ActionScript 2.0 :: AttachMovie Clip Doesn't Pla

Sep 24, 2006

I'm having a problem with an attached movieclip. The movieclip, "faces", has 2 movieclips inside of it. Each of them should gotoandplay frame 2 of their own timeline on a rollover. When I test the movieclip on it's own, everything works, but with attachMovie, it doesn't work anymore.URL...

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ActionScript 2.0 :: AttachMovie With InitObject - Doesn't Return Anything

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I'm attaching a clip to _root using .attachMovie, and the clip I'm attaching is an instance of a class. Normally, attachMovie() returns a reference to the newly created clip. However, when you're using the optional initObject commands, it seems it doesn't return anything. That is, I'm using this:

[Code]...

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ive got the attachmovie working perfectly, but if i wanted to add the attached movies inside another movielip on stage how would i go about doing that?

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ActionScript 2.0 :: AttachMovie And ScrollBar - Use Target_mc It Doesn't Work?

Dec 22, 2006

I am trying to attach the scrollBar component that ships with F7/+. I can use this

ActionScript Code: this.attachMovie("UIScrollBar","scrollBar",this.getNextHighestDepth());

and that works fine. However, if I do the below script it doesn't work. Why?

ActionScript Code:
function initializeElements(g) {
if (loaded == filesize) {[code].....

Everything works fine, except the attaching of the scrollBar.Like I said, it works if i just do the this but when i use target_mc it doesn't work.

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ActionScript 2.0 :: _root.gotoAndStop Fails In AttachMovie Clip?

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been away from Flash too long and am probably making a stupid error in spotting it! (ActionScript 2.0, Flash CS3.)I have only a single scene, with a looping frame and movie clips displayed via attachMovie.Within each movie clip instance is a looping script that does the following in a certain circumstance:

Code:
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[code]........

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Actionscript 2.0 :: Scrolling Thumbnails And Using AttachMovie To Load A Clip

Apr 6, 2009

I used the scrolling thumbnails to make a buttons that use attachMovie to load movieclips from the library to the stage. I think i have put it together correctly but nothing is loading into the holder.

i was doing testing on the first 2 thumbnails the first 2 chairs in the scrolling thumbnails
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here is the code i used for the scrolling thumbnails-

Code: Select allpanel.onRollOver = panelOver;
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[Code].....

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ActionScript 3.0 :: AddChild Not Working With Library Clip (attachMovie Migration)?

Aug 16, 2009

I'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
 
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If I use the same concept in my mediaDisplay class, the clip isn't added to the stage.   Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
 
package com.app.views {
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how I could 'attach' test_clip to the stage from mediaDisplay?

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ActionScript 2.0 :: HitTest Using AttachMovie - Movie Clip Is Changing It's Name Every Time

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I am working on doing a hitTest using one attachMovie and one repeating movieClip. I am running into trouble because the movie clip is changing it's name every time it's created (panda1, panda2, panda3, etc...) and the attachMovie, fire, is not recognizing the created MC's. here is the code to create the movieClips:

[Code]...

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ActionScript 2.0 :: Functions On "attachMovie()" Clip Instances?

Oct 31, 2006

Okay, here is what I am trying to do, and I have attempted it several different ways. I would like to generate a grid of squares (movieclip `clip_Square` with Export for AS Linkage). The grid generates just fine 10x10, as expected. However, in addition to having this grid, I would like to be able to reference properties of each individual square when they are clicked on. Unfortunately, the function only references the last movieclip, not the movieclip being clicked (onMouseUp).

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[Code]...

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I'm trying to add a line to a movie clip. When I trace the width of the lineadded it traces correctly, but the line doesn't appear. If I do everything the same but add the line to the stage instead of the movie clip it does appear. I know this is one of those cases where I can't see the forest fro the trees but

Here's the relevant code:
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[code].....

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HERE IS MY CODE
stop();
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[Code].....

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ActionScript 3.0 :: Movie Clip Doesn't Respond To GotoAndPlay()?

Aug 4, 2010

My movie clip doesn't respond to gotoAndPlay(1) command at all. Here is the situation: The Main.fla has a movie clip instance "Mov1" and the following AS3 code in the first timeframe:

function LoadSWF(Mov:Object, swf:String ):void {
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Once it's loaded it plays once (there is a stop(); at the end).So far so good but... the following code in the button script doesn't trigger any action at all:

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ActionScript 2.0 :: OnEnterFrame Doesn't Work For A Clip Loaded With LoadMovie

Aug 9, 2004

I haven't been able to find documentation on why loaded movies via 'loadMovie' into another movie clip don't seem to obey onEnterFrame commands. The following code represents a movie clip, 'container', which has a loaded external .swf file, 'box.swf'.

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// Start
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[Code]....

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ActionScript 2.0 :: OnEnterFrame Doesn't Work For A Clip Loaded With LoadMovie?

Aug 9, 2004

I haven't been able to find documentation on why loaded movies via'loadMovie' into another movie clip don't seem to obey onEnterFramecommands. The following code represents a movie clip, 'container',which has a loaded external .swf file, 'box.swf'.I have set the container to begin a decreasing alpha change. I've alsoadded a trace to see if the onEnterFrame is performing at all. Whathappens is that the box does not appear to have an alpha change.Thereis, however, a trace that returns an output of '100' only. But noother numbers, suggesting that the command has stopped.

// Start
container.loadMovie("box.swf");
container.onEnterFrame = function () {

[code]......

