ActionScript 2.0 :: How To Work With Functions In Flash

Sep 6, 2005

I am working on learning how to work with functions in flash. I ran into a bit of trouble. What I am trying to do is make a function that creates a random _x number. Then have another function that takes that _x number and adds some easing to it. Finally I have a movie clip that will read that last function and move the object to the random _x position and ease into it when clicked. I think I have the basics of it done but I just cant seem to get it to run! I included a file so you can see were I am at with this. If anyone has a more efficient solution to this I am all ears. My hope is that with using functions I will be able to add this script to other objects in the movie more easily.

View 12 Replies


Similar Posts:


ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

View 5 Replies

ActionScript 3.0 :: Play And Load Functions Doesn't Work In Flash CS4

Aug 8, 2009

The problem I have is simple: the play and load functions doesn't work in flash CS4 as defined in the documentation: URL...So to speak, I can only define like this: URL...My flash player version on all 3 fla files that I use is set to 10.And now with the GREAT issue I can't set startTime for the video and this is just GREAT.

View 6 Replies

ActionScript 3.0 :: Functions Don't Work After Swf Loops?

Apr 8, 2009

I have a five mouse click functions, each with a different navigateToURL link, and each one appears on a different key frame. The probelm is that once the end of the swf is reached and it loops, it gets stuck on the last function and therefor only links to that last URL.Is there a way to reset functions at the begining? Or is there a better way to do this?Code from one of my keyframes:

First_btn.addEventListener(MouseEvent.CLICK,onMouseClickFirst);
function onMouseClickFirst(e:MouseEvent):void{  navigateToURL(new URLRequest('http://FirstLink.com'));}

[code]......

View 9 Replies

ActionScript 2.0 :: Movie Functions Don't Work With Another Over It

Aug 22, 2010

I have a menu consisted of horizontal strips that turn visible on roll over. One of them has a submenu over it. The thing is that when I roll over a sub item that has an action on it, the roll over function of the stip doesn't work and it disappears. If I put the strip over the submenu, it works well, but the submenu doesn't.

View 2 Replies

ActionScript 3.0 :: Functions Only Work Half The Time?

Jul 24, 2009

Without getting in to the specifics, I have a .fla file that has several functions that animate movieClips already present on the stage.

When I compile/view the SWF while working on it, the functions only "run" half the time. The other half of the time, Flash never runs the functions, it just pretends the call never happened. Sometimes they work, and sometimes they don't. I have a feeling it may have to do with Flash's garbage collection, but I don't know how that works.

View 4 Replies

ActionScript 2.0 :: Setting Up Functions To Work With An Array?

Sep 7, 2009

I have an array that I have set up that would go with a series of movie clips, and I am trying to combine them with functions that upload xml pictures--firstImage(), secondImage(), and so forth.Here is the array that I have:

ActionScript Code:
var currentButtonId:Number = 0;
var buttons:Array = [btn1, btn2, btn3, btn4, btn5, btn6];
function buttonRelease() {

[code]...

It enables and disables the movieclips depending on which one is clicked.

I want to make the xml functions (firstImage(),secondImage()...) go with the buttons in sequence. So once btn1 gets pressed the firstImage() xml function gets called.

View 0 Replies

ActionScript 2.0 :: Can't Get Any RemoveMovieClip Functions To Work On New Instances

Feb 25, 2004

Worked on this for a while, does the jpb, but because of the way I have done it, I can't get any removeMovieClip() functions to work on the new instances.need it cleaned up an in a way that I can use a removeMovieClip on it and have it actually remove them all.[code]I have almost the same code in three different frames, just using different instabnces as the basis for the duplication, and another layer that has a timer, when timer runs out, takes you to the scoreboard, now all was working well before i changed it to duplicate function, I just pulled them in from the library, but they weren't all the same size an crap (for perspective) But now ehn I get to the scoreboard, the darn things are still running.

View 3 Replies

ActionScript 2.0 :: Can't Get Functions To Work After Re-entering First Frame?

Jun 11, 2008

I don't know what's going on here. I have some onRelease functions on movieclips that work fine. However one of them takes the user to a contact form in another frame but after selecting another button to go back to the first frame of the movieclip none of the functions work again.Here's a link to my swf so you can see what I mean:

http:[url].....It's kind of glitchy because it's on deviantart and I took out a lot of stuff so the .swf would be smaller.And here is the action script I'm using:

Code:
stop();
Stage.scaleMode="noScale";
Stage.align="TL";[code].....

I'm thinking because the actionscript is located in the _root of the whole .fla and all the action is happening in the img movieclip that something is off.

View 2 Replies

ActionScript 3.0 :: Preloader Making Functions Not To Work

Sep 4, 2009

When I test the site with the preloader.swf file I made for it, it loads, but then some of my button functions do not work in the site. When I test the site fla file everything works fine. I have been trying things out with the preloader code, but not sure what would cause this.

This is my preloader code:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent .PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLET E, done);
l.load(new URLRequest("sample.swf"));
prog_mc.stop();
function loop(eventrogressEvent):void {
[Code] .....

