ActionScript 2.0 :: RemoveMovieClip In A Loop Doesn't Work?
Apr 6, 2003See attached file:Why doesn't this work
View 2 RepliesSee attached file:Why doesn't this work
View 2 RepliesI'm doing a game (supposed to be done tomorrow).In this game I've got a hero who throws books at the enemies. When the book hits the enemy, I want the book to dissapear, but the thing is that it contiues to fly straight ahead and kill all the other enemies too. I've got a really huge source code for the game, but this part wouldn't be too hard to do, would it? So I've put this piece of code inside the book's movieclip.
PHP Code:
onClipEvent (enterFrame) {
this._x += bokSpeed;
for (i = 0; i < 3; i++) {
[code]....
whenever I try to call the removeMovieClip function in a callback handler, it just doesn't work! Maybe I'm tired, or I've just missed something this is apparantly obvious. In my code exert below, is just a simple script that attaches a movie clip to stage (square_mc) and creates a duplicate instance. When the component button is clicked, I want the original movie clip to be deleted, but nothing happens!
Code:
this.attachMovie("square", "square_mc", this.getNextHighestDepth());
square_mc.duplicateMovieClip("square_mc2", this.getNextHighestDepth(),
{_x:50}) var listener:Object = new Object;[code].............
My FLVPlayBack integratino doesn't work : menu don't show, the video don't loop .
It's here :
[URL]
And the code generated by flash CS5 pro :
<div id="flashContent">
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="385" height="282" id="pic-du-midi-fevrier-2011" align="middle">
<param name="movie" value="videos/pic-du-midi-fevrier-2011.swf" />
[Code]....
i put this in actionscript
on(release)
{
getURL("htt://glennbeyer.freeiz.com/unreal.html");
[code]......
What am I doing wrong?
Code:
for(var obj in _root.circles3_mc){
trace(this.circles3_mc[obj]);
removeMovieClip(this.circles3_mc[obj]);
}
so here is the deal.i do
<local data member>.removeMovieClip();
trace(<local data member>);<----***
<local data member> = attachmovie
in the second iteration of this code after the <local data member> has been initialized to a movieclip, the trace prints out the value instead of saying undefined. Why is this happening?
My removeMovieClip doesn't work onRollOut...Also if somebody can tell me how to change the color of the movie clip onRollover.I have two MC with instance name as loc1, loc2 (stored inside mainMap.map.pan), now when i rollover to these, there is a toolTipMC which displays with title on dynamic text box with instance name "tip" (toolTipMC.tip) and image attached to movie clip with instance name "imgHolder" (toolTipMC.img.imgHolder) and some details showing on dynamic text box with instance name "detail" (toolTipMC.detail).Here is the code:-
locs = {loc1:{tip:" Canada ", detail:" Canada is Canada :P", img: "loc2"}, loc2:{tip:" North America ", detail:" North America is North America, llalalalala, hahahha", img: "loc3"}};
mc = mainMap.map.pan;[code].....
Worked on this for a while, does the jpb, but because of the way I have done it, I can't get any removeMovieClip() functions to work on the new instances.need it cleaned up an in a way that I can use a removeMovieClip on it and have it actually remove them all.[code]I have almost the same code in three different frames, just using different instabnces as the basis for the duplication, and another layer that has a timer, when timer runs out, takes you to the scoreboard, now all was working well before i changed it to duplicate function, I just pulled them in from the library, but they weren't all the same size an crap (for perspective) But now ehn I get to the scoreboard, the darn things are still running.
View 3 RepliesI decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
Code:
navigatorDown_btn.width = 410;
navigatorDown_btn.x = (stage.stageWidth/2)-(navigatorDown_btn.width/2);
trace(navigatorDown_btn.width); // output: 410
why this doesn't work? I'm about to go crazy! It's just supposed to be background music and it plays once then stops. WHY?
[AS]
backsound = new Sound();
backsound.loadSound("sounds/loopy.mp3", true);
[code]....
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
I wrote a function within a function to control 2 Tweens.(the 2nd one isnt in the function, it's called)My problem is... is that it works for the first time.. the button is hovered over and all the other buttons show themselves and then disappear again, except the one you're over. Then I do it a 2nd time and it doesn't work. why is it only working right one time? and why isn't the if statement I put in the local function affecting the for loop? The 2nd time it takes the button you're hovering over with it and fades it out. (even though the if statement registers according to trace)this is the code
import fl.transitions.Tween;
import fl.transitions.easing.*;
var shortInst:Array = [btn1, btn2, btn3, exit];
[code].....
can someone open up this .fla and tell my why they think it isnt working.. theres the wierd little chain thing doesnt start from the right spot and i dunno how to fix that
View 3 RepliesIt's just supposed to be background music and it plays once then stops. WHY?
