ActionScript 3.0 :: Flash ColorTransform - Resets The Color To The Default

Mar 29, 2011

I'm using ColorTransform to fill in the colors for a few objects I have. Some of them with looping motion tweens. Whenever the motion loops, it resets the color to the default. Is there anyway to make the ColorTransform stick?

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Code:
package{
import flash.display.*;[code].....

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[URL]

Code:
import mx.transitions.Tween;
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[Code]....

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The examples I've seen seem to show how to change the color that shows when the user actually hovers over the textinput field.

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[Code]....

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I have a TextField that is formatted with bold and blue. However, when I change TextField.text, the formatting of the textfield resets and I have to setTextFormat again. This is the code I use to set my TextField. myText is the variable for my TextField. (This is just part of my code; it is part of a function for my EventListener.)

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I have a Flex List which is databound to a Array. My problem is that when I reorder the List using the built in dragMoveEnabled, the values are reset to the original values.I assume I need to somehow do a two-way databinding but I am not sure how.

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AS3 :: Flash - ColorTransform Over Multiple Frames?

Nov 30, 2011

(Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have a "hair" movieclip that has 10 hairstyles. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.). I also have a colorPicker to change the color. Here's my code:

[Code]...

This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem...

I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

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ActionScript 3.0 :: Flash Funny Of ColorTransform?

Apr 30, 2011

I have faced a very funny problem. My requirement was detection of a MovieClip color. I have used ColorTransform method to fetch the color but failed.Then I went through the getPixel method by creating a Bitmap of the Mclip and then used getPixel method. It is working fine, but whenever I am changing the color of theta Mclip by colorTranform method and then again creating a Bitmap of that Mclip, it is drawing the old Bitmap image again and again.

Is there any solution of getting a color code of a Mc except getPixel?What is the solution of this problem?

Here is my code: You can also check the attached file

[Code]...

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How to avoid children inheriting parent's colortransform in flash?

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ActionScript 3.0 :: Flash ColorTransform After Frame Change

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I have a problem when I am changing color of a MovieClip. When I change the frame and in some point come back to the frame that holds the MovieClip, then it has returned to its original color. Is there any way it caches the color somehow so that I don't have to recolor it every time.

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Flash :: Applying A ColorTransform Stops MovieClip From Playing

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I have a MovieClip that consists of multiple layers, one of those layers is an animated background Shape. let's call this MyMovieClip with the background shape have the instance name "mcBackground";

I'm adding the MovieClip to the stage from ActionScript by:

var myMovieClip = new MyMovieClip();
addChild(myMovieClip);

This works fine and when the movie clip is added to the stage it plays as expected (background is moving).

The problem is when I try to apply a colorTransform to the background shape, it stops from moving. what I'm doing is this inside the MyMovieClip class:

[Code]...

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ActionScript 3.0 :: Height Resets To 0 Every Other Frame?

Jun 10, 2009

I'm writing a base class for a clip that holds a scrollbar and some content. I written a function that runs every frame to check if the height of the content is smaller than the height of the available content area. If it is, the scrollbar hides. The problem I've run into is that when i trace the height, every other frame it comes back as 0. If I trace the same exact value when it's used in another function it comes back correct every time. If I trace it in my document class, it comes back correct. Any idea why it comes back zero in just this one spot?

enableScrollBar(); is the function in question

Code:

package includes {
import flash.display.MovieClip;
import flash.events.Event;

[code]....

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ActionScript 2.0 :: Button Does Not Do As Directed And Resets

Mar 13, 2007

I have attached the following to a button:
on (press) {
gotoAndPlay(1);
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or
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gotoAndPlay(1);
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It is meant to take the user back to frame one where they can play a game again. The only problem is that it doesn't work. When you click the button it goes to the frame but quickly resets back to the frame where the button is located. I have put stop(); code where relevant. I am unsure on what to do. I just want the user to be able to go to different frames but the button keeps reseting to the frame where it is originally located.

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ActionScript 3.0 :: When Use Alpha It Resets The Opacity To 100% Regardless Of The Number I Set It To?

May 13, 2010

I have 22 rollover buttons that are a tint. On the rollover, I want the button (75px square) to disappear. On the rollout, I want it to display it's original state.I can't use visibility because it causes a flicker. When I use alpha it resets the opacity to 100% regardless of the number I set it to - e.g. rollover {button.alpha = 0;} / rollout {button.alpha = 50;} still results in a solid box.

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ActionScript 2.0 :: Carousel Sequence Resets After 6 Clicks?

Jul 20, 2011

I've been passed a flash file that uses the code below to move a set of images using left and right arrows. The user should be able to click through the series smoothly with no resets.

Essentially, the file looks like this: < (set 1) (set 2) (set 3) >

Each set contains the same 6 buttons. I added one button into the set, so now there's 7 buttons to a set. They overlapped, so I moved the left set over one button length and the right set over one button length.

After 6 clicks, instead of rolling smoothly through the buttons, it jumps back to the beginning. Did the addition of another button mess up the initial position or something?

Sadly, I'm more familiar with simple timeline and tween effects rather than this. Also, I'm using Actionscript 2.0 and CS4.

Code:
import mx.transitions.Tween;
Stage.scaleMode = 'NoScale';
var InitPos = 85;

[Code].....

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ActionScript 2.0 :: Rollover That Doesn't Return But Resets Script?

Jul 12, 2010

I'm making a website. I'd love for a fish to jump up and eat a mayfly when the user rolls over the bottom of the screen. I know how to use the rollover script:

onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.nextFrame();

[code].....

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ActionScript 3.0 :: Navigation Away And Back To Frame Resets All Data

Apr 17, 2009

I have some dynamic text fields in a frame called ExerciseFrame (which contain different random numbers, texts, ... and other variables.) When I navigate to another frame called helpFrame and back to the exerciseFrame again, all variables and text fields and other random numbers,... are reset. I mean text fields which contained many data in them becomes empty! I do navigation by a button in exerciseFrame with a simple
eventListener( gotoAndStop("helpFrame");
And in helpFrame another button with this code
(gotoAndStop("exerciseFrame");
How can I keep the state the whole exerciseFrame unchanged when navigating away from it and back to it again? version: AS3 - Flash CS4

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ActionScript 3.0 :: Motion XML Resets DisplayObject Position / Scale?

Jul 16, 2009

I animate a DisplayObject with a Motion XML (exported from Flash). The first time I apply a motion to it, everything works fine. The second time I apply a motion, the position / scale is reset to what it was before I first applied a motion. How can I keep the transform of the DisplayObject after a motion is played when I want to play a new motion ? I want the DisplayObject to start from where it was at the end of the first motion.Here's the code I use:

private function animate(motionXML:XML, target:DisplayObject):void
if(!animator)animator = new Animator(motionXML, target);
// Add event listerners

[code].......

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Java :: Flex Application Resets Connection When Using XmlSocket?

Mar 23, 2010

[URL]

I am using the same java server given there. and I am creating the XmlSocket in a flex air application. When I run my air application I get a java.net.SocketException connection reset at the java server.

Both are stand alone applications on my desktop.

Flex Code:

<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="init()">

[Code].....

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ActionScript 2.0 :: Load Mp3's So The Sound.position Property Resets?

Oct 17, 2006

Basically I have an XML file that contains the paths of a few mp3 files. I have a Play button that plays them and a Next button that plays the next song on the list. These buttons work fine. I actually even am able to obtain and manipulate the songs position using the mySong.position property in order to display the songs position in the form of minutes and seconds.My problem is that when you click Next to go to the next song, the mySong.position property does not reset back to zero, like it should. So if you are 12 seconds into a song and you click NEXT, the next song starts to play fine, but the display keeps counting up from 12 seconds. I realized the .position property is read-only, so I cannot change it. If this is the case, then how does it ever reset, what causes it to reset?

I am loading the songs via the loadSound() method. Which means my only code on the Next button (other than to update some other displays) is:Code:mySound.loadSound("file.mp3", true);I do not need to use mySound.stop() to stop the previous sound, or even mySound.start() to start the new sound playing, it starts automatically. I tried using those commands and got the exact same results, the position property still did not reset.Am i missing something? I sure hope its painfully obvious and I just overlooked something simple cuz im getting a headache

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ActionScript 3.0 :: Rotating Slideshow - Next Button Not Resets Properly

Nov 12, 2009

I have this rotating slideshow. It works just fine when you allow it move through the four images that I want to display, it resets properly. I need to work on the 'next' button. It doesn't reset properly.

Code:
Select allimport gs.TweenLite;
//import fl.motion.easing.Quartic;
var slidePositions:Array = new Array(0,-1000,-2000,-3000,-4000);
var currentSlide:Number = 0;
var slideDuration:Number = 3;
getNext();
[Code] .....

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