ActionScript 2.0 :: _root.gotoAndStop Fails In AttachMovie Clip?
Nov 8, 2009
been away from Flash too long and am probably making a stupid error in spotting it! (ActionScript 2.0, Flash CS3.)I have only a single scene, with a looping frame and movie clips displayed via attachMovie.Within each movie clip instance is a looping script that does the following in a certain circumstance:
Code:
trace (GAME OVER TEST);
_root.gotoAndStop("gameover");
[code]........
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Feb 8, 2007
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
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Oct 16, 2010
what i need to do is create an instance of an input text box when a button or key is pressed. However as of yet i've been unable to no matter what i try, for some reasons i guess it's properties don't carry over the same way a static object does.
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Jun 20, 2006
ive got the attachmovie working perfectly, but if i wanted to add the attached movies inside another movielip on stage how would i go about doing that?
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Mar 8, 2005
I tried to connect a mc to the _root, with the statement
Code:
_root.attachMovie("missile", 'missile'+x, x+10);
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Sep 19, 2003
i know its something to do with how i wrote the _root.clip part.. im sure its a quick fix:this is on one:
onClipEvent (load) {
highMax = 100;
lowMax = 30;[code]....
and on the button that calls the function:
on (rollOver) {
_root.test = function() {
_root.test._alpha += speed;[code].....
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May 21, 2009
Hi, i have a problem :/
im making a fighting-style game, and need to make it so that when the left or right button is pressed, the character (which is on frame 1, standing still), switches to frame 2, an animation of him walking. However, with the code i have,
if (Key.isDown(Key.LEFT)) {
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Dec 8, 2006
I have an object (with it's own timeline) and on the last frame of that timeline I have the following code:
Code:
stop();
_root.createEmptyMovieClip("mainLoop_mc", 2000);
with (_root.mainLoop_mc){
[code]....
The problem is, when the "mainLoop.swf" file loads it obliterates my main UI SWF instead of attaching itself to a particular spot on the UI. So one SWF is replacing the other.
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Oct 3, 2010
ok we are talking about as2 here. here is the thing thats bugging me. I made an animation in a movie clip. It is in the first frame of my main(and only) scene which is called "main". At the end of the animation in my movie clip ive set up a frame with the following script:
gotoAndStop("main", 2);
but instead of going to the second frame on my main scene, it goes to the second frame in the movie clip and stops there.
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Jan 27, 2011
i am creating a movie clip(gotoAndStop1) which when a movie clip reaches x = 0 it will gotoandstop(2).
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Jan 14, 2010
In the code below i want to change the _root.broj and _root.logo variables inside the function which returns values from .php file. Inside the function everything works fine and all values are correct but when i trace var broj outside the function it's still 0.
var result_lv:LoadVars = new LoadVars();
var send_lv:LoadVars = new LoadVars();
var broj:Number=0;
var logo = new Array();
[Code].....
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Jul 16, 2007
I am attempting to build a xml driven drop down menu where everything is taken from xml. now the problem arises with submenues. I have them being created fine, but it's the mouse out that won't work. I want to use a hittest to check if my mouse is over any of the submenues and if not just to trace something so I know it's working.
The problem is when i mouse of one clip onto the next it fails the hittest and traces. There isn't a space between the two MC's so I dunno what would be causing this. I have read sen's guide but I'm not pulling things from the library. Everything is being created at run time so I can't use the attach movie, so I am just positioning them below each other.
[code]...
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Feb 27, 2003
im lookin to make this so that the points taken from the _root.cargo are multipled by 10 and added to _root.totalscore
[Code]...
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Aug 14, 2007
I'm using this complex rollover button on my site i found here --> [URL] What i'm looking to do is have this effect trigered when a second button is rolled over as well. Is there a way to target this movie clip effect from the _root timeline? I was able to achieve this halfway by using labels but I am not able to reverse the animation on roll out with this method.
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Sep 24, 2006
I'm having a problem with an attached movieclip. The movieclip, "faces", has 2 movieclips inside of it. Each of them should gotoandplay frame 2 of their own timeline on a rollover. When I test the movieclip on it's own, everything works, but with attachMovie, it doesn't work anymore.URL...
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Feb 21, 2005
I'm working on a project where, when the user the clicks a button, a "window" shows up, by loading a clip from the libray, using _root.attachMovie("window_mc", "window_mc", 0). I'd like the user to be able to "close" the window, yet I'm not sure how to script a button inside the clip to close its parent clip, the "window."