View 8 Replies

ActionScript 2.0 :: Setter Functions Refuse To Work?

Sep 17, 2011

I have a class file called "Character_Gen" that generates a lot of random numbers and stuff and displays them on the stage via text input boxes (for the time being), as well as scaling Movie Clips to provide a visual representation of the data. So far so good...But recently I have been trying to add buttons so that you can increment and decrease values (variables) in the class file and update the stage to reflect these new values visually. I have written a setter function in my class file that requires two parameters (stat and stat1), it should in theory allow me to enter any two variables from the class file and increment them at the press of a button. But it doesn't work, the values never change. However the aggravating thing is that it works fine if I don't use the parameters and write the method with the variables I want. I plan on having a lot of pairs so writing a function for each would really suck.

Code:
//this is in my class file Character_Gen.as
public var bravery:Number;

[code].....

View 5 Replies

ActionScript 3.0 :: Work With Public Functions And External AS Files?

Feb 26, 2012

so I've worked with AS for a while now but I've always managed to avoid using external AS files so my knowledge of how to work with them is lacking. Right now I'm trying to work with the sample files from the vimeo API found a the bottom of the page here: It all works fine but I'm confused about how to call functions in these external files.I want to dynamically change the video being played from the fla file and have how to call the function VimeoPlayer from the fla file

ActionScript Code:
VimeoPlayer('XXXX', 35697686, 640, 360);
ActionScript Code:

[code].....

View 9 Replies

ActionScript 3.0 :: Functions Aren't Working - How To Make It Work

Jun 25, 2009

I have one function that for some reason, isn't calling the next function. I've been looking over this code all day and I feel like it's probably going to be something really small and stupid but I jsut really need help at this point. The function that isn't working is showUsers().

This is my code:

Code:
import fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;

[code].....

View 14 Replies

ActionScript 2.0 :: Get Loaded Movie Clips To Work With Button Functions?

Jul 16, 2009

im using this function to load my movies

[Code]...

i then place them into a grid (i load them into a created movie clip called thumbnail) and they are supposed to trace their name (or anything) when rolled over, but i cant put a working rollover on them, nothing happens with perfectly fine code. how to get loaded movie clips to work with button functions?

View 6 Replies

Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();

this return compile-time error , cause there is no such function , i have to write it in braces :

string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();

and i like to aviod it )

View 2 Replies

Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

View 2 Replies

ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

View 9 Replies

ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

View 9 Replies

ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

View 6 Replies

ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

View 11 Replies

ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
_root.myButton.onPress = function(){
hide();

[code]........

View 11 Replies

ActionScript 3.0 :: Functions Embedded Inside Other Functions?

Jan 14, 2011

Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

[Code]....

View 6 Replies

Actionscript 3 :: Prototype Functions Off Custom Functions?

Mar 19, 2010

Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

I have a function called addItem(id:String, url:String):Object

I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound

[Code]...

View 2 Replies

ActionScript 3.0 :: Passing Functions Through Functions From Different Classes?

Dec 27, 2009

Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();

[code]......

View 8 Replies

ActionScript 2.0 :: Functions Passed As Arguments To Other Functions?

Nov 9, 2005

I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...

[Code].....

Would there be a way to use listeners to do this or the AsBroadcaster?

View 6 Replies

SWC With Functions Be Used By Adobe Flash IDE?

Nov 5, 2011

I created SWC with classes, functions and symbols. When I trying import it to library in Adobe Flash CS3 nothing happens. If I create SWC without functions it is imported to library without problems. Is it expected behaviour? Or is it bug of Adobe Flash CS3? Do Flash CS4 and Flash CS5 import SWC with functions without problems and then can use functions from SWC?

View 1 Replies

Flash - Get / Set Functions And Inlining

Jan 23, 2012

My question is pretty simple: Do get and set functions have an increased chance of being inlined compared to standard functions? If so, is there anything that prevents me from using them for something other than their intended use? (Other than my code becoming less readable.)

View 2 Replies

ActionScript 3.0 :: Getting Run Time Of Functions And Flash CS5?

Aug 27, 2011

Is there a way to compare running time of functions to find out which one runs faster? In Flex Builder, there's the flex builder profile that monitor performance and speed of functions. Besides using AS3, is there a similar tool in Flash Pro CS5 (or if there has always been one in lower versions)?

View 5 Replies

Choosing Randomly Between Functions In Flash

Oct 24, 2011

We have hooked up a Kinect to Flash and using it to control an avatar inside Flash, then we added another player in the Kinect and control the avatar using both players. One arm and one leg each. Now the problem comes. We want to mix it up during a game we are making. So, we need a function on a timer that randomly selects an arm and a leg from each player. But we gotta be sure that we don't get both arms/legs from one player or vice versa.We thought about using the Array and using several math functions in order to get the final result, but I was hoping there was a better way?[code]

View 1 Replies

Flash :: Access Different Functions Between Classes?

Dec 13, 2011

I'm coding a small flash game, and wan't to access different functions between classes. In C# I'm used to just making it static, but I'm having some problems with it.Here goes:

Main.as
package
{
import Bus;[code].............

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved