ActionScript 2.0 :: Rollover That Doesn't Return But Resets Script?

Jul 12, 2010

I'm making a website. I'd love for a fish to jump up and eat a mayfly when the user rolls over the bottom of the screen. I know how to use the rollover script:

onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.nextFrame();

[code].....

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I'm using removeMovieClip and AttachMovie twice in one rollOver event, but only the second one works. Here's the code:

[Code]....
 
So - if there is only remove/attach of "LetP" everything works fine, but whene I add ramove/attach "k" only the "k" works, the "LetP" doesn't change.
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I still can't figure the way to make my buttons work

[URL]

here is my fla file... Basically I have a rollover buttons inside a movieclip and my action script in the first frame of the scene is the following

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I've got a Gridcolumn in a Datagrid (Spark). The Column's dataprovider is a Number value that gets updated via Binding.Now, without an item renderer the cell displays the correct values.If I set an item renderer, I can't access the values in this renderer.My renderer looks like this, so nothing really do here (for now) but to trace the value, but the value is always NaN.

<?xml version="1.0" encoding="utf-8"?>
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I'm writing a base class for a clip that holds a scrollbar and some content. I written a function that runs every frame to check if the height of the content is smaller than the height of the available content area. If it is, the scrollbar hides. The problem I've run into is that when i trace the height, every other frame it comes back as 0. If I trace the same exact value when it's used in another function it comes back correct every time. If I trace it in my document class, it comes back correct. Any idea why it comes back zero in just this one spot?

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Code:

package includes {
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[code]....

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Code:
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[Code].....

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[URL]

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Both are stand alone applications on my desktop.

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Code:
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[Code] .....

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PHP Code:
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[Code] .....

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[URL]

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[code]....

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CS4: Looping MovieClip Resets Everytime The Playhead Reaches A Shape Tween Mask Keyframe?

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I'm having issues with something I used to do all the time in previous version of Flash.On my Main Timeline I have a "looping" MovieClip (myArrows_mc). This MovieClip's timeline just has some simple animation,for instance some arrows that run across screen.There are no stop() actions, so once the playhead reaches the end of the MovieClip's timeline, it just goes back frame 1 and plays again.
 
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When I test the movie, everything looks fine (the arrows are looping) until the playhead reaches frame 50. Then the myArrows_mc, even though it hasn't reached the end of the arrows animation (frame 100), goes back to frame 1 and plays. Then when the main playhead reaches 64, myArrows_mc again resets to frame 1 and plays.
 
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