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Jan 20, 2005
// code to find out all the movieclips on _root
for (var property in _root) {
if (typeof _root[property] == "movieclip") {
var clipName = _root[property]._name;
// I am trying to use the var clipName to find the location of each movie clip found on _root in the next line
//the next line gives me "undefined" why?
clipBounds = [clipName]getBounds(_root);
}
}
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Sep 14, 2004
if a condition is true, then:_root.(MC with instance name that is the value of "_root.eelmine").nextFrame(); is this correct?_root._root[eelmine].nextFrame();
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Apr 6, 2009
I used the scrolling thumbnails to make a buttons that use attachMovie to load movieclips from the library to the stage. I think i have put it together correctly but nothing is loading into the holder.
i was doing testing on the first 2 thumbnails the first 2 chairs in the scrolling thumbnails
I wanted it to load movieclips from the library to the stage in a designated holder
here is the code i used for the scrolling thumbnails-
Code: Select allpanel.onRollOver = panelOver;
function panelOver() {
this.onEnterFrame = scrollPanel;
[Code].....
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Feb 3, 2005
what happened in my flash document was, I created a button, "next_btn" with the following commands:
on(release){
//to remove all the splats
for (score=0;score<100;score++){[code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
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Feb 3, 2005
First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:
[Code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.
For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
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Aug 16, 2009
I'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
import com.app.views.mediaDisplay;import com.attach_clips.Clip;
public class FLVTest extends Sprite { private var _mediaDisplay:mediaDisplay; public function FLVTest() { this._mediaDisplay = new mediaDisplay(null); var clip_1_mc:Clip=new Clip(); var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }}
If I use the same concept in my mediaDisplay class, the clip isn't added to the stage. Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
package com.app.views {
import flash.display.Sprite; import com.attach_clips.Clip; public class mediaDisplay extends Sprite { public function mediaDisplay(attachControls:Sprite) { var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }; }}
how I could 'attach' test_clip to the stage from mediaDisplay?
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Mar 19, 2010
I am working on doing a hitTest using one attachMovie and one repeating movieClip. I am running into trouble because the movie clip is changing it's name every time it's created (panda1, panda2, panda3, etc...) and the attachMovie, fire, is not recognizing the created MC's. here is the code to create the movieClips:
[Code]...
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Jan 26, 2009
I just recently began migrating from AS2 to AS3, and I have of course realized that I can no longer move the "_root" by changing the _x and _y positions of the _root (which no longer exists in AS3). How can I do this in AS3 (specifying _x, _y, _z possibly of the "_root")?
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Oct 31, 2006
Okay, here is what I am trying to do, and I have attempted it several different ways. I would like to generate a grid of squares (movieclip `clip_Square` with Export for AS Linkage). The grid generates just fine 10x10, as expected. However, in addition to having this grid, I would like to be able to reference properties of each individual square when they are clicked on. Unfortunately, the function only references the last movieclip, not the movieclip being clicked (onMouseUp).
And if you replace txtDebug.text = "Square_"+i; with trace(this._name);, the output window displays the names of every square when you click one. What am I doing wrong? Is there a tutorial someone could point me towards..
[Code]...
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Jul 6, 2009
what does it mean _root and how to convert in AS3 for _root. Is _root supportable in AS3 ?
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Mar 2, 2009
I an trying to get the _root node of an FLA via JSFL. A co-worker wrote a script that uses _root via actionscript. I was trying to wrap that code into a panel. I have all the trace functionality running and everything running accept I can't seem to access the "_root". I have tried _level0, and almost everything I can think of... I am looking to have JSFL return the _root object from the current file the same way can can hand "_root" to a function. (IE: myfunction( _root ); ) here is my current attempt:
Code:
var doc = MMExecute( "fl.getDocumentDOM()._root;" );
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Jun 2, 2009
I have an external swf, that is a photo gallery, loading into my main swf. When the external swf loads, everything works fine except when you click on a thumbnail in the external swf, the jpg doesn't load. I have it set up that an empty movie clip is created first, then the jpg is loaded into that. I have a feeling it is something with the fact that I am using _root, but I don't have any guesses whats causing the issue and how to fix it.
Code:
News.onRelease = function(){
if( !this.up ){
[code].....
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Oct 27, 2004
explain to me what _root and this. do
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May 29, 2009
in my root I have this code:
Code:
//score node selection
var i:Number;
var scoresUserName = new Array() ;
var scoresFbid = new Array();
[Code]....
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