I jsut really need help at this point. The function that isn't working is showUsers().
This is my code:
Code:
import fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;
[code].....
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Jul 16, 2009
im using this function to load my movies
[Code]...
i then place them into a grid (i load them into a created movie clip called thumbnail) and they are supposed to trace their name (or anything) when rolled over, but i cant put a working rollover on them, nothing happens with perfectly fine code. how to get loaded movie clips to work with button functions?
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Aug 8, 2009
The problem I have is simple: the play and load functions doesn't work in flash CS4 as defined in the documentation: URL...So to speak, I can only define like this: URL...My flash player version on all 3 fla files that I use is set to 10.And now with the GREAT issue I can't set startTime for the video and this is just GREAT.
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Feb 28, 2009
[code]What value does clip now have? It's not undefined and it's not null. Calling trace(clip) just prints a newline to the output box.
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Sep 25, 2003
I have used one of the tutorials that is available here found at [URL] because I really loved the effect. I have implemented this tutorial in my presentation and my problem right now is removing the movie clip because when I advance to my next scene in my presentation this movie clip displays.
[Code]...
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Mar 20, 2012
So I duplicate a MovieClip that is on the Stage and created through the IDE like so: duplicateMovieClip(timeData, "nextTimeData", timeData._parent.getNextHighestDepth()); This works great, but when I go to delete the MovieClip like so:
[Code]...
It refuses to be deleted and trace(timeData) outputs _level0.timeData before and after removeMovieClip(timeData) Why would this be happening? EDIT: According to the answers and the flash documentation MovieClips created in the IDE have a negative depth and removeMovieClip() silently fails in removing MovieClips with a negative depth. So I am now attaching timeData from the library like so:
[Code]...
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