ActionScript 2.0 :: AttachMovie With InitObject - Doesn't Return Anything
Jan 12, 2005
I'm attaching a clip to _root using .attachMovie, and the clip I'm attaching is an instance of a class. Normally, attachMovie() returns a reference to the newly created clip. However, when you're using the optional initObject commands, it seems it doesn't return anything. That is, I'm using this:
I want to attach a preloader to the main stage of my site to load in external JPEGS and SWF's and to do this I need to pass certain parameters to my preloader, such as the preloaders width and height. How do I make use of the initObject parameter for attachMovie()? I know I need to either define a constructor or somehow access the current movieClip's constructor, but I have no want to create a custom class for my preloader movieclip, I just want to be able to get certain information when I attach the preloader. Do I really need to create a custom class that inherits from movieClip?
I'm having a problem with an attached movieclip. The movieclip, "faces", has 2 movieclips inside of it. Each of them should gotoandplay frame 2 of their own timeline on a rollover. When I test the movieclip on it's own, everything works, but with attachMovie, it doesn't work anymore.URL...
what i need to do is create an instance of an input text box when a button or key is pressed. However as of yet i've been unable to no matter what i try, for some reasons i guess it's properties don't carry over the same way a static object does.
I want to know why my update doesn't populate local Sqlite database. Yesterday with few records in database application worked correctly. Today after inserting another 10 records. Both send method seem to work properly but they don't return data. It updates only IngredientDB but not RecipeID Request . This is my update action script code,[code]
I'm making a website. I'd love for a fish to jump up and eat a mayfly when the user rolls over the bottom of the screen. I know how to use the rollover script:
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame();
In the first frame of that movieclip, I'm importing an external swf with Loader class,(Using actionscript2 but my main flash page using Actionscript3),It is loading well but when i pass to second frame and return to the first frame again, the Loader doesn't work. (i'm using addChild(); to show external swf)
I have a problem with the getCharBoundaries method of a textField, it doesn't return the correct rectangle for me. To show the problem I put a long text in a textfield and highlighted the rectangle returned by getCharBoundaries for every second character. Here is my code:
I am having trouble getting my dynamic text field to populate based on a countdown ActionScript. My dynamic text field's attribute name is time_txt and is set to Dynamic Text in the Properties panel. Here is my code:
I've got a Gridcolumn in a Datagrid (Spark). The Column's dataprovider is a Number value that gets updated via Binding.Now, without an item renderer the cell displays the correct values.If I set an item renderer, I can't access the values in this renderer.My renderer looks like this, so nothing really do here (for now) but to trace the value, but the value is always NaN.
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
Through attachMovie I have loaded an mc from the library onto the stage into "holder_mc".
myButton.onRelease = function () { if (currentWork != "holder_mc.myWork1_mc") { holder_mc.attachMovie("myWork_mc","myWork1_mc", getNextHighestDepth()); currentWork = "holder_mc.myWork1_mc"; } }
This works.
However, there are a couple of buttons (mc) inside "myWork1_mc" which skips through a few slides in the myWork1_mc clip that I cannot target. I thought using:
holder_mc.myWork1_mc.buttonName_mc.onRelease = function () { trace("MC_pressed"); }
... would work. My curser doesn't even change to the hand symbol. How do I target an dymanically loaded MC from the library which is inside an empty holder MC on the stage via attachMovie? What am i missing? Believe me, I have spent hours trying to google it.
Note: at this stage there is no other script on "holder_mc", but there will be at a later date, but I'll cross that bridge when I get to it. Also, the buttons work when I place the MC onto the stage and not use attachMovie.
i was wondering if it is possible to use attachMovie with variables using flashvars from html. im kind of new to AS and would like to know if anyone could help me out here
i need to make a single SWF in wich some movieclips can be replaced by others through the html code without editing the swf file.
i already know how to enter the variables on the html, but i dont know how to apply this to attachmovie command in the flash file.
So a clip is attached to a clip, and that works fine, but how do I get code on to the attached clip? I've tried duplicateMovieClip...but it's not working...
for (i=0; i<policy.length; i++) { newOpt = Stocklist_MC.attachMovie('Option', 'Option'+i, i);
I've got a ScrollPane on the root stage. This loads a MC called 'Stocklist_MC' (this also has a linkage/export name of 'Stocklist_MC'). When I try to use '.attachMovie' to the movieclip (Stocklist_MC) inside the ScrollPane nothing appears. All the AS is on frame 1 of root. Everything works when I use '.attachMovie' with _root. for (i=0; i<policy.length; i++) { newOpt = _root.attachMovie('Option', 'Option'+i, i); Also, if I drag Stocklist_MC to the stage I get everything working but list gets cut off at bottom, which is the reason why I need it in a scrollPane.
I've been battling this project, and finally got it all wrapped up and working, and was feeling pretty proud of myself, and then I went and posted the exact same .swf on the web and it doesn't work anymore.Specifically, there are a bunch of icons which are placed into the FloorMC which then attachMovie a copy of themselves into a LegendMC and UtilityRefMC, but they dont seem to be attaching anything when I run it through a browser.[URL](I'd love to attach the swf and fla to this message, so you could take a look at those, but apparently that would be crazy.) thought perhaps it had to do with me using _root, but I went through and changed them all out to _globals and _parents and it still no likey. Furthermore the Comment Box in the bottom left gets triggered by _root commands form all sorts of different levels, and it seems to work fine, both on the web and off.
What i am trying to attempt here is to make the variable equal to the name of an item in my library. (Im using this to use different ships in an old arcade-style vertical shooter). This is meant to make a ship appear on stage.
When <variable> is replaced with a library item (eg. mvcShip), it works fine, but if the variable is in place, i get a trace value of ship1 as "undefined", and the ship doesnt show up on the stage.
I have a linked movieClip in my library with the identifier "arrow" i want to run a for loop and attach this clip to movie clips on my stage named blank0 blank1 blakn2 and so on.
I am trying to create a pair of custom drop down menus (one for states, and then one for each states counties). I have an XML doc that contains all this info, which I am parsing out into an array(sc). What I would like to happen is when the user rolls over the states drop down arrow(stDropArrow_mc) that I run a for loop which attaches some movie clips to a states movie clip already on stage(states_mc), fills in the state name in a display text field(display_txt) within the attached movie, within the "states_mc" on stage(root timeline). so essentially(states_mc."NEW ATTACHED MOVIE CLIP NAME".display_txt.text) Here is a code sample that I am using...
When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?
I am trying to revise the very first flash project I ever did and it's become a complicated mess. I have created an interactive atlas. I am using my favorite map zooming and panning tools supplied by Senocular which can be found here: http:[url].....For the panning/zooming/drawBox tool to work the map features must be buried deep within several movieclips. There is one level at which you can put buttons that aren't effected by the code for the panning/zooming etc. Buttons have to go on this level or higher if you want them to work.
The way my atlas is set up - there is a main interface that has these tools plus the menu system. The menu (xml; created by Lost and Sen - brilliant, thank you) loads in two external swfs - one is the map itself and the other is a set of "controls" for that particular map (radio buttons, check boxes, text links, etc.).I have a couple of external swfs that have buttons on them that do things when you roll over and off them. If I have these buttons sitting on the map then when it gets loaded into the main interface they no longer work. So I am trying to use attachMovie to attach them to an MC within the zooming tools in the main interface at a level they can be active.But it's not working.I am guessing it's because the code to attach them is being fired before the external can be loaded into the interface. So I'm not really sure where to fire the attachMovie code. Does it go with the external? Does it go with the controls for the external?
I can supply code if needed though like I said, this file is a mess. There are 15 external maps with 15 "control" files. Plus the main interface, plus some other miscellaneous files.
I have a loop and in it i am attaching a movie clip (basiccly its just a row with data). The movieclip has a alpha fade in it. Now I want to delay each attachmovie function so that the movies are attached one by one rather then trow them all on the screen at once. (plus it looks better with the alpha fade).
I tried the setInterval but it wont work (ex.:Interval is 1 sec, and if im going to attach 6 MC, flash wait 6 * 1 sec, then show them all)
And is it possible to attach a movieclip inside a othermovieclip thats not on the same frame (the other MC is on frame 10)?