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Click On A Link But It Doesn't Open A New Windows It Load Into A Movie Clip?

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I have a flash project where I want when i click on a link it open in a movie clip.the movie clip is call mccontainer but i try doing parent.mccontainer but that did work.I am using CS4 the only document i found that was near to what i what to do is this but i try this but nothing is it different in CS4.so basically i want to click on a link that go to www.google.com but it doesn't open a new windows it load into a movie clip.

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ActionScript 3.0 :: Button Inside A Movie Clip Code Doesn't Work?

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I have a button instanced "howto_weblink_btn" which is located inside a MC instanced "HowTo_maininfo_mc". I would like to write a code allowing me to access this button from the main navigation menu. Here is what I come up with:

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[code]......

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I have a swf that loads into another flash file through an empty movie clip. For some reason, the swf isn't working properly. It works fine on it's own, but once it's brought into the other flash file via empty mc some elements of the swf do not show up or function properly.

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ActionScript 2.0 :: Last Empty Movie Clip Generated Doesn't Fire EnterFrame More Than Once

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I have a flash file that reads and XML file, it creates an empty movie clip in a placeholder (mc_image_holder) for each entry in the file, so 4 entries in the XML file = 4 movie clips inside the placeholder. it does this like so:

Code:
if(success)
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var nm:MovieClip = mc_image_holder.createEmptyMovieClip("swfHolder"+i,-((i) * 10));
nm.loadMovie(filename);

[code]....

however, for some reason, the last created movie clip in the place holder never fires the onEnterFrame event more than once, so, If I were to trace the word "hi" I would only get it once, where as if I apply that to each of the other three that are created, it would put it many times, as it should.

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ActionScript 2.0 :: Script Doesn't Work When Buttons Are Grouped Into A Movie Clip

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This Script:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var cities:Array = ["muscat", "sohar", "dubai","abu_dhabi"]

[Code]....

...does not work when the buttons "muscat_btn", "sohar_btn", "dubai_btn" and "abu_dhabi_btn" are grouped into a movie clip.

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ActionScript 2.0 :: Guestbook Doesn't Work When Loaded Into Empty Movie Clip?

Jan 20, 2004

I have made a simple site with some simple transitions. each button on my site loads in an external swf file into an empty movie clip.

One of these swf files is a guestbook which works when i dont load it into the empty clip and test it alone on my server (sending in the guestbook swf, html, php, and empty text file)

Now then, when i load in the guestbook into the main swf, nothing happens on the server when I test it - I am lost and now come to you people for advice. It obviously has something to do with being loaded into an empty movie clip that is causing conflict.

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ActionScript 3.0 :: ButtonMode And Make A Movie Clip Visible Doesn't Work Anymore

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i was trying to make a movie clip visible (it starts invisible), than invisible again. It gets visible, but i could't make it turn invisible again! Same thing happened with buttonMode propertie. I applied both only for movieClips and buttons, have no idea what is happening.

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ActionScript 3.0 :: Keyboard Listener Of A Loaded Swf Doesn't Work Inside A 'mother Clip'?

Sep 23, 2009

Atm im putting a a game i build into my main flash app.Everything works fine except the keyboard listener.unny.AFTER a mouse click on the 'loaded' swf the keys 'arrow UP' + 'arrow DOWN' start working.I created already a script that loads the listeners IF they are not loaded yet, but i think thats not the problem. Same situation.After clicking on the movie it starts to work, but apparently the listeners are already applied. All other listeners work besides the keyboard listeners.Stand alone(the game swf running by its own) the game works perfectly!btw the game is importing a main document class.

Code:
this.addEventListener(KeyboardEvent.KEY_DOWN
var keybListenerLoadedUp:Boolean = false;

[code].....

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ActionScript 2.0 :: GotoAndStop Code Doesn't Work After I Convert A Button To Movie Clip?

Feb 3, 2005

what happened in my flash document was, I created a button, "next_btn" with the following commands:

on(release){
//to remove all the splats
for (score=0;score<100;score++){[code]...

At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.

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ActionScript 2.0 :: GotoAndStop Code Doesn't Work After Convert A Button To Movie Clip

Feb 3, 2005

First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:

[Code]...

At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.

For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.

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ActionScript 2.0 :: Attach Movie Clip Doesn't Keep Button Interactions From Still Engaging In Layers Underneath

Nov 19, 2009

Why an attached move clip doesn't keep button interactions from still engaging in the layers underneath i.e. navigation buttons, rollovers, etc.?

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ActionScript 3.0 :: Tween Doesn't Work Properly - When Mouse Over The Buttons - The Movie Clip Drops Back Down

Aug 10, 2011

I have a MovieClip with two buttons inside of it (bottom portion) When I mouse over the MovieClip - it rises up, to revewl the buttons. My problem is, when I mouse over the buttons, the movie clip drops back down. The buttons don't have any actions upplied to them... It acts as though buttons were standing between the cursor and the movie clip... The idea is to hower over the movie clip > reveal the buttons > either move mouse away or click on one of the buttons. However, the movie clip closes when I touch either one of the buttons. Below is the code and thnks a bunch ahead of time:

[Code]....

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ActionScript 2.0 :: Dynamic Masks - Trail Doesn't Resize And The Mask Still Doesn't Work

Oct 16, 2009

I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:

Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....

in the function, but now the trail doesn't resize and the mask still doesn't work.

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