[AS]
backsound = new Sound();
backsound.loadSound("sounds/loopy.mp3", true);
backsound.onSoundComplete = backsound.start;
[/AS]
I have also tried backsound.start(0,999); but it doesn't work either.
i have a loop as follows and the positioning is doing nothing, they are all just standing in one place one on top of the other.
Code:
this.createEmptyMovieClip("thumbHolder_mc", this.getNextHighestDepth());
for (var i:Number = 0; i < 20; i++) {
var thumbnail = "thumb" + i + "_mc";
[Code]....
A couple weeks ago, I was searching for a delay function that I could put on a frame and it would hold at that frame for a given period of time.I came close to finding it, but what I found used setInterval and I wasn't able to stop it from looping.Here is something that I am quickly starting to love, it's not mine, but I don't know who's it is, it was on a piece I was working on at work (although this edition of it is partly mine, as I have adapted it to my specific needs).first frame
Code:
//wait function
function wait(a) {
[code].....
It stop sound sometimes and sometimes it doesnt
var soundReqTele:URLRequest = new URLRequest("sounds/telephone_ring.mp3");
var soundTele:Sound = new Sound();
var controller:SoundChannel = new SoundChannel();
soundTele.addEventListener(Event.COMPLETE, soundLoaded);
[Code]....
i have a loop as follows and the positioning is doing nothing, they are all just standing in one place one on top of the other.
[Code]...
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML();
xmlResultFinish.ignoreWhite = true
xmlResultFinish.onLoad = loadXmlResultFinish;
[code]....
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
[URL]
But my proublem is that I have a flash presentation.The defalt for moving the slide screens back and forth are left and right arrows.It works fine when tested or even the .swf fileBut then the left and right buttons don't respond when I go to fullscreen.
View 5 RepliesIs it common for AS3 apps to not work in IE? Is there a way to make them work? I have a movie clip in my library linked to a custom class Main and I have nothing on stage. Just one frame. Everything is built inside that movie clip. I add that movie clip to stage through a document class and everything works perfectly in Firefox and Chrome but when I open it in IE, it's just a blank page.
View 6 Repliesi followed the instructions oh how to make a centered pop up window here :i'm using a mac..nd it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up...why is that.......? did i do something wrong?here is my website:and please click on 'message' to see for yourself.
View 5 Repliesi followed the instructions oh how to make a centered pop up window here : [URL]
i'm using a mac... and it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up..
here is my website: [URL] and please click on 'message' to see for yourself.
it seems like my prog doesnt really care about the "for" loop at the bottom. anybody know why?i can move my character left and right, but when i press space, he "jumps" 1 inch, but he doesnt do whats demanded in my loop :/i know i wont be able to make him jump again and the jump would look weird etc. but for now id just like to make him do anything when i press space.[code]
View 1 Repliesi'm working on a gallery that loads thumbnails from an xml file into 3 columns and when you click on a thumbnail it opens a new window with the fullsized image in.
I have modified code from a gallery tutorial to load the thumbnails from a xml file. They are going in 3 columns at the moment (I don't understand why but they are) but only the last image has a hand cursor when you rollover it, and then when you click on it, it traces "undefined" into the output box.
I have put
Code:
trace(images_arr[i].attributes.fullsize);
just below the bit where it loads the thumbnails and it traces the right path from the xml file for each image.
get it to trace the right path from the xml file when you click on ALL the thumbnails, not just the last one.
Code:
function GenerateThumbs() {
images_arr = images_xml.firstChild.childNodes;
gap = 10;
[Code]...
I have a class file that contains a for in loop. basically there are 50 states (movieclips) on the stage and here is what I have:
[Code]...
I don't think I understand enough about arrays or for in loops to understand why this isn't working... it traces the array, but not statesArray[states], and it doesn't change the alpha of anything.
this is what i have on the maintimeline:[code]I have 4 moveiclips called: redhex, bluehex, greenhex, and yellowhex.what the above code should do is make a 15x15 grid of hexes (yes i wanted all 4 hex mc's overlapping each other at each space on the grid.).Before i added the lines to dupllicate the blue, green, and yellow hexes also... the redhex movieclip duplicated exactly as it should.But after adding the lines to duplicate the blue, green, and yellow hexes also, in the same locations... Nothing at all showed up when i tested the movie (not even the redhex's)
View 4 Replies