ActionScript 3.0 :: Flash ColorTransform - Resets The Color To The Default
Mar 29, 2011
I'm using ColorTransform to fill in the colors for a few objects I have. Some of them with looping motion tweens. Whenever the motion loops, it resets the color to the default. Is there anyway to make the ColorTransform stick?
View 9 Replies
Similar Posts:
Feb 18, 2009
i want to change a colors tint and store that color for later use to apply to dynamically created sprites, for some reason the code changes my place graphic as expect but when i draw a square using the Colortransform.color property the color always in gray scale?
Code:
package{
import flash.display.*;[code].....
View 2 Replies
Feb 20, 2009
I am trying to use the ColorTransform.color method to retrieve the RGB value of a ColorTransform object, but there's obviously something about it I don't understand. The implementation is:
-public function get color():uint
-public function set color(value:uint):void.
I don't understand how to use this type of function. The functions I am used to only have one word in their name, like getColor() or setColor().I can get a number to return using the color method by doing this: trace (someDisplayObject.transform.colorTransform.color) ; but it is not a good color number.[code]
View 3 Replies
Jan 30, 2011
I am having a bit of a problem where I have a function that takes a ColorPickerEvent. I am trying to colorTransform a "loaded bitmap" of a movieclip to the selected color but For some reason it is not setting[code]...
View 1 Replies
Oct 27, 2011
I would like to know why does AS3 colorTransform only transforms the border of a shape [code] Only the border of a shape is transformed.I've tried to redraw on everyframe the object with different fill but it's an overkill in performance, about 10 3d planes were performance killers.I can only think of that because beginFill() does not use a pen set by lineStyle() and that may be causing the problem, however I would really like to know the problem as I need my uber-super-semi3d-spinner to spin while changing colors and not his borders!
View 1 Replies
Apr 15, 2006
I found this old thread and tried using both codes to color tween. I could not get either work. I know its probably very simple but I am very new to flash. I have attached the .fla. If anyone can get both example of the color tweens to work
Also I would like to hear pros and cons on wither method.
[URL]
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.filters.ColorMatrixFilter;
[Code]....
View 7 Replies
Dec 29, 2009
When I use begin/endFill it work only for sprite dynamicaly drawed. So I use colorTransform to color a Sprite which is already on the stage. However all is colored. Is it possible to select what you want to color (line or fill)? I want to change only the fill color.
View 3 Replies
Jan 31, 2010
Is there a way to change the background color of the layers the Flash timeline itself? I'm using XP, and there is not enough difference in the color of a selected layer and one with extended keyframes that is not selected. At school I use a Mac and there is definitely a blue vs. a gray. On my computer, they are two very close shades of gray.
View 1 Replies
Jan 27, 2010
I have a situation where you have an object, lets say a dog. The artwork of the dog is black in color. In this case i know that the default color of the dog vector is 0x000000. However, lets say i have 30 different dogs of varying color. You can change the color of the dog at runtime, but when you reset, id like to return to the default color. Does anyone know how to do this or can hit me with a search term? Note that what i am after is finding the initial default color value and not the implementation as i can work it out for myself.
View 1 Replies
Apr 9, 2010
I want to know how to change the default colors of a pie chart. I want the flex actionscript code not the mxml code. I have drawn the pie chart and populated it but have no idea how to change color.
View 3 Replies
Jun 4, 2010
The examples I've seen seem to show how to change the color that shows when the user actually hovers over the textinput field.
However when the validation fails, a generic textInput border qill have a red line over it. My CSS file uses a border skin for the textInput, so I can't see this line.
I was hoping there was a way to highlight the text box when it failed validation, or re-enable the red line feature. I don't want to get rid of my CSS cos it'll totally blow my color-scheme, but any tweak allowing the error line
This is the CSS:
TextInput, TextArea
{
border-skin: Embed(source='/../assets/images/input_bg.png', scaleGridLeft=8, scaleGridRight=20, scaleGridTop=8,scaleGridBottom=9);
[Code]....
View 2 Replies
Sep 22, 2009
The selected text in white is really not good visible selected.Why flash does not suppor that?http://lionhead.nl/voorbeelden/flash_selected_text_error/Flash%20text% 20error.htmlHow come there is nowhere to set anything to make this work properly. Like in html does this automatic?Adobe is this a bug or not for this?
