ActionScript 3.0 :: Getting Run Time Of Functions And Flash CS5?

Aug 27, 2011

Is there a way to compare running time of functions to find out which one runs faster? In Flex Builder, there's the flex builder profile that monitor performance and speed of functions. Besides using AS3, is there a similar tool in Flash Pro CS5 (or if there has always been one in lower versions)?

View 5 Replies


Similar Posts:


ActionScript 2.0 :: Trigger Two Functions At The Same Time?

Jul 21, 2008

i am trying this withou succes

Code:
curr_item.onRelease = DelegateFD.create(this, generateSubMenu, curr_menu, "submenu_mc", curr_item._x, 225, 1000, curr_item.node_xml);
curr_item.onRelease = DelegateFD.create(this, releaseMenu, curr_item, curr_item.gotoURL, curr_item.pageTitle);

But only the last function releaseMenu is being executed

View 4 Replies

ActionScript 3.0 :: Functions Only Work Half The Time?

Jul 24, 2009

Without getting in to the specifics, I have a .fla file that has several functions that animate movieClips already present on the stage.

When I compile/view the SWF while working on it, the functions only "run" half the time. The other half of the time, Flash never runs the functions, it just pretends the call never happened. Sometimes they work, and sometimes they don't. I have a feeling it may have to do with Flash's garbage collection, but I don't know how that works.

View 4 Replies

ActionScript 2.0 :: Call Multiple Functions At One Time?

Oct 13, 2009

I was thinking can you call multiple functions at one time Like instead of

[Code]....

View 3 Replies

ActionScript 2.0 :: Save Time And Space With Functions?

Jan 12, 2011

I was wondering if there is something that I can write (a function? I don't know what they are or how they work ) so that I don't have to rewrite code. [code]...

View 1 Replies

Call Functions On The Main Timeline, From A Different Time Line?

Jul 14, 2009

so here's the function on main stage:

function slideImage(btnNum:Number)
{
trace("scrolling image");
trace(btnNum);

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

View 3 Replies

ActionScript 3.0 :: Two Functions Running At Same Time With Single Button Press

Jan 23, 2012

I have a problem with two functions. This is the story: the user has to press the space button on keyboard when he sees something on screen, then the "rightClick" function is called. If he presses the button when there is something else on screen that is a wrong answer (function "wrongClick" is called). The problem is that when the user presses the space button both function run at the same time.

This is the call of the wrongtClick function on frame 5
stage.addEventListener(KeyboardEvent.KEY_DOWN, wrongPress);
This is the call of the rightClick function on frame 10
stage.addEventListener(KeyboardEvent.KEY_DOWN, rightPress);

Both function are very simple:
function rightPress(event:KeyboardEvent):void {
scorenum += 1;
trace ("Right:",scorenum);
} function wrongPress(event:KeyboardEvent):void {
wrongnum += 1;
trace ("Wrong:", wrongnum);
//and plays a sound too
}

View 3 Replies

Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();

this return compile-time error , cause there is no such function , i have to write it in braces :

string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();

and i like to aviod it )

View 2 Replies

ActionScript 1/2 :: Military Time Be Reset To Regular Time In Flash File?

Aug 27, 2010

I am working on a site that has a clock but it displays in military time, is there a way to change it to regular time. The following is the Action script:

[Code]...

View 8 Replies

ActionScript 3.0 :: Get Total Time And Time Played From Flash Video Component?

Jul 6, 2009

I've loaded a video into the FLVPlayback component and I'm looking for a way to get the total time and the time played so far and output them to two text fields so the end result would look something like "00:12/00:50".

Right now I'm defining the video by the components inspector but I'm eventually hoping to define this bit by actionscript as well.

View 6 Replies

Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

View 2 Replies

ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

View 9 Replies

ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

View 9 Replies

ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

View 6 Replies

ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

View 5 Replies

ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

View 11 Replies

ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
_root.myButton.onPress = function(){
hide();

[code]........

View 11 Replies

AS3 :: Retrieving Time From A Time Server From Flash?

Mar 27, 2012

What I am trying to accomplish is two simple analogue world clocks (which I had already done using Jquery) but IE has turned out to be the biggest nightmare to get this working correctly in - so I am trying a different avenue.