View 1 Replies
Jan 19, 2010
I have a TextField that is formatted with bold and blue. However, when I change TextField.text, the formatting of the textfield resets and I have to setTextFormat again. This is the code I use to set my TextField. myText is the variable for my TextField. (This is just part of my code; it is part of a function for my EventListener.)
View 3 Replies
Jun 16, 2009
I have a Flex List which is databound to a Array. My problem is that when I reorder the List using the built in dragMoveEnabled, the values are reset to the original values.I assume I need to somehow do a two-way databinding but I am not sure how.
<mx:List width="100%" top="20" id="uiItemList" dragMoveEnabled="true" bottom="0"
dragEnabled="true" dropEnabled="true"
dataProvider="{listArray}" >
<mx:itemRenderer>
[code]....
View 2 Replies
Aug 26, 2011
I have a project in Flash Mx 2004. On the first frame there is a menu with 4 menu items. When the user clicks an item, they are taken to another frame with some text and an exit button that takes them back to the menu. The forward button will not become active until all of the menu items have been viewed. There is no particular order for the items to be viewed, just that they all be viewed before the forward arrow is active and the user can continue. I tried puttin an action on the exit button to disable the related menu item, however, the item just resets back to enabled each time a user re-enters the frame.
View 1 Replies
Nov 30, 2011
(Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have a "hair" movieclip that has 10 hairstyles. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.). I also have a colorPicker to change the color. Here's my code:
[Code]...
This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem...
I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.
View 1 Replies
Apr 30, 2011
I have faced a very funny problem. My requirement was detection of a MovieClip color. I have used ColorTransform method to fetch the color but failed.Then I went through the getPixel method by creating a Bitmap of the Mclip and then used getPixel method. It is working fine, but whenever I am changing the color of theta Mclip by colorTranform method and then again creating a Bitmap of that Mclip, it is drawing the old Bitmap image again and again.
Is there any solution of getting a color code of a Mc except getPixel?What is the solution of this problem?
Here is my code: You can also check the attached file
[Code]...
View 2 Replies
May 17, 2011
How to avoid children inheriting parent's colortransform in flash?
View 2 Replies
Aug 15, 2010
I have a problem when I am changing color of a MovieClip. When I change the frame and in some point come back to the frame that holds the MovieClip, then it has returned to its original color. Is there any way it caches the color somehow so that I don't have to recolor it every time.
View 1 Replies
Dec 2, 2009
I have a MovieClip that consists of multiple layers, one of those layers is an animated background Shape. let's call this MyMovieClip with the background shape have the instance name "mcBackground";
I'm adding the MovieClip to the stage from ActionScript by:
var myMovieClip = new MyMovieClip();
addChild(myMovieClip);
This works fine and when the movie clip is added to the stage it plays as expected (background is moving).
The problem is when I try to apply a colorTransform to the background shape, it stops from moving. what I'm doing is this inside the MyMovieClip class:
[Code]...
View 2 Replies
Jun 10, 2009
I'm writing a base class for a clip that holds a scrollbar and some content. I written a function that runs every frame to check if the height of the content is smaller than the height of the available content area. If it is, the scrollbar hides. The problem I've run into is that when i trace the height, every other frame it comes back as 0. If I trace the same exact value when it's used in another function it comes back correct every time. If I trace it in my document class, it comes back correct. Any idea why it comes back zero in just this one spot?
enableScrollBar(); is the function in question
Code:
package includes {
import flash.display.MovieClip;
import flash.events.Event;
[code]....
View 2 Replies
Mar 13, 2007
I have attached the following to a button:
on (press) {
gotoAndPlay(1);
}
or
on (release) {
gotoAndPlay(1);
}
It is meant to take the user back to frame one where they can play a game again. The only problem is that it doesn't work. When you click the button it goes to the frame but quickly resets back to the frame where the button is located. I have put stop(); code where relevant. I am unsure on what to do. I just want the user to be able to go to different frames but the button keeps reseting to the frame where it is originally located.
View 5 Replies
May 13, 2010
I have 22 rollover buttons that are a tint. On the rollover, I want the button (75px square) to disappear. On the rollout, I want it to display it's original state.I can't use visibility because it causes a flicker. When I use alpha it resets the opacity to 100% regardless of the number I set it to - e.g. rollover {button.alpha = 0;} / rollout {button.alpha = 50;} still results in a solid box.
View 5 Replies
Jul 20, 2011
I've been passed a flash file that uses the code below to move a set of images using left and right arrows. The user should be able to click through the series smoothly with no resets.
Essentially, the file looks like this: < (set 1) (set 2) (set 3) >
Each set contains the same 6 buttons. I added one button into the set, so now there's 7 buttons to a set. They overlapped, so I moved the left set over one button length and the right set over one button length.
After 6 clicks, instead of rolling smoothly through the buttons, it jumps back to the beginning. Did the addition of another button mess up the initial position or something?
Sadly, I'm more familiar with simple timeline and tween effects rather than this. Also, I'm using Actionscript 2.0 and CS4.
Code:
import mx.transitions.Tween;
Stage.scaleMode = 'NoScale';
var InitPos = 85;
[Code].....
View 0 Replies
Jul 12, 2010
I'm making a website. I'd love for a fish to jump up and eat a mayfly when the user rolls over the bottom of the screen. I know how to use the rollover script:
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.nextFrame();
[code].....
View 1 Replies
Apr 17, 2009
I have some dynamic text fields in a frame called ExerciseFrame (which contain different random numbers, texts, ... and other variables.) When I navigate to another frame called helpFrame and back to the exerciseFrame again, all variables and text fields and other random numbers,... are reset. I mean text fields which contained many data in them becomes empty! I do navigation by a button in exerciseFrame with a simple
eventListener( gotoAndStop("helpFrame");
And in helpFrame another button with this code
(gotoAndStop("exerciseFrame");
How can I keep the state the whole exerciseFrame unchanged when navigating away from it and back to it again? version: AS3 - Flash CS4
View 3 Replies
Jul 16, 2009
I animate a DisplayObject with a Motion XML (exported from Flash). The first time I apply a motion to it, everything works fine. The second time I apply a motion, the position / scale is reset to what it was before I first applied a motion. How can I keep the transform of the DisplayObject after a motion is played when I want to play a new motion ? I want the DisplayObject to start from where it was at the end of the first motion.Here's the code I use:
private function animate(motionXML:XML, target:DisplayObject):void
if(!animator)animator = new Animator(motionXML, target);
// Add event listerners
[code].......
View 5 Replies
Mar 23, 2010
[URL]
I am using the same java server given there. and I am creating the XmlSocket in a flex air application. When I run my air application I get a java.net.SocketException connection reset at the java server.
Both are stand alone applications on my desktop.
Flex Code:
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="init()">
[Code].....
View 1 Replies
Oct 17, 2006
Basically I have an XML file that contains the paths of a few mp3 files. I have a Play button that plays them and a Next button that plays the next song on the list. These buttons work fine. I actually even am able to obtain and manipulate the songs position using the mySong.position property in order to display the songs position in the form of minutes and seconds.My problem is that when you click Next to go to the next song, the mySong.position property does not reset back to zero, like it should. So if you are 12 seconds into a song and you click NEXT, the next song starts to play fine, but the display keeps counting up from 12 seconds. I realized the .position property is read-only, so I cannot change it. If this is the case, then how does it ever reset, what causes it to reset?
I am loading the songs via the loadSound() method. Which means my only code on the Next button (other than to update some other displays) is:Code:mySound.loadSound("file.mp3", true);I do not need to use mySound.stop() to stop the previous sound, or even mySound.start() to start the new sound playing, it starts automatically. I tried using those commands and got the exact same results, the position property still did not reset.Am i missing something? I sure hope its painfully obvious and I just overlooked something simple cuz im getting a headache
View 9 Replies
Nov 12, 2009
I have this rotating slideshow. It works just fine when you allow it move through the four images that I want to display, it resets properly. I need to work on the 'next' button. It doesn't reset properly.
Code:
Select allimport gs.TweenLite;
//import fl.motion.easing.Quartic;
var slidePositions:Array = new Array(0,-1000,-2000,-3000,-4000);
var currentSlide:Number = 0;
var slideDuration:Number = 3;
getNext();
[Code] .....
View 1 Replies