I have written a small script to retrieve server times which is below:

var ldr:URLLoader = new URLLoader()
ldr.load(new URLRequest("http://chronos.csr.net"))
ldr.addEventListener(Event.COMPLETE, onLoaded)
function onLoaded(evt:Event){

[Code].....

do take into account DST as this was a slight pitfall I had even with JS (would have worked it out eventually but time is not on my side - excuse the pun).

View 1 Replies

ActionScript 3.0 :: Functions Embedded Inside Other Functions?

Jan 14, 2011

Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

[Code]....

View 6 Replies

Actionscript 3 :: Prototype Functions Off Custom Functions?

Mar 19, 2010

Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

I have a function called addItem(id:String, url:String):Object

I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound

[Code]...

View 2 Replies

ActionScript 3.0 :: Passing Functions Through Functions From Different Classes?

Dec 27, 2009

Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();

[code]......

View 8 Replies

ActionScript 2.0 :: Functions Passed As Arguments To Other Functions?

Nov 9, 2005

I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...

[Code].....

Would there be a way to use listeners to do this or the AsBroadcaster?

View 6 Replies

SWC With Functions Be Used By Adobe Flash IDE?

Nov 5, 2011

I created SWC with classes, functions and symbols. When I trying import it to library in Adobe Flash CS3 nothing happens. If I create SWC without functions it is imported to library without problems. Is it expected behaviour? Or is it bug of Adobe Flash CS3? Do Flash CS4 and Flash CS5 import SWC with functions without problems and then can use functions from SWC?

View 1 Replies

Flash - Get / Set Functions And Inlining

Jan 23, 2012

My question is pretty simple: Do get and set functions have an increased chance of being inlined compared to standard functions? If so, is there anything that prevents me from using them for something other than their intended use? (Other than my code becoming less readable.)

View 2 Replies

Choosing Randomly Between Functions In Flash

Oct 24, 2011

We have hooked up a Kinect to Flash and using it to control an avatar inside Flash, then we added another player in the Kinect and control the avatar using both players. One arm and one leg each. Now the problem comes. We want to mix it up during a game we are making. So, we need a function on a timer that randomly selects an arm and a leg from each player. But we gotta be sure that we don't get both arms/legs from one player or vice versa.We thought about using the Array and using several math functions in order to get the final result, but I was hoping there was a better way?[code]

View 1 Replies

Flash :: Access Different Functions Between Classes?

Dec 13, 2011

I'm coding a small flash game, and wan't to access different functions between classes. In C# I'm used to just making it static, but I'm having some problems with it.Here goes:

Main.as
package
{
import Bus;[code].............

View 3 Replies

Flash :: Access Functions From Other As Files?

Dec 21, 2011

I'm building a small game in AS3, and I have a lot of helper functions, so I've created Helper.as, just to clean it up.[code]...

View 1 Replies

ActionScript 2.0 :: How To Work With Functions In Flash

Sep 6, 2005

I am working on learning how to work with functions in flash. I ran into a bit of trouble. What I am trying to do is make a function that creates a random _x number. Then have another function that takes that _x number and adds some easing to it. Finally I have a movie clip that will read that last function and move the object to the random _x position and ease into it when clicked. I think I have the basics of it done but I just cant seem to get it to run! I included a file so you can see were I am at with this. If anyone has a more efficient solution to this I am all ears. My hope is that with using functions I will be able to add this script to other objects in the movie more easily.

View 12 Replies

ActionScript 3.0 :: Flash Variables Used In Functions?

Dec 18, 2008

I have a stupid question. I got this variable:

Code:
var type:int;
and this function:

[code].....

View 5 Replies

IDE :: Call Javascript And Php Functions From Flash Cs3?

Sep 1, 2009

How to call a javascript method from flash ?? am having a simple javascript code ie

<script type="text/javascript">
function helloWorld() {
alert('Hello World');
}
</script>

Now how to call the method helloWorld() from flash ?Similarly how to call a php method also ?? am having the php code as,

<html>
<body>
<?php
function writeName()

[code]....

now i want to call writeName() from flash ?? how to achieve these things from flash ?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved